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Fix NPE when inspecting BoneProxy outside of an avatar
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@ -34,7 +34,7 @@ namespace net.fushizen.modular_avatar.core.editor
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var t = (ModularAvatarBoneProxy) targets[i];
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var av = RuntimeUtil.FindAvatarInParents(t.transform);
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if (parentAvatar == null) parentAvatar = av.gameObject;
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if (av != null && parentAvatar == null) parentAvatar = av.gameObject;
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if (av == null || parentAvatar != av.gameObject)
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{
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base.OnInspectorGUI();
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