mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-04-24 21:38:59 +08:00
Make sure the VRC constraint only applies on VRChat avatars
This commit is contained in:
parent
7a1637f4ce
commit
be780dceee
@ -87,6 +87,10 @@ namespace nadena.dev.modular_avatar.core.editor
|
|||||||
obj.transform.localScale = Vector3.one;
|
obj.transform.localScale = Vector3.one;
|
||||||
|
|
||||||
#if MA_VRCSDK3_AVATARS_3_7_0_OR_NEWER
|
#if MA_VRCSDK3_AVATARS_3_7_0_OR_NEWER
|
||||||
|
var isVrcAvatar = avatarRoot.TryGetComponent(out VRC.SDKBase.VRC_AvatarDescriptor _);
|
||||||
|
|
||||||
|
if (isVrcAvatar)
|
||||||
|
{
|
||||||
var constraint = obj.AddComponent(
|
var constraint = obj.AddComponent(
|
||||||
System.Type.GetType("VRC.SDK3.Dynamics.Constraint.Components.VRCParentConstraint, VRC.SDK3.Dynamics.Constraint")
|
System.Type.GetType("VRC.SDK3.Dynamics.Constraint.Components.VRCParentConstraint, VRC.SDK3.Dynamics.Constraint")
|
||||||
) as VRC.Dynamics.ManagedTypes.VRCParentConstraintBase;
|
) as VRC.Dynamics.ManagedTypes.VRCParentConstraintBase;
|
||||||
@ -99,7 +103,10 @@ namespace nadena.dev.modular_avatar.core.editor
|
|||||||
constraint.AffectsRotationY = true;
|
constraint.AffectsRotationY = true;
|
||||||
constraint.AffectsRotationZ = true;
|
constraint.AffectsRotationZ = true;
|
||||||
constraint.FreezeToWorld = true;
|
constraint.FreezeToWorld = true;
|
||||||
#else
|
}
|
||||||
|
else
|
||||||
|
#endif
|
||||||
|
{
|
||||||
var constraint = obj.AddComponent<ParentConstraint>();
|
var constraint = obj.AddComponent<ParentConstraint>();
|
||||||
constraint.AddSource(new ConstraintSource()
|
constraint.AddSource(new ConstraintSource()
|
||||||
{
|
{
|
||||||
@ -110,7 +117,7 @@ namespace nadena.dev.modular_avatar.core.editor
|
|||||||
constraint.locked = true;
|
constraint.locked = true;
|
||||||
constraint.rotationOffsets = new[] {Vector3.zero};
|
constraint.rotationOffsets = new[] {Vector3.zero};
|
||||||
constraint.translationOffsets = new[] {Vector3.zero};
|
constraint.translationOffsets = new[] {Vector3.zero};
|
||||||
#endif
|
}
|
||||||
|
|
||||||
_proxy = obj.transform;
|
_proxy = obj.transform;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user