fix: add null check

This commit is contained in:
nekobako 2024-08-20 02:58:38 +09:00
parent 089389e0db
commit bffd718f2e
2 changed files with 12 additions and 0 deletions

View File

@ -37,6 +37,8 @@ namespace nadena.dev.modular_avatar.core.editor
foreach (var setter in setters) foreach (var setter in setters)
{ {
if (setter == null) continue;
var mami = context.GetComponent<ModularAvatarMenuItem>(setter.gameObject); var mami = context.GetComponent<ModularAvatarMenuItem>(setter.gameObject);
bool active = context.ActiveAndEnabled(setter) && (mami == null || menuItemPreview.IsEnabledForPreview(mami)); bool active = context.ActiveAndEnabled(setter) && (mami == null || menuItemPreview.IsEnabledForPreview(mami));
if (active == context.Observe(setter, s => s.Inverted)) continue; if (active == context.Observe(setter, s => s.Inverted)) continue;
@ -91,10 +93,14 @@ namespace nadena.dev.modular_avatar.core.editor
{ {
var (original, proxy) = proxyPairs.First(); var (original, proxy) = proxyPairs.First();
if (original == null || proxy == null) return null;
var mats = new Material[proxy.sharedMaterials.Length]; var mats = new Material[proxy.sharedMaterials.Length];
foreach (var setter in _setters) foreach (var setter in _setters)
{ {
if (setter == null) continue;
var objects = context.Observe(setter, s => s.Objects.Select(o => (o.Object.Get(s), o.Material, o.MaterialIndex)).ToList(), Enumerable.SequenceEqual); var objects = context.Observe(setter, s => s.Objects.Select(o => (o.Object.Get(s), o.Material, o.MaterialIndex)).ToList(), Enumerable.SequenceEqual);
foreach (var (target, mat, index) in objects) foreach (var (target, mat, index) in objects)
@ -124,6 +130,8 @@ namespace nadena.dev.modular_avatar.core.editor
public void OnFrame(Renderer original, Renderer proxy) public void OnFrame(Renderer original, Renderer proxy)
{ {
if (original == null || proxy == null) return;
var mats = proxy.sharedMaterials; var mats = proxy.sharedMaterials;
foreach (var mat in _materials) foreach (var mat in _materials)

View File

@ -42,6 +42,8 @@ namespace nadena.dev.modular_avatar.core.editor
foreach (var changer in changers) foreach (var changer in changers)
{ {
if (changer == null) continue;
var mami = context.GetComponent<ModularAvatarMenuItem>(changer.gameObject); var mami = context.GetComponent<ModularAvatarMenuItem>(changer.gameObject);
bool active = context.ActiveAndEnabled(changer) && (mami == null || menuItemPreview.IsEnabledForPreview(mami)); bool active = context.ActiveAndEnabled(changer) && (mami == null || menuItemPreview.IsEnabledForPreview(mami));
if (active == context.Observe(changer, c => c.Inverted)) continue; if (active == context.Observe(changer, c => c.Inverted)) continue;
@ -143,6 +145,8 @@ namespace nadena.dev.modular_avatar.core.editor
foreach (var changer in _changers) foreach (var changer in _changers)
{ {
if (changer == null) continue;
var shapes = context.Observe(changer, c => c.Shapes.Select(s => (s.Object.Get(c), s.ShapeName, s.ChangeType, s.Value)).ToList(), Enumerable.SequenceEqual); var shapes = context.Observe(changer, c => c.Shapes.Select(s => (s.Object.Get(c), s.ShapeName, s.ChangeType, s.Value)).ToList(), Enumerable.SequenceEqual);
foreach (var (target, name, type, value) in shapes) foreach (var (target, name, type, value) in shapes)