ui: improve setup outfit usability (#422)

Show a descriptive error when setup outfit fails (fixes #415).
Use HeuristicBoneMapper to fuzzy-match hips (fixes #414)
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bd_ 2023-09-08 19:42:16 +09:00 committed by GitHub
parent 75fe74da53
commit b6537da650
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4 changed files with 215 additions and 11 deletions

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@ -1,15 +1,119 @@
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
using static nadena.dev.modular_avatar.core.editor.Localization;
namespace nadena.dev.modular_avatar.core.editor
{
public class EasySetupOutfit
internal class ESOErrorWindow : EditorWindow
{
private string header;
private string[] messageGroups;
private static readonly GUIStyle buttonStyle, labelStyle;
private const float SeparatorSize = 6f;
static ESOErrorWindow()
{
buttonStyle = EditorStyles.miniButtonRight;
labelStyle = EditorStyles.label;
labelStyle.wordWrap = true;
buttonStyle.fixedWidth = 40f;
buttonStyle.fixedHeight = EditorGUIUtility.singleLineHeight * 1.5f;
}
private void OnEnable()
{
}
internal static void Show(
string header,
string[] messageGroups
)
{
var window = CreateInstance<ESOErrorWindow>();
window.titleContent = new GUIContent("Setup Outfit");
window.header = header;
window.messageGroups = messageGroups;
// Compute required window size
var height = 0f;
var width = 450f;
height += SeparatorSize;
height += EditorStyles.helpBox.CalcHeight(new GUIContent(header), width);
foreach (var message in messageGroups)
{
height += 6f; // TODO: constant
height += labelStyle.CalcHeight(new GUIContent(message), width);
}
height += buttonStyle.fixedHeight;
height += SeparatorSize;
window.minSize = new Vector2(width, height);
window.ShowModal();
}
private void OnGUI()
{
EditorGUILayout.Space(SeparatorSize);
EditorGUILayout.HelpBox(header, MessageType.Error);
foreach (var message in messageGroups)
{
EditorGUILayout.Space(SeparatorSize);
EditorGUILayout.LabelField(message);
}
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("OK", buttonStyle))
{
Close();
}
EditorGUILayout.EndHorizontal();
var finalRect = GUILayoutUtility.GetRect(SeparatorSize, SeparatorSize, GUILayout.ExpandWidth(true));
var size = this.minSize;
size.y = finalRect.position.y + finalRect.height;
if (size.y > 10)
{
if (Vector2.Distance(this.minSize, size) > 1f)
{
this.minSize = size;
}
if (Vector2.Distance(this.maxSize, size) > 1f)
{
this.maxSize = size;
}
}
}
}
internal class EasySetupOutfit
{
private const int PRIORITY = 49;
private static string[] errorMessageGroups;
private static string errorHeader;
[MenuItem("GameObject/ModularAvatar/Setup Outfit", false, PRIORITY)]
static void SetupOutfit(MenuCommand cmd)
{
if (!ValidateSetupOutfit())
{
ESOErrorWindow.Show(errorHeader, errorMessageGroups);
return;
}
if (!FindBones(cmd.context,
out var avatarRoot, out var avatarHips, out var outfitHips)
) return;
@ -117,13 +221,21 @@ namespace nadena.dev.modular_avatar.core.editor
}
}
[MenuItem("GameObject/ModularAvatar/Setup Outfit", true, PRIORITY)]
static bool ValidateSetupOutfit()
{
if (Selection.objects.Length == 0) return false;
errorHeader = S("setup_outfit.err.header.notarget");
errorMessageGroups = new string[] { S("setup_outfit.err.unknown") };
if (Selection.objects.Length == 0)
{
errorMessageGroups = new string[] { S("setup_outfit.err.no_selection") };
return false;
}
foreach (var obj in Selection.objects)
{
errorHeader = S_f("setup_outfit.err.header", obj.name);
if (!(obj is GameObject gameObj)) return false;
var xform = gameObj.transform;
@ -137,10 +249,22 @@ namespace nadena.dev.modular_avatar.core.editor
// refusing to run if we detect multiple avatar descriptors above the current object (or if we're run on
// the avdesc object itself)
var nearestAvatar = RuntimeUtil.FindAvatarInParents(xform);
if (nearestAvatar == null || nearestAvatar.transform == xform) return false;
if (nearestAvatar == null || nearestAvatar.transform == xform)
{
errorMessageGroups = new string[]
{S_f("setup_outfit.err.multiple_avatar_descriptors", xform.gameObject.name)};
return false;
}
var parent = nearestAvatar.transform.parent;
if (parent != null && RuntimeUtil.FindAvatarInParents(parent) != null) return false;
if (parent != null && RuntimeUtil.FindAvatarInParents(parent) != null)
{
errorMessageGroups = new string[]
{
S_f("setup_outfit.err.no_avatar_descriptor", xform.gameObject.name)
};
return false;
}
}
return true;
@ -157,10 +281,24 @@ namespace nadena.dev.modular_avatar.core.editor
if (outfitRoot == null || avatarRoot == null) return false;
var avatarAnimator = avatarRoot.GetComponent<Animator>();
if (avatarAnimator == null) return false;
if (avatarAnimator == null)
{
errorMessageGroups = new string[]
{
S("setup_outfit.err.no_animator")
};
return false;
}
avatarHips = avatarAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
if (avatarHips == null) return false;
if (avatarHips == null)
{
errorMessageGroups = new string[]
{
S("setup_outfit.err.no_hips")
};
return false;
}
var outfitAnimator = outfitRoot.GetComponent<Animator>();
if (outfitAnimator != null)
@ -168,9 +306,12 @@ namespace nadena.dev.modular_avatar.core.editor
outfitHips = outfitAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
}
var hipsCandidates = new List<string>();
if (outfitHips == null)
{
// Heuristic search - usually there'll be root -> Armature -> (single child) Hips
// Heuristic search - usually there'll be root -> Armature -> (single child) Hips.
// First, look for an exact match.
foreach (Transform child in outfitRoot.transform)
{
foreach (Transform tempHip in child)
@ -181,6 +322,39 @@ namespace nadena.dev.modular_avatar.core.editor
}
}
}
hipsCandidates.Add(avatarHips.name);
// If that doesn't work out, we'll check for heuristic bone mapper mappings.
foreach (var hbm in HeuristicBoneMapper.BoneToNameMap[HumanBodyBones.Hips])
{
if (hipsCandidates[0] != hbm)
{
hipsCandidates.Add(hbm);
}
}
foreach (Transform child in outfitRoot.transform)
{
foreach (Transform tempHip in child)
{
foreach (var candidate in hipsCandidates)
{
if (HeuristicBoneMapper.NormalizeName(tempHip.name).Contains(candidate))
{
outfitHips = tempHip.gameObject;
}
}
}
}
}
if (outfitHips == null)
{
errorMessageGroups = new string[]
{
S("setup_outfit.err.no_outfit_hips"),
string.Join("\n", hipsCandidates.Select(c => "・ " + c).ToArray())
};
}
return avatarHips != null && outfitHips != null;

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@ -92,6 +92,18 @@ namespace nadena.dev.modular_avatar.core.editor
{
return S(key, key);
}
public static string S_f(string key, params string[] format)
{
try
{
return string.Format(S(key, key), format);
}
catch (FormatException e)
{
return S(key, key) + "(" + string.Join(", ", format) + ")";
}
}
public static string S(string key, string defValue)
{

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@ -151,5 +151,14 @@
"animation_gen.duplicate_binding": "Controls from different control groups are trying to animate the same parameter. Parameter: {0}",
"animation_gen.multiple_defaults": "Multiple default menu items were found in the same control group.",
"menuitem.misc.add_item": "Add menu item",
"replace_object.target_object": "Object to replace"
"replace_object.target_object": "Object to replace",
"setup_outfit.err.header.notarget": "Setup outfit failed",
"setup_outfit.err.header": "Setup Outfit failed to process {0}",
"setup_outfit.err.unknown": "Unknown error",
"setup_outfit.err.no_selection": "No object selected.",
"setup_outfit.err.multiple_avatar_descriptors": "Multiple avatar descriptors found in {0} and its parents.",
"setup_outfit.err.no_avatar_descriptor": "No avatar descriptor found in {0} or its parents.",
"setup_outfit.err.no_animator": "Your avatar does not have an Animator component.",
"setup_outfit.err.no_hips": "Your avatar does not have a Hips bone. Setup Outfit only works on humanoid avatars.",
"setup_outfit.err.no_outfit_hips": "Unable to identify the Hips object for the outfit. Searched for objects containing the following names:"
}

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@ -149,5 +149,14 @@
"animation_gen.duplicate_binding": "別々のコントロールグループから、同じパラメーターが操作されています。パラメーター:{0}",
"animation_gen.multiple_defaults": "同じコントロールグループに初期設定に指定されたメニューアイテムが複数あります。",
"menuitem.misc.add_item": "メニューアイテムを追加",
"replace_object.target_object": "上書き先"
"replace_object.target_object": "上書き先",
"setup_outfit.err.header.notarget": "Setup outfit の処理が失敗しました",
"setup_outfit.err.header": "Setup outfit が「{0}」を処理中に失敗しました。",
"setup_outfit.err.unknown": "原因不明のエラーが発生しました。",
"setup_outfit.err.no_selection": "オブジェクトが選択されていません。",
"setup_outfit.err.multiple_avatar_descriptors": "「{}」とその親に、複数のavatar descriptorを発見しました。",
"setup_outfit.err.no_avatar_descriptor": "「{}」とその親に、avatar descriptorが見つかりませんでした。",
"setup_outfit.err.no_animator": "アバターにAnimatorコンポーネントがありません。",
"setup_outfit.err.no_hips": "アバターにHipsボーンがありません。なお、Setup Outfitはヒューマイドアバター以外には対応していません。",
"setup_outfit.err.no_outfit_hips": "衣装のHipsボーンを発見できませんでした。以下の名前を含むボーンを探しました"
}