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fix: add null check
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089389e0db
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@ -37,6 +37,8 @@ namespace nadena.dev.modular_avatar.core.editor
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foreach (var setter in setters)
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{
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if (setter == null) continue;
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var mami = context.GetComponent<ModularAvatarMenuItem>(setter.gameObject);
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bool active = context.ActiveAndEnabled(setter) && (mami == null || menuItemPreview.IsEnabledForPreview(mami));
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if (active == context.Observe(setter, s => s.Inverted)) continue;
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@ -91,10 +93,14 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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var (original, proxy) = proxyPairs.First();
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if (original == null || proxy == null) return null;
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var mats = new Material[proxy.sharedMaterials.Length];
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foreach (var setter in _setters)
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{
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if (setter == null) continue;
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var objects = context.Observe(setter, s => s.Objects.Select(o => (o.Object.Get(s), o.Material, o.MaterialIndex)).ToList(), Enumerable.SequenceEqual);
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foreach (var (target, mat, index) in objects)
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@ -124,6 +130,8 @@ namespace nadena.dev.modular_avatar.core.editor
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public void OnFrame(Renderer original, Renderer proxy)
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{
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if (original == null || proxy == null) return;
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var mats = proxy.sharedMaterials;
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foreach (var mat in _materials)
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@ -42,6 +42,8 @@ namespace nadena.dev.modular_avatar.core.editor
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foreach (var changer in changers)
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{
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if (changer == null) continue;
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var mami = context.GetComponent<ModularAvatarMenuItem>(changer.gameObject);
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bool active = context.ActiveAndEnabled(changer) && (mami == null || menuItemPreview.IsEnabledForPreview(mami));
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if (active == context.Observe(changer, c => c.Inverted)) continue;
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@ -143,6 +145,8 @@ namespace nadena.dev.modular_avatar.core.editor
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foreach (var changer in _changers)
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{
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if (changer == null) continue;
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var shapes = context.Observe(changer, c => c.Shapes.Select(s => (s.Object.Get(c), s.ShapeName, s.ChangeType, s.Value)).ToList(), Enumerable.SequenceEqual);
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foreach (var (target, name, type, value) in shapes)
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