Remove some excessive debug

This commit is contained in:
bd_ 2022-11-07 20:20:18 -08:00
parent 4be0293d9d
commit c2f390071a

View File

@ -56,15 +56,7 @@ namespace net.fushizen.modular_avatar.core.editor
AnalyzeManifolds();
// Bail out early if the bones are unused
if (!anyVisible) return;
/*
var vcol = new List<Color>();
for (int v = 0; v < vertexCount; v++)
{
var n = nodes[v].Find();
//vcol.Add(new Color((byte) (nodes[v].HasRetargetedBone ? 1 : 0), (byte) (nodes[v].HasVisibleBone ? 1 : 0), nodes[v].b, 1));
vcol.Add(new Color(n.HasRetargetedBone ? 1 : 0, n.HasVisibleBone ? 1 : 0, 0, 1));
}
*/
// Now construct a new bone weight array
var bindposes = new List<Matrix4x4>();
originalMesh.GetBindposes(bindposes);
@ -98,7 +90,6 @@ namespace net.fushizen.modular_avatar.core.editor
int newIndex = RemapBone(weight.boneIndex);
weight.boneIndex = newIndex;
newWeights.Add(weight);
//vcol[v] = vcol[v] + Color.blue;
}
}
@ -188,23 +179,6 @@ namespace net.fushizen.modular_avatar.core.editor
nodes[indices[t]].Union(nodes[indices[t + 2]]);
}
}
HashSet<ManifoldNode> roots = new HashSet<ManifoldNode>();
for (int i = 0; i < vertexCount; i++)
{
var root = nodes[i].Find();
roots.Add(root);
}
Debug.Log("=== " + originalMesh.name + " ===");
int index = 0;
foreach (var r in roots.OrderByDescending(r => r.Rank))
{
Debug.Log("Root: " + r.Rank + " rank" + (r.HasVisibleBone ? " visible" : "") +
(r.HasRetargetedBone ? " retargeted" : ""));
r.b = index++ / (float) roots.Count;
}
}
}