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New translations en-us.json (Chinese Simplified)
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@ -94,7 +94,6 @@
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"worldfixed.quest": "此组件未生效,因为它与 Oculus Quest 不兼容。",
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"worldfixed.normal": "当前对象将会固定于世界,除非您使用约束将它绑定在 Avatar 内。",
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"fpvisible.normal": "当前对象将在第一人称视角中可见。",
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"fpvisible.NotUnderHead": "此组件未生效,因为它需要放置在 Head 骨骼下。",
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"fpvisible.quest": "此组件未生效,因为它与 Oculus Quest 不兼容。",
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"fpvisible.InPhysBoneChain": "当前对象由 PhysicsBone 控制,可能无法在第一人称视角中可见;请指定 PhysicsBone 链的起点。",
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"blendshape.mesh": "网格",
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@ -227,7 +226,6 @@
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"setup_outfit.err.no_avatar_descriptor": "在 {0} 的父级中找不到 VRC Avatar Descriptor。请确保您的服装放置在 Avatar 内。",
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"setup_outfit.err.no_animator": "您的 Avatar 没有动画控制器 (Animator) 组件。",
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"setup_outfit.err.no_hips": "您的 Avatar 没有 Hips 骨骼。Setup Outfit 只能用于 humanoid Avatars。",
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"setup_outfit.err.no_outfit_hips": "无法识别服装的 Hips,已搜索包含以下名称的对象:",
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"move_independently.group-header": "要一起移动的对象",
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"scale_adjuster.scale": "调整比例",
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"scale_adjuster.adjust_children": "调整子级的位置",
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@ -237,4 +235,4 @@
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"ma_info.param_usage_ui.other_objects": "此 Avatar 上的其他对象",
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"ma_info.param_usage_ui.free_space": "未使用的参数空间 ({0} bits)",
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"ma_info.param_usage_ui.bits_template": "{0} ({1} bits)"
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}
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}
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