mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
Merge remote-tracking branch 'origin/main' into 000/plugin
This commit is contained in:
commit
b55fa356db
4
.github/workflows/build-release.yml
vendored
4
.github/workflows/build-release.yml
vendored
@ -18,10 +18,10 @@ jobs:
|
||||
steps:
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Checkout logo assets
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
if: startsWith(github.ref, 'refs/tags/')
|
||||
with:
|
||||
repository: bdunderscore/modular-avatar-images
|
||||
|
4
.github/workflows/build-test-docs.yml
vendored
4
.github/workflows/build-test-docs.yml
vendored
@ -30,10 +30,10 @@ jobs:
|
||||
with:
|
||||
node-version: 18
|
||||
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ inputs.ref || github.ref }}
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
repository: bdunderscore/modular-avatar-images
|
||||
path: modular-avatar-images
|
||||
|
56
.github/workflows/export-gameci-license.yml
vendored
Normal file
56
.github/workflows/export-gameci-license.yml
vendored
Normal file
@ -0,0 +1,56 @@
|
||||
name: Export GameCI license
|
||||
on:
|
||||
workflow_dispatch: {}
|
||||
|
||||
jobs:
|
||||
export:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Setup
|
||||
run: |
|
||||
sudo apt-get -y install gnupg
|
||||
gpg --import <<EOF
|
||||
-----BEGIN PGP PUBLIC KEY BLOCK-----
|
||||
|
||||
mQGNBGT9rngBDAC92NQAEUXfPlYHESpYjovuSjTwxZBy8R1NR/8czcEnnNUSo09z
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ufRfhK9+XbZQHp10rLiG53o/SM8azXyYFH6PrFJERPD6O1hbTwwfcpfKN3GiNQCM
|
||||
1Oe1Ao/orI/hIViRlMrD8xEjNgZB/5FDzGIYZxsRzjX0Psm+Xmh92DueCf9oVFXe
|
||||
et1wPaxqzP7+YqvrzgTLVksEtieYiauElsEpGcVobVGupKI2K4Du+j2yffPPQJyU
|
||||
fSjw1Xdlpho2ZQu21bMXpl3vQswnkyrfBAIEqd6EsTZFk8B8Xv99U4Jy7fUouf8l
|
||||
8QlCOWIDv0z2mt5OKqGhQuEbKKTmTRIBWnBIfDsE0tZSmInVbChPfefGRTP3Jj2W
|
||||
0Y66yc4rIN560wnwB7yMccgC/hISBb1jsZCW+c87NSDkUz3dgwWVCJQ1sOb5L7Sc
|
||||
ZpfWffOxPewWUjOwTpPXmjoj5YPvGvcC+73gKIgdVn25AY0EZP2ueAEMAMZTMq8X
|
||||
B5I+QsNGkim/bOORflezCPDJYc2ivpdxdiEKSwyj5s9NTJ/huwi/6wnfZ1/EY7L1
|
||||
NOg5MP7V6OXsiQd+i/KNq1pl24UsmAJr4bfVM1D6Kkgg8iC3pBqabFWAQ6Vlh0TK
|
||||
lXAcUGC7VO4BGmdDGp+f9n4tOa7ieDiH0LIsKkj/nVa2chPnvycruNtgOLQ3iusy
|
||||
7DhlacdKFN56n1/somuhfk0t6bIEI3b0d4c2Htu81Xtpm8bkzhwmm9fw6bTBjTjh
|
||||
UtFraj2vmybfujqqofh0FHDz8BJsrZYkQtKmnBGR+9HWGiWuEVx2lQHj4xN/7E8d
|
||||
I+liA+sJtPON3lfBybsEkTx0GwPmwvZ2LnC7dCx8v/aMQMPy7AsnP2SxAkKPKJc7
|
||||
hIeAkobTbQjBHuk+PelimnvUdmdPg+RR4eUDmpCOlRib6x3WKnadOafsO96hAoUg
|
||||
kbcwwlML3TQSauBVbov1ZlLYtXpCQalX0DwdGWvHDHFTXSyvY0IJ36vCFwARAQAB
|
||||
iQG8BBgBCgAmFiEEIKhD8nFChrS3oMf4s7oHfG4FtC4FAmT9rngCGwwFCQPCZwAA
|
||||
CgkQs7oHfG4FtC4cVwv/QHDqWDfJXXRArbsn+n/xofgnt1sB2KwvRaA/DQpI5zk8
|
||||
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|
||||
04zwPiThLO0kboJ+dsu4TUX8qN1hYRcgomHDe1DocVsvX4Bp+JA809+iCk5FKD95
|
||||
OKeeo++Ulyzigf49qUe70HkqI+LYo4S5nN+EyiqMrcjh4NXDgJkPxt/rCClQVbVi
|
||||
zotM3zo5iqy8sV/GsVzIr6LapxIvfIvrgcchShwLMhl7xy9WhaASdzv/+VnJZrmQ
|
||||
6i6gqZ6fHz/RPeEWdoMU+OojoiQHpjyVsLv8Vj4pilzVKdqofTQ6tyMv6i37C7SJ
|
||||
6OqdaNUCVlM4iFCjm8fg/L+LXIIhmjhdmXtaPDgYwwwcpK2n5IcItp526+6Bu2Wt
|
||||
VhTIRf5zG/qTj/r3P+jrApgbtDpaJST/hrRaqCYiOxkJU2krrrBy9ttq9h4lSiiZ
|
||||
6nL+CD9YfkV6cDH7BWlz
|
||||
=So9v
|
||||
-----END PGP PUBLIC KEY BLOCK-----
|
||||
EOF
|
||||
|
||||
echo "foo" | gpg --encrypt -a --recipient bd_@nadena.dev
|
2
.github/workflows/gameci.yml
vendored
2
.github/workflows/gameci.yml
vendored
@ -49,7 +49,7 @@ jobs:
|
||||
permissions:
|
||||
checks: write
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
- uses: anatawa12/sh-actions/resolve-vpm-packages@master
|
||||
|
@ -0,0 +1,21 @@
|
||||
using modular_avatar_tests;
|
||||
using nadena.dev.modular_avatar.core;
|
||||
using NUnit.Framework;
|
||||
|
||||
public class AvatarObjectReferenceTest : TestBase
|
||||
{
|
||||
[Test]
|
||||
public void whenFakeArmaturePresent_bindsToRealArmature()
|
||||
{
|
||||
var root = CreateRoot("root");
|
||||
var fake_armature = CreateChild(root, "Armature");
|
||||
var real_armature = CreateChild(root, "Armature");
|
||||
|
||||
var hips = CreateChild(real_armature, "Hips");
|
||||
|
||||
var reference = new AvatarObjectReference();
|
||||
reference.referencePath = "Armature";
|
||||
|
||||
Assert.AreEqual(real_armature, reference.Get(root.transform));
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
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||||
guid: bb23d6c06929440e999c855d3b9f70fc
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||||
timeCreated: 1694775902
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1058b5946fb23674cad310b1f4bd5b61
|
||||
guid: 8caa5ed1b0324604cb456b0d5d7a92fb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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||||
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||||
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|
||||
TextureImporter:
|
||||
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|
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||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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mipBias: 0
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
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buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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||||
textureCompression: 1
|
||||
compressionQuality: 50
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||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,38 @@
|
||||
using nadena.dev.modular_avatar.core.editor;
|
||||
using NUnit.Framework;
|
||||
using VRC.SDK3.Avatars.Components;
|
||||
|
||||
namespace modular_avatar_tests
|
||||
{
|
||||
public class ExpressionMenuFixupTests : TestBase
|
||||
{
|
||||
[Test]
|
||||
public void testExpMenuFixup()
|
||||
{
|
||||
var avatar = CreatePrefab("ExpressionsMenuFixupTestAvatar.prefab");
|
||||
AvatarProcessor.ProcessAvatar(avatar);
|
||||
|
||||
var descriptor = avatar.GetComponent<VRCAvatarDescriptor>();
|
||||
var expMenu = descriptor.expressionsMenu;
|
||||
|
||||
Assert.AreEqual(3, expMenu.controls.Count);
|
||||
|
||||
Assert.AreEqual("testparam", expMenu.controls[0].parameter.name);
|
||||
Assert.AreEqual(256, expMenu.controls[0].icon.height);
|
||||
Assert.AreEqual(192, expMenu.controls[0].icon.width);
|
||||
|
||||
Assert.AreEqual("", expMenu.controls[1].parameter.name);
|
||||
Assert.AreEqual(192, expMenu.controls[1].icon.height);
|
||||
Assert.AreEqual(256, expMenu.controls[1].icon.width);
|
||||
|
||||
Assert.AreEqual("testparam", expMenu.controls[2].subParameters[0].name);
|
||||
Assert.AreEqual("", expMenu.controls[2].subParameters[1].name);
|
||||
|
||||
foreach (var label in expMenu.controls[2].labels)
|
||||
{
|
||||
Assert.LessOrEqual(label.icon.width, 256);
|
||||
Assert.LessOrEqual(label.icon.height, 256);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d75fcaecb8b9e7f4bbe783e5f4c9838a
|
||||
guid: 9c1bfdcd79a862e40a2c896f18ae0ca0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -0,0 +1,322 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
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@ -1,4 +1,5 @@
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using modular_avatar_tests;
|
||||
using System.Linq;
|
||||
using modular_avatar_tests;
|
||||
using nadena.dev.modular_avatar.core.editor;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
@ -38,4 +39,22 @@ public class GameObjectGC : TestBase
|
||||
Assert.True(bone2 != null);
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||||
Assert.True(bone3 == null);
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}
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||||
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||||
[Test]
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||||
public void RetainArmatureHack()
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||||
{
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||||
var fake_humanoid = CreatePrefab("FakeHumanoid.prefab");
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||||
var avdesc = fake_humanoid.GetComponent<VRCAvatarDescriptor>();
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||||
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var armature = new GameObject();
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armature.name = "Armature";
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armature.transform.parent = fake_humanoid.transform;
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armature.transform.SetSiblingIndex(0);
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||||
new GCGameObjectsPass(new BuildContext(avdesc), fake_humanoid).OnPreprocessAvatar();
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||||
AvatarProcessor.ProcessAvatar(fake_humanoid);
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||||
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||||
Assert.AreEqual(2,
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||||
avdesc.GetComponentsInChildren<Transform>().Count(t => t.gameObject.name == "Armature"));
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||||
}
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||||
}
|
@ -1,7 +0,0 @@
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||||
Copyright (c) 2016 Adam Reeve
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||||
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work
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To apply the Apache License to your work, attach the following boilerplate
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Apache License
|
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|
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|
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|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
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and distribution as defined by Sections 1 through 9 of this document.
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"Licensor" shall mean the copyright owner or entity authorized by
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|
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|
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"control" means (i) the power, direct or indirect, to cause the
|
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|
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|
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|
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|
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"You" (or "Your") shall mean an individual or Legal Entity
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"Source" form shall mean the preferred form for making modifications,
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|
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|
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"Object" form shall mean any form resulting from mechanical
|
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|
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and conversions to other media types.
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|
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"Work" shall mean the work of authorship, whether in Source or
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"Contribution" shall mean any work of authorship, including
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|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "{}"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright {yyyy} {name of copyright owner}
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
@ -1,23 +0,0 @@
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2020 Kurai András
|
||||
Copyright (c) 2022-Present VRChat Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
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|
||||
fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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||||
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||||
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||||
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|
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|
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defineConstraints: []
|
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isPreloaded: 0
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||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
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userData:
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||||
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isExplicitlyReferenced: 0
|
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validateReferences: 1
|
||||
platformData:
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- first:
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enabled: 1
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|
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Windows Store Apps: WindowsStoreApps
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userData:
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assetBundleVariant:
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|
||||
Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014 Antoine Aubry and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
|
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isExplicitlyReferenced: 0
|
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validateReferences: 1
|
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platformData:
|
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|
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|
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Editor: Editor
|
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|
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|
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|
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DefaultValueInitialized: true
|
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|
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 1
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isExplicitlyReferenced: 0
|
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validateReferences: 1
|
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platformData:
|
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- first:
|
||||
Any:
|
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second:
|
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enabled: 0
|
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settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
- first:
|
||||
Windows Store Apps: WindowsStoreApps
|
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second:
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enabled: 0
|
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settings:
|
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CPU: AnyCPU
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
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fileFormatVersion: 2
|
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guid: 5da3ddd939264fc40a113d615f3ca77a
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
@ -1,422 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using VRC.PackageManagement.Core.Types.Packages;
|
||||
|
||||
namespace VRC.PackageManagement.PackageMaker
|
||||
{
|
||||
public class PackageMakerWindow : EditorWindow
|
||||
{
|
||||
// VisualElements
|
||||
private VisualElement _rootView;
|
||||
private TextField _targetAssetFolderField;
|
||||
private TextField _packageIDField;
|
||||
private Button _actionButton;
|
||||
private EnumField _targetVRCPackageField;
|
||||
private static string _projectDir;
|
||||
private PackageMakerWindowData _windowData;
|
||||
|
||||
private void LoadDataFromSave()
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(_windowData.targetAssetFolder))
|
||||
{
|
||||
_targetAssetFolderField.SetValueWithoutNotify(_windowData.targetAssetFolder);
|
||||
}
|
||||
|
||||
_packageIDField.SetValueWithoutNotify(_windowData.packageID);
|
||||
_targetVRCPackageField.SetValueWithoutNotify(_windowData.relatedPackage);
|
||||
|
||||
RefreshActionButtonState();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_projectDir = Directory.GetParent(Application.dataPath).FullName;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
[MenuItem("VRChat SDK/Utilities/Package Maker")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
PackageMakerWindow wnd = GetWindow<PackageMakerWindow>();
|
||||
wnd.titleContent = new GUIContent("Package Maker");
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Export VPM as UnityPackage")]
|
||||
private static void ExportAsUnityPackage()
|
||||
{
|
||||
var foldersToExport = new List<string>();
|
||||
StringBuilder exportFilename = new StringBuilder("exported");
|
||||
foreach (string guid in Selection.assetGUIDs)
|
||||
{
|
||||
string selectedFolder = AssetDatabase.GUIDToAssetPath(guid);
|
||||
var manifestPath = Path.Combine(selectedFolder, VRCPackageManifest.Filename);
|
||||
var manifest = VRCPackageManifest.GetManifestAtPath(manifestPath);
|
||||
if (manifest == null)
|
||||
{
|
||||
Debug.LogWarning(
|
||||
$"Could not read valid Package Manifest at {manifestPath}. You need to create this first to export a VPM Package.");
|
||||
continue;
|
||||
}
|
||||
|
||||
exportFilename.Append($"-{manifest.Id}-{manifest.Version}");
|
||||
foldersToExport.Add(selectedFolder);
|
||||
}
|
||||
|
||||
exportFilename.Append(".unitypackage");
|
||||
var exportDir = Path.Combine(Directory.GetCurrentDirectory(), "Exports");
|
||||
Directory.CreateDirectory(exportDir);
|
||||
AssetDatabase.ExportPackage
|
||||
(
|
||||
foldersToExport.ToArray(),
|
||||
Path.Combine(exportDir, exportFilename.ToString()),
|
||||
ExportPackageOptions.Recurse | ExportPackageOptions.Interactive
|
||||
);
|
||||
}
|
||||
|
||||
private void Refresh()
|
||||
{
|
||||
if (_windowData == null)
|
||||
{
|
||||
_windowData = PackageMakerWindowData.GetOrCreate();
|
||||
}
|
||||
|
||||
if (_rootView == null) return;
|
||||
|
||||
if (_windowData != null)
|
||||
{
|
||||
LoadDataFromSave();
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshActionButtonState()
|
||||
{
|
||||
_actionButton.SetEnabled(
|
||||
StringIsValidAssetFolder(_windowData.targetAssetFolder) &&
|
||||
!string.IsNullOrWhiteSpace(_windowData.packageID)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unity calls the CreateGUI method automatically when the window needs to display
|
||||
/// </summary>
|
||||
private void CreateGUI()
|
||||
{
|
||||
if (_windowData == null)
|
||||
{
|
||||
_windowData = PackageMakerWindowData.GetOrCreate();
|
||||
}
|
||||
|
||||
_rootView = rootVisualElement;
|
||||
_rootView.name = "root-view";
|
||||
_rootView.styleSheets.Add((StyleSheet) Resources.Load("PackageMakerWindowStyle"));
|
||||
|
||||
// Create Target Asset folder and register for drag and drop events
|
||||
_rootView.Add(CreateTargetFolderElement());
|
||||
_rootView.Add(CreatePackageIDElement());
|
||||
_rootView.Add(CreateTargetVRCPackageElement());
|
||||
_rootView.Add(CreateActionButton());
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public enum VRCPackageEnum
|
||||
{
|
||||
None = 0,
|
||||
Worlds = 1,
|
||||
Avatars = 2,
|
||||
Base = 3,
|
||||
UdonSharp = 4,
|
||||
}
|
||||
|
||||
private VisualElement CreateTargetVRCPackageElement()
|
||||
{
|
||||
_targetVRCPackageField = new EnumField("Related VRChat Package", VRCPackageEnum.None);
|
||||
_targetVRCPackageField.RegisterValueChangedCallback(OnTargetVRCPackageChanged);
|
||||
var box = new Box();
|
||||
box.Add(_targetVRCPackageField);
|
||||
return box;
|
||||
}
|
||||
|
||||
private void OnTargetVRCPackageChanged(ChangeEvent<Enum> evt)
|
||||
{
|
||||
_windowData.relatedPackage = (VRCPackageEnum) evt.newValue;
|
||||
_windowData.Save();
|
||||
}
|
||||
|
||||
private VisualElement CreateActionButton()
|
||||
{
|
||||
_actionButton = new Button(OnActionButtonPressed)
|
||||
{
|
||||
text = "Convert Assets to Package",
|
||||
name = "action-button"
|
||||
};
|
||||
return _actionButton;
|
||||
}
|
||||
|
||||
private void OnActionButtonPressed()
|
||||
{
|
||||
bool result = EditorUtility.DisplayDialog("One-Way Conversion",
|
||||
$"This process will move the assets from {_windowData.targetAssetFolder} into a new Package with the id {_windowData.packageID} and give it references to {_windowData.relatedPackage}.",
|
||||
"Ok", "Wait, not yet.");
|
||||
if (result)
|
||||
{
|
||||
string newPackageFolderPath = Path.Combine(_projectDir, "Packages", _windowData.packageID);
|
||||
Directory.CreateDirectory(newPackageFolderPath);
|
||||
var fullTargetAssetFolder = Path.Combine(_projectDir, _windowData.targetAssetFolder);
|
||||
DoMigration(fullTargetAssetFolder, newPackageFolderPath);
|
||||
ForceRefresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void ForceRefresh()
|
||||
{
|
||||
MethodInfo method = typeof(UnityEditor.PackageManager.Client).GetMethod("Resolve",
|
||||
BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
|
||||
if (method != null)
|
||||
method.Invoke(null, null);
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
private VisualElement CreatePackageIDElement()
|
||||
{
|
||||
var box = new Box()
|
||||
{
|
||||
name = "package-name-box"
|
||||
};
|
||||
|
||||
_packageIDField = new TextField("Package ID", 255, false, false, '*');
|
||||
_packageIDField.RegisterValueChangedCallback(OnPackageIDChanged);
|
||||
box.Add(_packageIDField);
|
||||
|
||||
box.Add(new Label("Lowercase letters, numbers and dots only.")
|
||||
{
|
||||
name = "description",
|
||||
tooltip =
|
||||
"Standard practice is reverse domain notation like com.vrchat.packagename. Needs to be unique across VRChat, so if you don't own a domain you can try your username.",
|
||||
});
|
||||
|
||||
return box;
|
||||
}
|
||||
|
||||
private Regex packageIdRegex = new Regex("[^a-z0-9.]");
|
||||
|
||||
private void OnPackageIDChanged(ChangeEvent<string> evt)
|
||||
{
|
||||
if (evt.newValue != null)
|
||||
{
|
||||
string newId = packageIdRegex.Replace(evt.newValue, "-");
|
||||
_packageIDField.SetValueWithoutNotify(newId);
|
||||
_windowData.packageID = newId;
|
||||
_windowData.Save();
|
||||
}
|
||||
|
||||
RefreshActionButtonState();
|
||||
}
|
||||
|
||||
private VisualElement CreateTargetFolderElement()
|
||||
{
|
||||
var targetFolderBox = new Box()
|
||||
{
|
||||
name = "editor-target-box"
|
||||
};
|
||||
|
||||
_targetAssetFolderField = new TextField("Target Folder");
|
||||
_targetAssetFolderField.RegisterCallback<DragEnterEvent>(OnTargetAssetFolderDragEnter,
|
||||
TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterCallback<DragLeaveEvent>(OnTargetAssetFolderDragLeave,
|
||||
TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterCallback<DragUpdatedEvent>(OnTargetAssetFolderDragUpdated,
|
||||
TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterCallback<DragPerformEvent>(OnTargetAssetFolderDragPerform,
|
||||
TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterCallback<DragExitedEvent>(OnTargetAssetFolderDragExited,
|
||||
TrickleDown.TrickleDown);
|
||||
_targetAssetFolderField.RegisterValueChangedCallback(OnTargetAssetFolderValueChanged);
|
||||
targetFolderBox.Add(_targetAssetFolderField);
|
||||
|
||||
targetFolderBox.Add(new Label("Drag and Drop an Assets Folder to Convert Above") {name = "description"});
|
||||
return targetFolderBox;
|
||||
}
|
||||
|
||||
#region TargetAssetFolder Field Events
|
||||
|
||||
private bool StringIsValidAssetFolder(string targetFolder)
|
||||
{
|
||||
return !string.IsNullOrWhiteSpace(targetFolder) && AssetDatabase.IsValidFolder(targetFolder);
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderValueChanged(ChangeEvent<string> evt)
|
||||
{
|
||||
string targetFolder = evt.newValue;
|
||||
|
||||
if (StringIsValidAssetFolder(targetFolder))
|
||||
{
|
||||
_windowData.targetAssetFolder = evt.newValue;
|
||||
_windowData.Save();
|
||||
RefreshActionButtonState();
|
||||
}
|
||||
else
|
||||
{
|
||||
_targetAssetFolderField.SetValueWithoutNotify(evt.previousValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragExited(DragExitedEvent evt)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.None;
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragPerform(DragPerformEvent evt)
|
||||
{
|
||||
var targetFolder = DragAndDrop.paths[0];
|
||||
if (!string.IsNullOrWhiteSpace(targetFolder) && AssetDatabase.IsValidFolder(targetFolder))
|
||||
{
|
||||
_targetAssetFolderField.value = targetFolder;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Could not accept {targetFolder}. Needs to be a folder within the project");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragUpdated(DragUpdatedEvent evt)
|
||||
{
|
||||
if (DragAndDrop.paths.Length == 1)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
||||
DragAndDrop.AcceptDrag();
|
||||
}
|
||||
else
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragLeave(DragLeaveEvent evt)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.None;
|
||||
}
|
||||
|
||||
private void OnTargetAssetFolderDragEnter(DragEnterEvent evt)
|
||||
{
|
||||
if (DragAndDrop.paths.Length == 1)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
||||
DragAndDrop.AcceptDrag();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Migration Logic
|
||||
|
||||
private void DoMigration(string corePath, string targetDir)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("Migrating Package", "Creating Starter Package", 0.1f);
|
||||
|
||||
// Convert PackageType enum to VRC Package ID string
|
||||
string packageType = null;
|
||||
switch (_windowData.relatedPackage)
|
||||
{
|
||||
case VRCPackageEnum.Avatars:
|
||||
packageType = "com.vrchat.avatars";
|
||||
break;
|
||||
case VRCPackageEnum.Base:
|
||||
packageType = "com.vrchat.base";
|
||||
break;
|
||||
case VRCPackageEnum.Worlds:
|
||||
packageType = "com.vrchat.clientsim"; // we want ClientSim too, need to specify that for now
|
||||
break;
|
||||
case VRCPackageEnum.UdonSharp:
|
||||
packageType = "com.vrchat.udonsharp";
|
||||
break;
|
||||
}
|
||||
|
||||
string parentDir = new DirectoryInfo(targetDir)?.Parent.FullName;
|
||||
Core.Utilities.CreateStarterPackage(_windowData.packageID, parentDir, packageType);
|
||||
var allFiles = GetAllFiles(corePath).ToList();
|
||||
MoveFilesToPackageDir(allFiles, corePath, targetDir);
|
||||
|
||||
// Clear target asset folder since it should no longer exist
|
||||
_windowData.targetAssetFolder = "";
|
||||
}
|
||||
|
||||
private static IEnumerable<string> GetAllFiles(string path)
|
||||
{
|
||||
var excludedPaths = new List<string>()
|
||||
{
|
||||
"Editor.meta"
|
||||
};
|
||||
return Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories)
|
||||
.Where(
|
||||
s => excludedPaths.All(entry => !s.Contains(entry))
|
||||
);
|
||||
}
|
||||
|
||||
public static void MoveFilesToPackageDir(List<string> files, string pathBase, string targetDir)
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("Migrating Package", "Moving Package Files", 0f);
|
||||
float totalFiles = files.Count;
|
||||
|
||||
for (int i = 0; i < files.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("Migrating Package", "Moving Package Files", i / totalFiles);
|
||||
var file = files[i];
|
||||
string simplifiedPath = file.Replace($"{pathBase}\\", "");
|
||||
|
||||
string dest = null;
|
||||
if (simplifiedPath.Contains("Editor\\"))
|
||||
{
|
||||
// Remove extra 'Editor' subfolders
|
||||
dest = simplifiedPath.Replace("Editor\\", "");
|
||||
dest = Path.Combine(targetDir, "Editor", dest);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make complete path to Runtime folder
|
||||
dest = Path.Combine(targetDir, "Runtime", simplifiedPath);
|
||||
}
|
||||
|
||||
string targetEnclosingDir = Path.GetDirectoryName(dest);
|
||||
Directory.CreateDirectory(targetEnclosingDir);
|
||||
var sourceFile = Path.Combine(pathBase, simplifiedPath);
|
||||
File.Move(sourceFile, dest);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Error moving {files[i]}: {e.Message}");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Directory.Delete(pathBase, true); // cleans up leftover folders since only files are moved
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
|
||||
// Important while we're doing copy-and-rename in order to rename paths with "Assets" without renaming paths with "Sample Assets"
|
||||
public static string ReplaceFirst(string text, string search, string replace)
|
||||
{
|
||||
int pos = text.IndexOf(search);
|
||||
if (pos < 0)
|
||||
{
|
||||
return text;
|
||||
}
|
||||
|
||||
return text.Substring(0, pos) + replace + text.Substring(pos + search.Length);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using VRC.PackageManagement.PackageMaker;
|
||||
|
||||
public class PackageMakerWindowData : ScriptableObject
|
||||
{
|
||||
public static string defaultAssetPath = Path.Combine("Assets", "PackageMakerWindowData.asset");
|
||||
public string targetAssetFolder;
|
||||
public string packageID;
|
||||
public PackageMakerWindow.VRCPackageEnum relatedPackage;
|
||||
|
||||
public static PackageMakerWindowData GetOrCreate()
|
||||
{
|
||||
var existingData = AssetDatabase.AssetPathToGUID(defaultAssetPath);
|
||||
if (string.IsNullOrWhiteSpace(existingData))
|
||||
{
|
||||
return Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
var saveData = AssetDatabase.LoadAssetAtPath<PackageMakerWindowData>(defaultAssetPath);
|
||||
if (saveData == null)
|
||||
{
|
||||
Debug.LogError($"Could not load saved data but the save file exists. Resetting.");
|
||||
return Create();
|
||||
}
|
||||
return saveData;
|
||||
}
|
||||
}
|
||||
|
||||
public static PackageMakerWindowData Create()
|
||||
{
|
||||
var saveData = CreateInstance<PackageMakerWindowData>();
|
||||
AssetDatabase.CreateAsset(saveData, defaultAssetPath);
|
||||
AssetDatabase.SaveAssets();
|
||||
return saveData;
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0adae93375f5d5840a30b6e47f324172
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0aa72fa778aef5b4cb5fa177c19d3636
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,199 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using Serilog;
|
||||
using Serilog.Sinks.Unity3D;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using VRC.PackageManagement.Core;
|
||||
using VRC.PackageManagement.Core.Types;
|
||||
using VRC.PackageManagement.Core.Types.Packages;
|
||||
using Version = VRC.PackageManagement.Core.Types.VPMVersion.Version;
|
||||
|
||||
namespace VRC.PackageManagement.Resolver
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public class Resolver
|
||||
{
|
||||
private const string _projectLoadedKey = "PROJECT_LOADED";
|
||||
|
||||
private static string _projectDir;
|
||||
|
||||
public static string ProjectDir
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_projectDir != null)
|
||||
{
|
||||
return _projectDir;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_projectDir = new DirectoryInfo(Assembly.GetExecutingAssembly().Location).Parent.Parent.Parent
|
||||
.FullName;
|
||||
return _projectDir;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Resolver()
|
||||
{
|
||||
SetupLogging();
|
||||
if (!SessionState.GetBool(_projectLoadedKey, false))
|
||||
{
|
||||
#pragma warning disable 4014
|
||||
CheckResolveNeeded();
|
||||
#pragma warning restore 4014
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetupLogging()
|
||||
{
|
||||
VRCLibLogger.SetLoggerDirectly(
|
||||
new LoggerConfiguration()
|
||||
.MinimumLevel.Information()
|
||||
.WriteTo.Unity3D()
|
||||
.CreateLogger()
|
||||
);
|
||||
}
|
||||
|
||||
private static async Task CheckResolveNeeded()
|
||||
{
|
||||
SessionState.SetBool(_projectLoadedKey, true);
|
||||
|
||||
//Wait for project to finish compiling
|
||||
while (EditorApplication.isCompiling || EditorApplication.isUpdating)
|
||||
{
|
||||
await Task.Delay(250);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(ProjectDir))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (VPMProjectManifest.ResolveIsNeeded(ProjectDir))
|
||||
{
|
||||
Debug.Log($"Resolve needed.");
|
||||
var result = EditorUtility.DisplayDialog("VRChat Package Management",
|
||||
$"This project requires some VRChat Packages which are not in the project yet.\n\nPress OK to download and install them.",
|
||||
"OK", "Show Me What's Missing");
|
||||
if (result)
|
||||
{
|
||||
ResolveStatic(ProjectDir);
|
||||
}
|
||||
else
|
||||
{
|
||||
ResolverWindow.ShowWindow();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Unity says we can't open windows from this function so it throws an exception but also works fine.
|
||||
}
|
||||
}
|
||||
|
||||
public static bool VPMManifestExists()
|
||||
{
|
||||
return VPMProjectManifest.Exists(ProjectDir, out _);
|
||||
}
|
||||
|
||||
public static void CreateManifest()
|
||||
{
|
||||
VPMProjectManifest.Load(ProjectDir);
|
||||
ResolverWindow.Refresh();
|
||||
}
|
||||
|
||||
public static void ResolveManifest()
|
||||
{
|
||||
ResolveStatic(ProjectDir);
|
||||
}
|
||||
|
||||
public static void ResolveStatic(string dir)
|
||||
{
|
||||
// Todo: calculate and show actual progress
|
||||
EditorUtility.DisplayProgressBar($"Getting all VRChat Packages", "Downloading and Installing...", 0.5f);
|
||||
VPMProjectManifest.Resolve(ProjectDir);
|
||||
EditorUtility.ClearProgressBar();
|
||||
ForceRefresh();
|
||||
}
|
||||
|
||||
public static List<string> GetAllVersionsOf(string id)
|
||||
{
|
||||
var project = new UnityProject(ProjectDir);
|
||||
|
||||
var versions = new List<string>();
|
||||
foreach (var provider in Repos.GetAll)
|
||||
{
|
||||
var packagesWithVersions = provider.GetAllWithVersions();
|
||||
|
||||
foreach (var packageVersionList in packagesWithVersions)
|
||||
{
|
||||
foreach (var package in packageVersionList.Value.VersionsDescending)
|
||||
{
|
||||
if (package.Id != id)
|
||||
continue;
|
||||
if (Version.TryParse(package.Version, out var result))
|
||||
{
|
||||
if (!versions.Contains(package.Version))
|
||||
versions.Add(package.Version);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort packages in project to the top
|
||||
var sorted = from entry in versions orderby project.VPMProvider.HasPackage(entry) descending select entry;
|
||||
|
||||
return sorted.ToList<string>();
|
||||
}
|
||||
|
||||
public static List<string> GetAffectedPackageList(IVRCPackage package)
|
||||
{
|
||||
List<string> list = new List<string>();
|
||||
|
||||
var project = new UnityProject(ProjectDir);
|
||||
|
||||
if (Repos.GetAllDependencies(package, out Dictionary<string, string> dependencies, null))
|
||||
{
|
||||
foreach (KeyValuePair<string, string> item in dependencies)
|
||||
{
|
||||
project.VPMProvider.Refresh();
|
||||
if (project.VPMProvider.GetPackage(item.Key, item.Value) == null)
|
||||
{
|
||||
IVRCPackage d = Repos.GetPackageWithVersionMatch(item.Key, item.Value);
|
||||
if (d != null)
|
||||
{
|
||||
list.Add(d.Id + " " + d.Version + "\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void ForceRefresh()
|
||||
{
|
||||
MethodInfo method = typeof(UnityEditor.PackageManager.Client).GetMethod("Resolve",
|
||||
BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
|
||||
if (method != null)
|
||||
method.Invoke(null, null);
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f872e3586f8b4f06bab3c9facd14f6e6
|
||||
timeCreated: 1659048476
|
@ -1,292 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using VRC.PackageManagement.Core;
|
||||
using VRC.PackageManagement.Core.Types;
|
||||
using VRC.PackageManagement.Core.Types.Packages;
|
||||
using Version = VRC.PackageManagement.Core.Types.VPMVersion.Version;
|
||||
|
||||
namespace VRC.PackageManagement.Resolver
|
||||
{
|
||||
public class ResolverWindow : EditorWindow
|
||||
{
|
||||
// VisualElements
|
||||
private static VisualElement _rootView;
|
||||
private static Button _refreshButton;
|
||||
private static Button _createButton;
|
||||
private static Button _resolveButton;
|
||||
private static Box _manifestInfo;
|
||||
private static Label _manifestLabel;
|
||||
private static bool _isUpdating;
|
||||
private static Color _colorPositive = Color.green;
|
||||
private static Color _colorNegative = new Color(1, 0.3f, 0.3f);
|
||||
|
||||
|
||||
[MenuItem("VRChat SDK/Utilities/Package Resolver")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
ResolverWindow wnd = GetWindow<ResolverWindow>();
|
||||
wnd.titleContent = new GUIContent("Package Resolver");
|
||||
}
|
||||
|
||||
public static void Refresh()
|
||||
{
|
||||
if (_rootView == null || string.IsNullOrWhiteSpace(Resolver.ProjectDir)) return;
|
||||
|
||||
_manifestInfo.SetEnabled(!_isUpdating);
|
||||
_refreshButton.SetEnabled(!_isUpdating);
|
||||
_manifestLabel.text = (_isUpdating ? "Working ..." : "Required Packages");
|
||||
_manifestInfo.Clear();
|
||||
_manifestInfo.Add(_manifestLabel);
|
||||
|
||||
bool needsResolve = VPMProjectManifest.ResolveIsNeeded(Resolver.ProjectDir);
|
||||
string resolveStatus = needsResolve ? "Please press \"Resolve\" to Download them." : "All of them are in the project.";
|
||||
|
||||
// check for vpm dependencies
|
||||
if (!Resolver.VPMManifestExists())
|
||||
{
|
||||
TextElement noManifestText = new TextElement();
|
||||
noManifestText.text = "No VPM Manifest";
|
||||
noManifestText.style.color = _colorNegative;
|
||||
_manifestInfo.Add(noManifestText);
|
||||
}
|
||||
else
|
||||
{
|
||||
var manifest = VPMProjectManifest.Load(Resolver.ProjectDir);
|
||||
var project = new UnityProject(Resolver.ProjectDir);
|
||||
|
||||
// Here is where we detect if all dependencies are installed
|
||||
var allDependencies = (manifest.locked != null && manifest.locked.Count > 0)
|
||||
? manifest.locked
|
||||
: manifest.dependencies;
|
||||
|
||||
foreach (var pair in allDependencies)
|
||||
{
|
||||
var id = pair.Key;
|
||||
var version = pair.Value.version;
|
||||
IVRCPackage package = project.VPMProvider.GetPackage(id, version);
|
||||
_manifestInfo.Add(CreateDependencyRow(id, version, project, (package != null)));
|
||||
}
|
||||
|
||||
}
|
||||
_resolveButton.SetEnabled(needsResolve);
|
||||
Resolver.ForceRefresh();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unity calls the CreateGUI method automatically when the window needs to display
|
||||
/// </summary>
|
||||
private void CreateGUI()
|
||||
{
|
||||
_rootView = rootVisualElement;
|
||||
_rootView.name = "root-view";
|
||||
_rootView.styleSheets.Add((StyleSheet)Resources.Load("ResolverWindowStyle"));
|
||||
|
||||
// Main Container
|
||||
var container = new Box()
|
||||
{
|
||||
name = "buttons"
|
||||
};
|
||||
_rootView.Add(container);
|
||||
|
||||
// Create Button
|
||||
if (!Resolver.VPMManifestExists())
|
||||
{
|
||||
_createButton = new Button(Resolver.CreateManifest)
|
||||
{
|
||||
text = "Create",
|
||||
name = "create-button-base"
|
||||
};
|
||||
container.Add(_createButton);
|
||||
}
|
||||
else
|
||||
{
|
||||
_resolveButton = new Button(Resolver.ResolveManifest)
|
||||
{
|
||||
text = "Resolve All",
|
||||
name = "resolve-button-base"
|
||||
};
|
||||
container.Add(_resolveButton);
|
||||
}
|
||||
|
||||
// Manifest Info
|
||||
_manifestInfo = new Box()
|
||||
{
|
||||
name = "manifest-info",
|
||||
};
|
||||
_manifestLabel = (new Label("Required Packages") { name = "manifest-header" });
|
||||
|
||||
_rootView.Add(_manifestInfo);
|
||||
|
||||
// Refresh Button
|
||||
var refreshBox = new Box();
|
||||
_refreshButton = new Button(Refresh)
|
||||
{
|
||||
text = "Refresh",
|
||||
name = "refresh-button-base"
|
||||
};
|
||||
refreshBox.Add(_refreshButton);
|
||||
_rootView.Add(refreshBox);
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private static VisualElement CreateDependencyRow(string id, string version, UnityProject project, bool havePackage)
|
||||
{
|
||||
// Table
|
||||
|
||||
VisualElement row = new Box() { name = "package-box" };
|
||||
VisualElement column1 = new Box() { name = "package-box" };
|
||||
VisualElement column2 = new Box() { name = "package-box" };
|
||||
VisualElement column3 = new Box() { name = "package-box" };
|
||||
VisualElement column4 = new Box() { name = "package-box" };
|
||||
|
||||
column1.style.minWidth = 200;
|
||||
column2.style.minWidth = 100;
|
||||
column3.style.minWidth = 100;
|
||||
column4.style.minWidth = 100;
|
||||
|
||||
row.Add(column1);
|
||||
row.Add(column2);
|
||||
row.Add(column3);
|
||||
row.Add(column4);
|
||||
|
||||
// Package Name + Status
|
||||
|
||||
TextElement text = new TextElement { text = $"{id} {version} " };
|
||||
|
||||
column1.Add(text);
|
||||
|
||||
if (!havePackage)
|
||||
{
|
||||
TextElement missingText = new TextElement { text = "MISSING" };
|
||||
missingText.style.color = _colorNegative;
|
||||
missingText.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
|
||||
column2.Add(missingText);
|
||||
}
|
||||
|
||||
// Version Popup
|
||||
|
||||
var choices = new List<string>();
|
||||
foreach (string n in Resolver.GetAllVersionsOf(id))
|
||||
{
|
||||
choices.Add(n);
|
||||
}
|
||||
|
||||
var popupField = new PopupField<string>(choices, 0);
|
||||
popupField.value = choices[0];
|
||||
popupField.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
|
||||
|
||||
column3.Add(popupField);
|
||||
|
||||
// Button
|
||||
|
||||
Button updateButton = new Button() { text = "Update" };
|
||||
if (havePackage)
|
||||
RefreshUpdateButton(updateButton, version, choices[0]);
|
||||
else
|
||||
RefreshMissingButton(updateButton);
|
||||
|
||||
updateButton.clicked += (() =>
|
||||
{
|
||||
IVRCPackage package = Repos.GetPackageWithVersionMatch(id, popupField.value);
|
||||
|
||||
// Check and warn on Dependencies if Updating or Downgrading
|
||||
if (Version.TryParse(version, out var currentVersion) &&
|
||||
Version.TryParse(popupField.value, out var newVersion))
|
||||
{
|
||||
Dictionary<string, string> dependencies = new Dictionary<string, string>();
|
||||
StringBuilder dialogMsg = new StringBuilder();
|
||||
List<string> affectedPackages = Resolver.GetAffectedPackageList(package);
|
||||
for (int v = 0; v < affectedPackages.Count; v++)
|
||||
{
|
||||
dialogMsg.Append(affectedPackages[v]);
|
||||
}
|
||||
|
||||
if (affectedPackages.Count > 1)
|
||||
{
|
||||
dialogMsg.Insert(0, "This will update multiple packages:\n\n");
|
||||
dialogMsg.AppendLine("\nAre you sure?");
|
||||
if (EditorUtility.DisplayDialog("Package Has Dependencies", dialogMsg.ToString(), "OK", "Cancel"))
|
||||
OnUpdatePackageClicked(project, package);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnUpdatePackageClicked(project, package);
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
column4.Add(updateButton);
|
||||
|
||||
popupField.RegisterCallback<ChangeEvent<string>>((evt) =>
|
||||
{
|
||||
if (havePackage)
|
||||
RefreshUpdateButton(updateButton, version, evt.newValue);
|
||||
else
|
||||
RefreshMissingButton(updateButton);
|
||||
});
|
||||
|
||||
return row;
|
||||
}
|
||||
|
||||
private static void RefreshUpdateButton(Button button, string currentVersion, string highestAvailableVersion)
|
||||
{
|
||||
if (currentVersion == highestAvailableVersion)
|
||||
{
|
||||
button.style.display = DisplayStyle.None;
|
||||
}
|
||||
else
|
||||
{
|
||||
button.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
|
||||
if (Version.TryParse(currentVersion, out var currentVersionObject) &&
|
||||
Version.TryParse(highestAvailableVersion, out var highestAvailableVersionObject))
|
||||
{
|
||||
if (currentVersionObject < highestAvailableVersionObject)
|
||||
{
|
||||
SetButtonColor(button, _colorPositive);
|
||||
button.text = "Update";
|
||||
}
|
||||
else
|
||||
{
|
||||
SetButtonColor(button, _colorNegative);
|
||||
button.text = "Downgrade";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void RefreshMissingButton(Button button)
|
||||
{
|
||||
button.text = "Resolve";
|
||||
SetButtonColor(button, Color.white);
|
||||
button.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
|
||||
}
|
||||
|
||||
private static void SetButtonColor(Button button, Color color)
|
||||
{
|
||||
button.style.color = color;
|
||||
color.a = 0.25f;
|
||||
button.style.borderRightColor =
|
||||
button.style.borderLeftColor =
|
||||
button.style.borderTopColor =
|
||||
button.style.borderBottomColor =
|
||||
color;
|
||||
}
|
||||
|
||||
private static async void OnUpdatePackageClicked(UnityProject project, IVRCPackage package)
|
||||
{
|
||||
_isUpdating = true;
|
||||
Refresh();
|
||||
await Task.Delay(500);
|
||||
await Task.Run(() => project.UpdateVPMPackage(package));
|
||||
_isUpdating = false;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32d2636186ee0834fa1dc2287750dd32
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8700b619eebc09545b4aaf4f69a2bf79
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,16 +0,0 @@
|
||||
.unity-box {
|
||||
margin: 10px;
|
||||
padding:10px;
|
||||
}
|
||||
|
||||
.unity-box #description {
|
||||
margin: 10px 0 10px 0;
|
||||
white-space: normal;
|
||||
}
|
||||
|
||||
#action-button {
|
||||
font-size: 20px;
|
||||
-unity-font-style: bold;
|
||||
padding: 10px;
|
||||
margin:10px;
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8dfe8fb3b6d0f3e4693553ecc1cb23dd
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
|
||||
disableValidation: 0
|
@ -1,25 +0,0 @@
|
||||
.unity-box {
|
||||
margin:2px;
|
||||
padding:10px;
|
||||
border-width:0px;
|
||||
}
|
||||
|
||||
#package-box {
|
||||
margin:2px;
|
||||
padding:10px;
|
||||
border-width:0px;
|
||||
flex-direction:row;
|
||||
max-height:20px;
|
||||
min-height:20px;
|
||||
height:20px;
|
||||
padding-top:0px;
|
||||
padding-bottom:0px;
|
||||
margin-top:0px;
|
||||
margin-bottom:0px;
|
||||
align-items:center;
|
||||
}
|
||||
|
||||
#manifest-header {
|
||||
font-size: 20px;
|
||||
margin-bottom: 10px;
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 346f7a547766ecb4396d15f585a15133
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
|
||||
disableValidation: 0
|
@ -1,15 +0,0 @@
|
||||
{
|
||||
"name": "com.vrchat.core.vpm-resolver.Editor",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1e8c2ba944807d4a9213e2de6930a0b
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,11 +0,0 @@
|
||||
# VRCHAT INC.
|
||||
### VRCHAT DISTRO LICENSE FILE
|
||||
Version: February 24, 2022
|
||||
|
||||
**SUMMARY OF TERMS:** Any materials subject to this Distro Asset License may be distributed by you, with or without modifications, on a non-commercial basis (i.e., at no charge), in accordance with the full terms of the Materials License Agreement.
|
||||
|
||||
This Distro License File is a "License File" as defined in the VRChat Materials License Agreement, found at https://hello.vrchat.com/legal/sdk (or any successor link designated by VRChat) (as may be revised from time to time, the "Materials License Agreement").
|
||||
|
||||
This Distro License File applies to all the files in the Folder containing this Distro License File and those in all Child Folders within that Folder (except with respect to files in any Child Folder that contains a different License File) (such files, other than this Distro License File, the "Covered Files"). All capitalized terms used but not otherwise defined in this Distro License File have the meanings provided in the Materials License Agreement.
|
||||
|
||||
This Distro License File only provides a summary of the terms applicable to the Covered Files. To understand your rights and obligations and the full set of terms that apply to use of the Covered Files, please see the relevant sections of the Materials License Agreement, including terms applicable to Distro Materials.
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7727f888edf4714448d5a0287deec6dd
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,17 +0,0 @@
|
||||
{
|
||||
"name": "com.vrchat.core.vpm-resolver",
|
||||
"displayName": "VRChat Package Resolver Tool",
|
||||
"version": "0.1.19",
|
||||
"unity": "2019.4",
|
||||
"description": "Tool to Download VPM Packages",
|
||||
"vrchatVersion": "2022.1.1",
|
||||
"author": {
|
||||
"name": "VRChat",
|
||||
"email": "developer@vrchat.com",
|
||||
"url": "https://github.com/vrchat/packages"
|
||||
},
|
||||
"url": "",
|
||||
"dependencies": {
|
||||
"com.unity.nuget.newtonsoft-json": "2.0.2"
|
||||
}
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b02e2915ebf04e4ea94e503d73e7411
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -9,6 +9,7 @@
|
||||
"com.unity.textmeshpro": "2.1.6",
|
||||
"com.unity.timeline": "1.2.18",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.xr.oculus.android": "2.38.6",
|
||||
"com.unity.xr.oculus.standalone": "2.38.4",
|
||||
"com.unity.xr.openvr.standalone": "2.0.5",
|
||||
"de.thryrallo.vrc.avatar-performance-tools": "https://github.com/Thryrallo/VRC-Avatar-Performance-Tools.git",
|
||||
|
@ -101,20 +101,6 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
|
||||
foreach (var control in newMenu.controls)
|
||||
{
|
||||
if (Util.ValidateExpressionMenuIcon(control.icon) != Util.ValidateExpressionMenuIconResult.Success)
|
||||
control.icon = null;
|
||||
|
||||
for (int i = 0; i < control.labels.Length; i++)
|
||||
{
|
||||
var label = control.labels[i];
|
||||
var labelResult = Util.ValidateExpressionMenuIcon(label.icon);
|
||||
if (labelResult != Util.ValidateExpressionMenuIconResult.Success)
|
||||
{
|
||||
label.icon = null;
|
||||
control.labels[i] = label;
|
||||
}
|
||||
}
|
||||
|
||||
if (control.type == VRCExpressionsMenu.Control.ControlType.SubMenu)
|
||||
{
|
||||
control.subMenu = CloneMenu(control.subMenu);
|
||||
|
@ -1,15 +1,121 @@
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
using static nadena.dev.modular_avatar.core.editor.Localization;
|
||||
|
||||
namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
public class EasySetupOutfit
|
||||
internal class ESOErrorWindow : EditorWindow
|
||||
{
|
||||
private string header;
|
||||
private string[] messageGroups;
|
||||
private static readonly GUIStyle buttonStyle, labelStyle;
|
||||
private const float SeparatorSize = 6f;
|
||||
|
||||
static ESOErrorWindow()
|
||||
{
|
||||
buttonStyle = EditorStyles.miniButtonRight;
|
||||
labelStyle = EditorStyles.label;
|
||||
labelStyle.wordWrap = true;
|
||||
|
||||
buttonStyle.fixedWidth = 40f;
|
||||
buttonStyle.fixedHeight = EditorGUIUtility.singleLineHeight * 1.5f;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static void Show(
|
||||
string header,
|
||||
string[] messageGroups
|
||||
)
|
||||
{
|
||||
var window = CreateInstance<ESOErrorWindow>();
|
||||
window.titleContent = new GUIContent("Setup Outfit");
|
||||
window.header = header;
|
||||
window.messageGroups = messageGroups;
|
||||
|
||||
// Compute required window size
|
||||
var height = 0f;
|
||||
var width = 450f;
|
||||
|
||||
height += SeparatorSize;
|
||||
height += EditorStyles.helpBox.CalcHeight(new GUIContent(header), width);
|
||||
foreach (var message in messageGroups)
|
||||
{
|
||||
height += 6f; // TODO: constant
|
||||
height += labelStyle.CalcHeight(new GUIContent(message), width);
|
||||
}
|
||||
|
||||
height += buttonStyle.fixedHeight;
|
||||
height += SeparatorSize;
|
||||
|
||||
window.minSize = new Vector2(width, height);
|
||||
|
||||
window.ShowModal();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EditorGUILayout.Space(SeparatorSize);
|
||||
|
||||
EditorGUILayout.HelpBox(header, MessageType.Error);
|
||||
|
||||
foreach (var message in messageGroups)
|
||||
{
|
||||
EditorGUILayout.Space(SeparatorSize);
|
||||
EditorGUILayout.LabelField(message);
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
if (GUILayout.Button("OK", buttonStyle))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
var finalRect = GUILayoutUtility.GetRect(SeparatorSize, SeparatorSize, GUILayout.ExpandWidth(true));
|
||||
|
||||
var size = this.minSize;
|
||||
size.y = finalRect.position.y + finalRect.height;
|
||||
|
||||
if (size.y > 10)
|
||||
{
|
||||
if (Vector2.Distance(this.minSize, size) > 1f)
|
||||
{
|
||||
this.minSize = size;
|
||||
}
|
||||
|
||||
if (Vector2.Distance(this.maxSize, size) > 1f)
|
||||
{
|
||||
this.maxSize = size;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class EasySetupOutfit
|
||||
{
|
||||
private const int PRIORITY = 49;
|
||||
private static string[] errorMessageGroups;
|
||||
private static string errorHeader;
|
||||
|
||||
[MenuItem("GameObject/ModularAvatar/Setup Outfit", false, PRIORITY)]
|
||||
static void SetupOutfit(MenuCommand cmd)
|
||||
{
|
||||
if (!ValidateSetupOutfit())
|
||||
{
|
||||
ESOErrorWindow.Show(errorHeader, errorMessageGroups);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!FindBones(cmd.context,
|
||||
out var avatarRoot, out var avatarHips, out var outfitHips)
|
||||
) return;
|
||||
@ -18,14 +124,15 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
var avatarArmature = avatarHips.transform.parent;
|
||||
var outfitArmature = outfitHips.transform.parent;
|
||||
|
||||
if (outfitArmature.GetComponent<ModularAvatarMergeArmature>() == null)
|
||||
var merge = outfitArmature.GetComponent<ModularAvatarMergeArmature>();
|
||||
if (merge == null)
|
||||
{
|
||||
var merge = Undo.AddComponent<ModularAvatarMergeArmature>(outfitArmature.gameObject);
|
||||
merge = Undo.AddComponent<ModularAvatarMergeArmature>(outfitArmature.gameObject);
|
||||
merge.mergeTarget = new AvatarObjectReference();
|
||||
merge.mergeTarget.referencePath = RuntimeUtil.RelativePath(avatarRoot, avatarArmature.gameObject);
|
||||
merge.InferPrefixSuffix();
|
||||
HeuristicBoneMapper.RenameBonesByHeuristic(merge);
|
||||
}
|
||||
HeuristicBoneMapper.RenameBonesByHeuristic(merge);
|
||||
|
||||
if (outfitRoot != null
|
||||
&& outfitRoot.GetComponent<ModularAvatarMeshSettings>() == null
|
||||
@ -109,7 +216,7 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
else if (Vector3.Distance(bounds.center, skinnedMeshRenderer.bounds.center) > 0.01f
|
||||
|| Vector3.Distance(bounds.extents, skinnedMeshRenderer.bounds.extents) > 0.01f)
|
||||
{
|
||||
bounds = ModularAvatarMeshSettings.DEFAULT_BOUNDS;
|
||||
bounds = TransformBounds(rootBone, ModularAvatarMeshSettings.DEFAULT_BOUNDS);
|
||||
}
|
||||
}
|
||||
|
||||
@ -117,13 +224,28 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/ModularAvatar/Setup Outfit", true, PRIORITY)]
|
||||
private static Bounds TransformBounds(Transform rootBone, Bounds bounds)
|
||||
{
|
||||
bounds.extents = bounds.extents / (Vector3.Dot(rootBone.lossyScale, Vector3.one) / 3);
|
||||
|
||||
return bounds;
|
||||
}
|
||||
|
||||
static bool ValidateSetupOutfit()
|
||||
{
|
||||
if (Selection.objects.Length == 0) return false;
|
||||
errorHeader = S("setup_outfit.err.header.notarget");
|
||||
errorMessageGroups = new string[] { S("setup_outfit.err.unknown") };
|
||||
|
||||
if (Selection.objects.Length == 0)
|
||||
{
|
||||
errorMessageGroups = new string[] { S("setup_outfit.err.no_selection") };
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var obj in Selection.objects)
|
||||
{
|
||||
errorHeader = S_f("setup_outfit.err.header", obj.name);
|
||||
|
||||
if (!(obj is GameObject gameObj)) return false;
|
||||
var xform = gameObj.transform;
|
||||
|
||||
@ -137,17 +259,28 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
// refusing to run if we detect multiple avatar descriptors above the current object (or if we're run on
|
||||
// the avdesc object itself)
|
||||
var nearestAvatar = RuntimeUtil.FindAvatarInParents(xform);
|
||||
if (nearestAvatar == null || nearestAvatar.transform == xform) return false;
|
||||
if (nearestAvatar == null || nearestAvatar.transform == xform)
|
||||
{
|
||||
errorMessageGroups = new string[]
|
||||
{S_f("setup_outfit.err.multiple_avatar_descriptors", xform.gameObject.name)};
|
||||
return false;
|
||||
}
|
||||
|
||||
var parent = nearestAvatar.transform.parent;
|
||||
if (parent != null && RuntimeUtil.FindAvatarInParents(parent) != null) return false;
|
||||
if (parent != null && RuntimeUtil.FindAvatarInParents(parent) != null)
|
||||
{
|
||||
errorMessageGroups = new string[]
|
||||
{
|
||||
S_f("setup_outfit.err.no_avatar_descriptor", xform.gameObject.name)
|
||||
};
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool FindBones(Object obj, out GameObject avatarRoot, out GameObject avatarHips,
|
||||
out GameObject outfitHips)
|
||||
private static bool FindBones(Object obj, out GameObject avatarRoot, out GameObject avatarHips, out GameObject outfitHips)
|
||||
{
|
||||
avatarHips = outfitHips = null;
|
||||
var outfitRoot = obj as GameObject;
|
||||
@ -157,10 +290,44 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
if (outfitRoot == null || avatarRoot == null) return false;
|
||||
|
||||
var avatarAnimator = avatarRoot.GetComponent<Animator>();
|
||||
if (avatarAnimator == null) return false;
|
||||
if (avatarAnimator == null)
|
||||
{
|
||||
errorMessageGroups = new string[]
|
||||
{
|
||||
S("setup_outfit.err.no_animator")
|
||||
};
|
||||
return false;
|
||||
}
|
||||
|
||||
avatarHips = avatarAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
|
||||
if (avatarHips == null) return false;
|
||||
var avatarBoneMappings = GetAvatarBoneMappings(avatarAnimator);
|
||||
if (!avatarBoneMappings.ContainsKey(HumanBodyBones.Hips))
|
||||
{
|
||||
errorMessageGroups = new string[]
|
||||
{
|
||||
S("setup_outfit.err.no_hips")
|
||||
};
|
||||
return false;
|
||||
}
|
||||
|
||||
// We do an explicit search for the hips bone rather than invoking the animator, as we want to control
|
||||
// traversal order.
|
||||
foreach (var maybeHips in avatarRoot.GetComponentsInChildren<Transform>())
|
||||
{
|
||||
if (maybeHips.name == avatarBoneMappings[HumanBodyBones.Hips] && !maybeHips.IsChildOf(outfitRoot.transform))
|
||||
{
|
||||
avatarHips = maybeHips.gameObject;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (avatarHips == null)
|
||||
{
|
||||
errorMessageGroups = new string[]
|
||||
{
|
||||
S("setup_outfit.err.no_hips")
|
||||
};
|
||||
return false;
|
||||
}
|
||||
|
||||
var outfitAnimator = outfitRoot.GetComponent<Animator>();
|
||||
if (outfitAnimator != null)
|
||||
@ -168,22 +335,70 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
outfitHips = outfitAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
|
||||
}
|
||||
|
||||
var hipsCandidates = new List<string>();
|
||||
|
||||
if (outfitHips == null)
|
||||
{
|
||||
// Heuristic search - usually there'll be root -> Armature -> (single child) Hips
|
||||
// Heuristic search - usually there'll be root -> Armature -> (single child) Hips.
|
||||
// First, look for an exact match.
|
||||
foreach (Transform child in outfitRoot.transform)
|
||||
{
|
||||
foreach (Transform tempHip in child)
|
||||
{
|
||||
if (tempHip.name.Contains(avatarHips.name))
|
||||
if (tempHip.name.Contains(avatarBoneMappings[HumanBodyBones.Hips]))
|
||||
{
|
||||
outfitHips = tempHip.gameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
hipsCandidates.Add(avatarBoneMappings[HumanBodyBones.Hips]);
|
||||
|
||||
// If that doesn't work out, we'll check for heuristic bone mapper mappings.
|
||||
foreach (var hbm in HeuristicBoneMapper.BoneToNameMap[HumanBodyBones.Hips])
|
||||
{
|
||||
if (hipsCandidates[0] != hbm)
|
||||
{
|
||||
hipsCandidates.Add(hbm);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Transform child in outfitRoot.transform)
|
||||
{
|
||||
foreach (Transform tempHip in child)
|
||||
{
|
||||
foreach (var candidate in hipsCandidates)
|
||||
{
|
||||
if (HeuristicBoneMapper.NormalizeName(tempHip.name).Contains(candidate))
|
||||
{
|
||||
outfitHips = tempHip.gameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (outfitHips == null)
|
||||
{
|
||||
errorMessageGroups = new string[]
|
||||
{
|
||||
S("setup_outfit.err.no_outfit_hips"),
|
||||
string.Join("\n", hipsCandidates.Select(c => "・ " + c).ToArray())
|
||||
};
|
||||
}
|
||||
|
||||
return avatarHips != null && outfitHips != null;
|
||||
}
|
||||
|
||||
private static ImmutableDictionary<HumanBodyBones, string> GetAvatarBoneMappings(Animator avatarAnimator)
|
||||
{
|
||||
var avatarHuman = avatarAnimator.avatar?.humanDescription.human ?? new HumanBone[0];
|
||||
return avatarHuman
|
||||
.Where(hb => !string.IsNullOrEmpty(hb.boneName))
|
||||
.Select(hb => new KeyValuePair<HumanBodyBones, string>(
|
||||
(HumanBodyBones) Enum.Parse(typeof(HumanBodyBones), hb.humanName.Replace(" ", "")),
|
||||
hb.boneName
|
||||
))
|
||||
.ToImmutableDictionary();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 597d4035b7eb43e180a013ceac128a84
|
||||
timeCreated: 1694687629
|
@ -0,0 +1,136 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
using VRC.SDK3.Avatars.ScriptableObjects;
|
||||
|
||||
namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
internal class FixupExpressionsMenuPass
|
||||
{
|
||||
internal static void FixupExpressionsMenu(BuildContext context)
|
||||
{
|
||||
var expressionsMenu = context.AvatarDescriptor.expressionsMenu;
|
||||
if (expressionsMenu == null) return;
|
||||
|
||||
var parameters = context.AvatarDescriptor.expressionParameters?.parameters
|
||||
?? new VRCExpressionParameters.Parameter[0];
|
||||
var parameterNames = parameters.Select(p=> p.name).ToImmutableHashSet();
|
||||
|
||||
if (!Util.IsTemporaryAsset(expressionsMenu))
|
||||
{
|
||||
expressionsMenu = context.CloneMenu(expressionsMenu);
|
||||
context.AvatarDescriptor.expressionsMenu = expressionsMenu;
|
||||
}
|
||||
|
||||
// Walk menu recursively
|
||||
var visitedMenus = new HashSet<VRCExpressionsMenu>();
|
||||
var iconMapping = new Dictionary<Texture2D, Texture2D>();
|
||||
|
||||
VisitMenu(expressionsMenu);
|
||||
|
||||
void VisitMenu(VRCExpressionsMenu menu)
|
||||
{
|
||||
if (!visitedMenus.Add(menu)) return;
|
||||
|
||||
foreach (var control in menu.controls)
|
||||
{
|
||||
if (control.parameter != null &&
|
||||
!string.IsNullOrEmpty(control.parameter.name) &&
|
||||
!parameterNames.Contains(control.parameter.name))
|
||||
{
|
||||
control.parameter.name = "";
|
||||
}
|
||||
|
||||
foreach (var subParam in control.subParameters ?? Array.Empty<VRCExpressionsMenu.Control.Parameter>())
|
||||
{
|
||||
if (subParam != null &&
|
||||
!string.IsNullOrEmpty(subParam.name) &&
|
||||
!parameterNames.Contains(subParam.name))
|
||||
{
|
||||
subParam.name = "";
|
||||
}
|
||||
}
|
||||
|
||||
if (control.icon != null)
|
||||
{
|
||||
if (!iconMapping.TryGetValue(control.icon, out var newIcon))
|
||||
{
|
||||
iconMapping[control.icon] = newIcon = MaybeScaleIcon(context, control.icon);
|
||||
}
|
||||
|
||||
control.icon = newIcon;
|
||||
}
|
||||
|
||||
if (control.labels != null)
|
||||
{
|
||||
for (int i = 0; i < control.labels.Length; i++)
|
||||
{
|
||||
var label = control.labels[i];
|
||||
|
||||
if (label.icon != null)
|
||||
{
|
||||
if (!iconMapping.TryGetValue(label.icon, out var newIcon))
|
||||
{
|
||||
iconMapping[label.icon] = newIcon = MaybeScaleIcon(context, label.icon);
|
||||
}
|
||||
|
||||
label.icon = newIcon;
|
||||
control.labels[i] = label;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_ANDROID
|
||||
private const TextureFormat TargetFormat = TextureFormat.ASTC_4x4;
|
||||
#else
|
||||
private const TextureFormat TargetFormat = TextureFormat.DXT5;
|
||||
#endif
|
||||
|
||||
private static Texture2D MaybeScaleIcon(BuildContext context, Texture2D original)
|
||||
{
|
||||
if (original.width <= 256 && original.height <= 256 && IsCompressedFormat(original.format))
|
||||
{
|
||||
return original;
|
||||
}
|
||||
|
||||
var newRatio = Math.Min(256f / original.width, 256f / original.height);
|
||||
var newWidth = Math.Min(256, Mathf.RoundToInt(original.width * newRatio));
|
||||
var newHeight = Math.Min(256, Mathf.RoundToInt(original.height * newRatio));
|
||||
|
||||
var newTex = new Texture2D(newWidth, newHeight, TextureFormat.RGBA32, true);
|
||||
context.SaveAsset(newTex);
|
||||
|
||||
var tmpRenderTex = RenderTexture.GetTemporary(newWidth, newHeight, 0, RenderTextureFormat.ARGB32);
|
||||
var originalActiveRenderTex = RenderTexture.active;
|
||||
|
||||
try
|
||||
{
|
||||
Graphics.Blit(original, tmpRenderTex);
|
||||
RenderTexture.active = tmpRenderTex;
|
||||
newTex.ReadPixels(new Rect(0, 0, newWidth, newHeight), 0, 0);
|
||||
newTex.Apply();
|
||||
EditorUtility.CompressTexture(newTex, TargetFormat, TextureCompressionQuality.Normal);
|
||||
|
||||
return newTex;
|
||||
}
|
||||
finally
|
||||
{
|
||||
RenderTexture.active = originalActiveRenderTex;
|
||||
RenderTexture.ReleaseTemporary(tmpRenderTex);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsCompressedFormat(TextureFormat format)
|
||||
{
|
||||
var name = format.ToString();
|
||||
return name.StartsWith("DXT") || name.StartsWith("ASTC");
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1020bef86d91452ba6b138c249d25bb5
|
||||
timeCreated: 1694688050
|
@ -10,6 +10,146 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
private static readonly Regex PAT_END_NUMBER = new Regex(@"[_\.][0-9]+");
|
||||
|
||||
private static readonly ImmutableDictionary<HumanBodyBones, ImmutableList<HumanBodyBones>> BoneChildren =
|
||||
ImmutableDictionary<HumanBodyBones, ImmutableList<HumanBodyBones>>.Empty
|
||||
.Add(HumanBodyBones.Hips, ImmutableList.Create(
|
||||
HumanBodyBones.LeftUpperLeg,
|
||||
HumanBodyBones.RightUpperLeg,
|
||||
HumanBodyBones.Spine
|
||||
))
|
||||
.Add(HumanBodyBones.LeftUpperLeg, ImmutableList.Create(
|
||||
HumanBodyBones.LeftLowerLeg
|
||||
))
|
||||
.Add(HumanBodyBones.RightUpperLeg, ImmutableList.Create(
|
||||
HumanBodyBones.RightLowerLeg
|
||||
))
|
||||
.Add(HumanBodyBones.LeftLowerLeg, ImmutableList.Create(
|
||||
HumanBodyBones.LeftFoot
|
||||
))
|
||||
.Add(HumanBodyBones.RightLowerLeg, ImmutableList.Create(
|
||||
HumanBodyBones.RightFoot
|
||||
))
|
||||
.Add(HumanBodyBones.LeftFoot, ImmutableList.Create(
|
||||
HumanBodyBones.LeftToes
|
||||
))
|
||||
.Add(HumanBodyBones.RightFoot, ImmutableList.Create(
|
||||
HumanBodyBones.RightToes
|
||||
))
|
||||
.Add(HumanBodyBones.Spine, ImmutableList.Create(
|
||||
HumanBodyBones.Chest,
|
||||
HumanBodyBones.UpperChest
|
||||
))
|
||||
.Add(HumanBodyBones.Chest, ImmutableList.Create(
|
||||
HumanBodyBones.Neck,
|
||||
HumanBodyBones.LeftShoulder,
|
||||
HumanBodyBones.RightShoulder
|
||||
))
|
||||
.Add(HumanBodyBones.UpperChest, ImmutableList.Create(
|
||||
HumanBodyBones.Neck,
|
||||
HumanBodyBones.LeftShoulder,
|
||||
HumanBodyBones.RightShoulder
|
||||
))
|
||||
.Add(HumanBodyBones.Neck, ImmutableList.Create(
|
||||
HumanBodyBones.Head
|
||||
))
|
||||
.Add(HumanBodyBones.Head, ImmutableList.Create(
|
||||
HumanBodyBones.LeftEye,
|
||||
HumanBodyBones.RightEye,
|
||||
HumanBodyBones.Jaw
|
||||
))
|
||||
.Add(HumanBodyBones.LeftShoulder, ImmutableList.Create(
|
||||
HumanBodyBones.LeftUpperArm
|
||||
))
|
||||
.Add(HumanBodyBones.RightShoulder, ImmutableList.Create(
|
||||
HumanBodyBones.RightUpperArm
|
||||
))
|
||||
.Add(HumanBodyBones.LeftUpperArm, ImmutableList.Create(
|
||||
HumanBodyBones.LeftLowerArm
|
||||
))
|
||||
.Add(HumanBodyBones.RightUpperArm, ImmutableList.Create(
|
||||
HumanBodyBones.RightLowerArm
|
||||
))
|
||||
.Add(HumanBodyBones.LeftLowerArm, ImmutableList.Create(
|
||||
HumanBodyBones.LeftHand
|
||||
))
|
||||
.Add(HumanBodyBones.RightLowerArm, ImmutableList.Create(
|
||||
HumanBodyBones.RightHand
|
||||
))
|
||||
.Add(HumanBodyBones.LeftHand, ImmutableList.Create(
|
||||
HumanBodyBones.LeftThumbProximal,
|
||||
HumanBodyBones.LeftIndexProximal,
|
||||
HumanBodyBones.LeftMiddleProximal,
|
||||
HumanBodyBones.LeftRingProximal,
|
||||
HumanBodyBones.LeftLittleProximal
|
||||
))
|
||||
.Add(HumanBodyBones.RightHand, ImmutableList.Create(
|
||||
HumanBodyBones.RightThumbProximal,
|
||||
HumanBodyBones.RightIndexProximal,
|
||||
HumanBodyBones.RightMiddleProximal,
|
||||
HumanBodyBones.RightRingProximal,
|
||||
HumanBodyBones.RightLittleProximal
|
||||
))
|
||||
.Add(HumanBodyBones.LeftThumbProximal, ImmutableList.Create(
|
||||
HumanBodyBones.LeftThumbIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.RightThumbProximal, ImmutableList.Create(
|
||||
HumanBodyBones.RightThumbIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.LeftThumbIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.LeftThumbDistal
|
||||
))
|
||||
.Add(HumanBodyBones.RightThumbIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.RightThumbDistal
|
||||
))
|
||||
.Add(HumanBodyBones.LeftIndexProximal, ImmutableList.Create(
|
||||
HumanBodyBones.LeftIndexIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.RightIndexProximal, ImmutableList.Create(
|
||||
HumanBodyBones.RightIndexIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.LeftIndexIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.LeftIndexDistal
|
||||
))
|
||||
.Add(HumanBodyBones.RightIndexIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.RightIndexDistal
|
||||
))
|
||||
.Add(HumanBodyBones.LeftMiddleProximal, ImmutableList.Create(
|
||||
HumanBodyBones.LeftMiddleIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.RightMiddleProximal, ImmutableList.Create(
|
||||
HumanBodyBones.RightMiddleIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.LeftMiddleIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.LeftMiddleDistal
|
||||
))
|
||||
.Add(HumanBodyBones.RightMiddleIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.RightMiddleDistal
|
||||
))
|
||||
.Add(HumanBodyBones.LeftRingProximal, ImmutableList.Create(
|
||||
HumanBodyBones.LeftRingIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.RightRingProximal, ImmutableList.Create(
|
||||
HumanBodyBones.RightRingIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.LeftRingIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.LeftRingDistal
|
||||
))
|
||||
.Add(HumanBodyBones.RightRingIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.RightRingDistal
|
||||
))
|
||||
.Add(HumanBodyBones.LeftLittleProximal, ImmutableList.Create(
|
||||
HumanBodyBones.LeftLittleIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.RightLittleProximal, ImmutableList.Create(
|
||||
HumanBodyBones.RightLittleIntermediate
|
||||
))
|
||||
.Add(HumanBodyBones.LeftLittleIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.LeftLittleDistal
|
||||
))
|
||||
.Add(HumanBodyBones.RightLittleIntermediate, ImmutableList.Create(
|
||||
HumanBodyBones.RightLittleDistal
|
||||
));
|
||||
|
||||
// This list is originally from https://github.com/HhotateA/AvatarModifyTools/blob/d8ae75fed8577707253d6b63a64d6053eebbe78b/Assets/HhotateA/AvatarModifyTool/Editor/EnvironmentVariable.cs#L81-L139
|
||||
// Copyright (c) 2021 @HhotateA_xR
|
||||
// Licensed under the MIT License
|
||||
@ -359,15 +499,31 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
var target = config.mergeTarget.Get(RuntimeUtil.FindAvatarInParents(config.transform));
|
||||
if (target == null) return;
|
||||
|
||||
bool changedSuffix = false;
|
||||
var newSuffix = config.suffix;
|
||||
if (config.prefix == "" && config.suffix == "")
|
||||
{
|
||||
newSuffix = ".1";
|
||||
changedSuffix = true;
|
||||
}
|
||||
|
||||
Traverse(config.transform, target.transform);
|
||||
|
||||
config.suffix = newSuffix;
|
||||
|
||||
if (changedSuffix)
|
||||
{
|
||||
Undo.RecordObject(config, "Applying heuristic mapping");
|
||||
PrefabUtility.RecordPrefabInstancePropertyModifications(config);
|
||||
}
|
||||
|
||||
void Traverse(Transform src, Transform dst)
|
||||
{
|
||||
var mappings = AssignBoneMappings(config, src.gameObject, dst.gameObject);
|
||||
|
||||
foreach (var pair in mappings)
|
||||
{
|
||||
var newName = config.prefix + pair.Value.gameObject.name + config.suffix;
|
||||
var newName = config.prefix + pair.Value.gameObject.name + newSuffix;
|
||||
var srcGameObj = pair.Key.gameObject;
|
||||
var oldName = srcGameObj.name;
|
||||
|
||||
|
@ -93,6 +93,18 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
return S(key, key);
|
||||
}
|
||||
|
||||
public static string S_f(string key, params string[] format)
|
||||
{
|
||||
try
|
||||
{
|
||||
return string.Format(S(key, key), format);
|
||||
}
|
||||
catch (FormatException e)
|
||||
{
|
||||
return S(key, key) + "(" + string.Join(", ", format) + ")";
|
||||
}
|
||||
}
|
||||
|
||||
public static string S(string key, string defValue)
|
||||
{
|
||||
var info = GetLocalization(GetSelectedLocalization());
|
||||
|
@ -151,5 +151,14 @@
|
||||
"animation_gen.duplicate_binding": "Controls from different control groups are trying to animate the same parameter. Parameter: {0}",
|
||||
"animation_gen.multiple_defaults": "Multiple default menu items were found in the same control group.",
|
||||
"menuitem.misc.add_item": "Add menu item",
|
||||
"replace_object.target_object": "Object to replace"
|
||||
"replace_object.target_object": "Object to replace",
|
||||
"setup_outfit.err.header.notarget": "Setup outfit failed",
|
||||
"setup_outfit.err.header": "Setup Outfit failed to process {0}",
|
||||
"setup_outfit.err.unknown": "Unknown error",
|
||||
"setup_outfit.err.no_selection": "No object selected.",
|
||||
"setup_outfit.err.multiple_avatar_descriptors": "Multiple avatar descriptors found in {0} and its parents.",
|
||||
"setup_outfit.err.no_avatar_descriptor": "No avatar descriptor found in {0} or its parents.",
|
||||
"setup_outfit.err.no_animator": "Your avatar does not have an Animator component.",
|
||||
"setup_outfit.err.no_hips": "Your avatar does not have a Hips bone. Setup Outfit only works on humanoid avatars.",
|
||||
"setup_outfit.err.no_outfit_hips": "Unable to identify the Hips object for the outfit. Searched for objects containing the following names:"
|
||||
}
|
@ -149,5 +149,14 @@
|
||||
"animation_gen.duplicate_binding": "別々のコントロールグループから、同じパラメーターが操作されています。パラメーター:{0}",
|
||||
"animation_gen.multiple_defaults": "同じコントロールグループに初期設定に指定されたメニューアイテムが複数あります。",
|
||||
"menuitem.misc.add_item": "メニューアイテムを追加",
|
||||
"replace_object.target_object": "上書き先"
|
||||
"replace_object.target_object": "上書き先",
|
||||
"setup_outfit.err.header.notarget": "Setup outfit の処理が失敗しました",
|
||||
"setup_outfit.err.header": "Setup outfit が「{0}」を処理中に失敗しました。",
|
||||
"setup_outfit.err.unknown": "原因不明のエラーが発生しました。",
|
||||
"setup_outfit.err.no_selection": "オブジェクトが選択されていません。",
|
||||
"setup_outfit.err.multiple_avatar_descriptors": "「{}」とその親に、複数のavatar descriptorを発見しました。",
|
||||
"setup_outfit.err.no_avatar_descriptor": "「{}」とその親に、avatar descriptorが見つかりませんでした。",
|
||||
"setup_outfit.err.no_animator": "アバターにAnimatorコンポーネントがありません。",
|
||||
"setup_outfit.err.no_hips": "アバターにHipsボーンがありません。なお、Setup Outfitはヒューマノイドアバター以外には対応していません。",
|
||||
"setup_outfit.err.no_outfit_hips": "衣装のHipsボーンを発見できませんでした。以下の名前を含むボーンを探しました:"
|
||||
}
|
||||
|
@ -418,6 +418,34 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
throw new Exception("Cannot merge prefab instances or prefab assets");
|
||||
}
|
||||
|
||||
if (mergedSrcBone == newParent
|
||||
&& (
|
||||
Vector3.SqrMagnitude(mergedSrcBone.transform.localScale - src.transform.localScale) > 0.00001f
|
||||
|| Quaternion.Angle(mergedSrcBone.transform.localRotation, src.transform.localRotation) > 0.00001f
|
||||
|| Vector3.SqrMagnitude(mergedSrcBone.transform.localPosition - src.transform.localPosition) > 0.00001f
|
||||
)
|
||||
&& src.GetComponent<IConstraint>() != null
|
||||
)
|
||||
{
|
||||
// Constraints are sensitive to changes in local reference frames in some cases. In this case we'll
|
||||
// inject a dummy object in between in order to retain the local parent scale of the retargeted bone.
|
||||
var objName = src.gameObject.name + "$ConstraintRef " + Guid.NewGuid();
|
||||
|
||||
var constraintScaleRef = new GameObject(objName);
|
||||
constraintScaleRef.transform.SetParent(src.transform.parent);
|
||||
constraintScaleRef.transform.localPosition = Vector3.zero;
|
||||
constraintScaleRef.transform.localRotation = Quaternion.identity;
|
||||
constraintScaleRef.transform.localScale = Vector3.one;
|
||||
|
||||
constraintScaleRef.transform.SetParent(newParent.transform, true);
|
||||
mergedSrcBone = constraintScaleRef;
|
||||
|
||||
BoneDatabase.AddMergedBone(mergedSrcBone.transform);
|
||||
BoneDatabase.RetainMergedBone(mergedSrcBone.transform);
|
||||
PathMappings.MarkTransformLookthrough(mergedSrcBone);
|
||||
thisPassAdded.Add(mergedSrcBone.transform);
|
||||
}
|
||||
|
||||
src.transform.SetParent(mergedSrcBone.transform, true);
|
||||
if (config.mangleNames)
|
||||
{
|
||||
|
@ -243,7 +243,7 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
// Sometimes meshes have no root bone set. This is usually not ideal, but let's make sure we don't
|
||||
// choke on the scale computation below.
|
||||
scaleBone = renderer.bones[0];
|
||||
scaleBone = renderer.transform;
|
||||
}
|
||||
|
||||
renderer.bones = newBones;
|
||||
@ -254,10 +254,13 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
}
|
||||
|
||||
var newRootBone = _boneDatabase.GetRetargetedBone(rootBone, true);
|
||||
var newScaleBone = _boneDatabase.GetRetargetedBone(scaleBone, true);
|
||||
if (newRootBone == null)
|
||||
{
|
||||
newRootBone = renderer.transform;
|
||||
}
|
||||
|
||||
var oldLossyScale = scaleBone.transform.lossyScale;
|
||||
var newLossyScale = newScaleBone.transform.lossyScale;
|
||||
var newLossyScale = newRootBone.transform.lossyScale;
|
||||
|
||||
var bounds = renderer.localBounds;
|
||||
bounds.extents = new Vector3(
|
||||
@ -265,10 +268,8 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
bounds.extents.y * oldLossyScale.y / newLossyScale.y,
|
||||
bounds.extents.z * oldLossyScale.z / newLossyScale.z
|
||||
);
|
||||
bounds.center = new Vector3(
|
||||
bounds.center.x * oldLossyScale.x / newLossyScale.x,
|
||||
bounds.center.y * oldLossyScale.y / newLossyScale.y,
|
||||
bounds.center.z * oldLossyScale.z / newLossyScale.z
|
||||
bounds.center = newRootBone.transform.InverseTransformPoint(
|
||||
scaleBone.transform.TransformPoint(bounds.center)
|
||||
);
|
||||
renderer.localBounds = bounds;
|
||||
|
||||
|
@ -99,6 +99,28 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
MarkObject(t.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
// https://github.com/bdunderscore/modular-avatar/issues/308
|
||||
// If we have duplicate Armature bones, retain them all in order to deal with some horrible hacks that are
|
||||
// in use in the wild.
|
||||
try
|
||||
{
|
||||
var trueArmature = animator?.GetBoneTransform(HumanBodyBones.Hips)?.parent;
|
||||
if (trueArmature != null)
|
||||
{
|
||||
foreach (Transform t in _root.transform)
|
||||
{
|
||||
if (t.name == trueArmature.name)
|
||||
{
|
||||
MarkObject(t.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (MissingComponentException e)
|
||||
{
|
||||
// No animator? weird. Move on.
|
||||
}
|
||||
}
|
||||
|
||||
private void MarkPhysBone(VRCPhysBone pb)
|
||||
|
@ -43,7 +43,27 @@ namespace nadena.dev.modular_avatar.core
|
||||
return _cachedReference;
|
||||
}
|
||||
|
||||
return (_cachedReference = avatar.transform.Find(referencePath)?.gameObject);
|
||||
_cachedReference = avatar.transform.Find(referencePath)?.gameObject;
|
||||
if (_cachedReference == null) return null;
|
||||
|
||||
// https://github.com/bdunderscore/modular-avatar/issues/308
|
||||
// Some avatars have multiple "Armature" objects in order to confuse VRChat into changing the avatar eye
|
||||
// position. We need to be smarter than VRChat and find the "true" armature in this case.
|
||||
var targetName = _cachedReference.name;
|
||||
var parent = _cachedReference.transform.parent;
|
||||
if (targetName == "Armature" && parent != null && _cachedReference.transform.childCount == 0)
|
||||
{
|
||||
foreach (Transform possibleTarget in parent)
|
||||
{
|
||||
if (possibleTarget.gameObject.name == targetName && possibleTarget.childCount > 0)
|
||||
{
|
||||
_cachedReference = possibleTarget.gameObject;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _cachedReference;
|
||||
}
|
||||
|
||||
public void Set(GameObject target)
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "nadena.dev.modular-avatar",
|
||||
"displayName": "Modular Avatar",
|
||||
"version": "1.7.4",
|
||||
"version": "1.7.6",
|
||||
"unity": "2019.4",
|
||||
"description": "A suite of tools for assembling your avatar out of reusable components",
|
||||
"author": {
|
||||
|
@ -3,26 +3,19 @@
|
||||
"com.vrchat.avatars": {
|
||||
"version": "3.2.0"
|
||||
},
|
||||
"com.vrchat.core.vpm-resolver": {
|
||||
"version": "0.1.19"
|
||||
},
|
||||
"vrchat.blackstartx.gesture-manager": {
|
||||
"version": "3.8.4"
|
||||
}
|
||||
},
|
||||
"locked": {
|
||||
"com.vrchat.avatars": {
|
||||
"version": "3.2.0",
|
||||
"version": "3.3.0",
|
||||
"dependencies": {
|
||||
"com.vrchat.base": "3.2.0"
|
||||
"com.vrchat.base": "3.3.0"
|
||||
}
|
||||
},
|
||||
"com.vrchat.base": {
|
||||
"version": "3.2.0",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.vrchat.core.vpm-resolver": {
|
||||
"version": "0.1.19",
|
||||
"version": "3.3.0",
|
||||
"dependencies": {}
|
||||
},
|
||||
"vrchat.blackstartx.gesture-manager": {
|
||||
|
@ -0,0 +1,7 @@
|
||||
{
|
||||
"m_Name": "Settings",
|
||||
"m_Path": "ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json",
|
||||
"m_Dictionary": {
|
||||
"m_DictionaryValues": []
|
||||
}
|
||||
}
|
@ -176,7 +176,7 @@ PlayerSettings:
|
||||
applicationIdentifier: {}
|
||||
buildNumber: {}
|
||||
AndroidBundleVersionCode: 1
|
||||
AndroidMinSdkVersion: 19
|
||||
AndroidMinSdkVersion: 25
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidPreferredInstallLocation: 1
|
||||
aotOptions:
|
||||
@ -184,7 +184,7 @@ PlayerSettings:
|
||||
iPhoneStrippingLevel: 0
|
||||
iPhoneScriptCallOptimization: 0
|
||||
ForceInternetPermission: 0
|
||||
ForceSDCardPermission: 0
|
||||
ForceSDCardPermission: 1
|
||||
CreateWallpaper: 0
|
||||
APKExpansionFiles: 0
|
||||
keepLoadedShadersAlive: 0
|
||||
@ -250,7 +250,7 @@ PlayerSettings:
|
||||
clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
|
||||
templatePackageId: com.vrchat.template.base@1.0.0
|
||||
templateDefaultScene: Assets/VRCWelcome.unity
|
||||
AndroidTargetArchitectures: 1
|
||||
AndroidTargetArchitectures: 2
|
||||
AndroidTargetDevices: 0
|
||||
AndroidSplashScreenScale: 0
|
||||
androidSplashScreen: {fileID: 0}
|
||||
@ -313,7 +313,7 @@ PlayerSettings:
|
||||
- m_BuildTarget: LuminSupport
|
||||
m_GraphicsJobs: 0
|
||||
- m_BuildTarget: AndroidPlayer
|
||||
m_GraphicsJobs: 0
|
||||
m_GraphicsJobs: 1
|
||||
- m_BuildTarget: WebGLSupport
|
||||
m_GraphicsJobs: 0
|
||||
m_BuildTargetGraphicsJobMode:
|
||||
@ -347,6 +347,12 @@ PlayerSettings:
|
||||
- None
|
||||
- OpenVR
|
||||
- Oculus
|
||||
- m_BuildTarget: Android
|
||||
m_Enabled: 1
|
||||
m_Devices:
|
||||
- None
|
||||
- OpenVR
|
||||
- Oculus
|
||||
openGLRequireES31: 0
|
||||
openGLRequireES31AEP: 0
|
||||
openGLRequireES32: 0
|
||||
@ -623,7 +629,7 @@ PlayerSettings:
|
||||
webGLWasmStreaming: 0
|
||||
scriptingDefineSymbols:
|
||||
1: VRC_SDK_VRCSDK3;UNITY_POST_PROCESSING_STACK_V2
|
||||
7: UNITY_POST_PROCESSING_STACK_V2
|
||||
7: UNITY_POST_PROCESSING_STACK_V2;VRC_SDK_VRCSDK3
|
||||
13: UNITY_POST_PROCESSING_STACK_V2
|
||||
14: UNITY_POST_PROCESSING_STACK_V2
|
||||
19: UNITY_POST_PROCESSING_STACK_V2
|
||||
@ -637,17 +643,20 @@ PlayerSettings:
|
||||
33: UNITY_POST_PROCESSING_STACK_V2
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
il2cppCompilerConfiguration: {}
|
||||
il2cppCompilerConfiguration:
|
||||
Android: 1
|
||||
Standalone: 1
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
suppressCommonWarnings: 1
|
||||
allowUnsafeCode: 0
|
||||
additionalIl2CppArgs:
|
||||
additionalIl2CppArgs: --compiler-flags="" --linker-flags=""
|
||||
scriptingRuntimeVersion: 1
|
||||
gcIncremental: 1
|
||||
assemblyVersionValidation: 1
|
||||
gcWBarrierValidation: 0
|
||||
apiCompatibilityLevelPerPlatform:
|
||||
Android: 3
|
||||
Standalone: 3
|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
|
@ -4,13 +4,13 @@
|
||||
QualitySettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 3
|
||||
m_CurrentQuality: 2
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 2
|
||||
name: VRC Low
|
||||
pixelLightCount: 4
|
||||
shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 75
|
||||
@ -58,7 +58,7 @@ QualitySettings:
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 4
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
@ -86,43 +86,6 @@ QualitySettings:
|
||||
shadows: 2
|
||||
shadowResolution: 3
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 75
|
||||
shadowNearPlaneOffset: 2
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 4
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 0
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 128
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms:
|
||||
- Android
|
||||
- serializedVersion: 2
|
||||
name: VRC Ultra
|
||||
pixelLightCount: 8
|
||||
shadows: 2
|
||||
shadowResolution: 3
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 2
|
||||
|
@ -11,6 +11,7 @@
|
||||
"LIL_FEATURE_SHADOW": true,
|
||||
"LIL_FEATURE_RECEIVE_SHADOW": true,
|
||||
"LIL_FEATURE_SHADOW_3RD": true,
|
||||
"LIL_FEATURE_SHADOW_LUT": true,
|
||||
"LIL_FEATURE_EMISSION_1ST": true,
|
||||
"LIL_FEATURE_EMISSION_2ND": true,
|
||||
"LIL_FEATURE_ANIMATE_EMISSION_UV": true,
|
||||
@ -34,6 +35,8 @@
|
||||
"LIL_FEATURE_AUDIOLINK_VERTEX": true,
|
||||
"LIL_FEATURE_AUDIOLINK_LOCAL": true,
|
||||
"LIL_FEATURE_DISSOLVE": true,
|
||||
"LIL_FEATURE_IDMASK": true,
|
||||
"LIL_FEATURE_DITHER": true,
|
||||
"LIL_FEATURE_ENCRYPTION": false,
|
||||
"LIL_FEATURE_ANIMATE_OUTLINE_UV": true,
|
||||
"LIL_FEATURE_OUTLINE_TONE_CORRECTION": true,
|
||||
@ -99,6 +102,7 @@
|
||||
"LIL_OPTIMIZE_USE_FORWARDADD_SHADOW": false,
|
||||
"LIL_OPTIMIZE_USE_VERTEXLIGHT": true,
|
||||
"LIL_OPTIMIZE_USE_LIGHTMAP": false,
|
||||
"LIL_OPTIMIZE_DEFFERED": false,
|
||||
"isLocked": false,
|
||||
"isDebugOptimize": false,
|
||||
"isOptimizeInTestBuild": false,
|
||||
@ -109,6 +113,12 @@
|
||||
"defaultBeforeExposureLimit": 10000.0,
|
||||
"defaultMonochromeLighting": 0.0,
|
||||
"defaultlilDirectionalLightStrength": 1.0,
|
||||
"mainLightModeName": "",
|
||||
"outlineLightModeName": "",
|
||||
"preLightModeName": "",
|
||||
"furLightModeName": "",
|
||||
"furPreLightModeName": "",
|
||||
"gemPreLightModeName": "",
|
||||
"presetSkin": {
|
||||
"instanceID": 0
|
||||
},
|
||||
|
@ -26,7 +26,7 @@
|
||||
"react-loadable": "^5.5.0",
|
||||
"react-medium-image-zoom": "^5.1.8",
|
||||
"react-modal": "^3.16.1",
|
||||
"react-player": "^2.12.0"
|
||||
"react-player": "^2.13.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@docusaurus/module-type-aliases": "2.4.1",
|
||||
|
@ -7385,7 +7385,7 @@ __metadata:
|
||||
react-loadable: ^5.5.0
|
||||
react-medium-image-zoom: ^5.1.8
|
||||
react-modal: ^3.16.1
|
||||
react-player: ^2.12.0
|
||||
react-player: ^2.13.0
|
||||
typescript: ^5.2.2
|
||||
languageName: unknown
|
||||
linkType: soft
|
||||
@ -8812,9 +8812,9 @@ __metadata:
|
||||
languageName: node
|
||||
linkType: hard
|
||||
|
||||
"react-player@npm:^2.12.0":
|
||||
version: 2.12.0
|
||||
resolution: "react-player@npm:2.12.0"
|
||||
"react-player@npm:^2.13.0":
|
||||
version: 2.13.0
|
||||
resolution: "react-player@npm:2.13.0"
|
||||
dependencies:
|
||||
deepmerge: ^4.0.0
|
||||
load-script: ^1.0.0
|
||||
@ -8823,7 +8823,7 @@ __metadata:
|
||||
react-fast-compare: ^3.0.1
|
||||
peerDependencies:
|
||||
react: ">=16.6.0"
|
||||
checksum: 77d3e55ed67cd9c1e2300a990d8015d270072daad41f8a0750c32748f3fbfbc5bd2a2f06e78ac6828c2260b84537b9571d0abac31d3e888b74a3dccb59a56365
|
||||
checksum: 7e0e69e0ac37227ab5bfdda73991d4f5d4741585562f3ad9cfb787ae2c427510b69ddf6ef3f23f319d699b790af852fca57f3e9b1dae94f385d545a3db200d67
|
||||
languageName: node
|
||||
linkType: hard
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user