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Add VPM repo to gameci step
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3
.github/workflows/gameci.yml
vendored
3
.github/workflows/gameci.yml
vendored
@ -53,6 +53,9 @@ jobs:
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with:
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ref: ${{ github.event.pull_request.head.sha }}
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- uses: anatawa12/sh-actions/resolve-vpm-packages@master
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with:
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repos: |
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https://vpm.nadena.dev/vpm-prerelease.json
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- uses: game-ci/unity-test-runner@v3
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id: gameci
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@ -650,7 +650,7 @@ PlayerSettings:
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incrementalIl2cppBuild: {}
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suppressCommonWarnings: 1
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allowUnsafeCode: 0
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additionalIl2CppArgs: --compiler-flags="" --linker-flags=""
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additionalIl2CppArgs:
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scriptingRuntimeVersion: 1
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gcIncremental: 1
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assemblyVersionValidation: 1
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@ -4,13 +4,13 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 2
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m_CurrentQuality: 3
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m_QualitySettings:
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- serializedVersion: 2
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name: VRC Low
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pixelLightCount: 4
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shadows: 2
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shadowResolution: 1
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 75
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@ -58,7 +58,7 @@ QualitySettings:
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 4
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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@ -86,6 +86,43 @@ QualitySettings:
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shadows: 2
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shadowResolution: 3
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 75
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shadowNearPlaneOffset: 2
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 4
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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billboardsFaceCameraPosition: 1
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vSyncCount: 0
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lodBias: 2
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 128
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms:
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- Android
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- serializedVersion: 2
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name: VRC Ultra
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pixelLightCount: 8
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shadows: 2
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shadowResolution: 3
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shadowProjection: 1
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shadowCascades: 4
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shadowDistance: 150
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shadowNearPlaneOffset: 2
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