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fix: build fails when entries in the bones array are null (#682)
* fix: build fails when entries in the bones array are null * chore: skip bone remapping when no Scale Adjusters are in use
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@ -33,12 +33,17 @@ namespace nadena.dev.modular_avatar.core.editor
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UnityEngine.Object.DestroyImmediate(sar.gameObject);
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UnityEngine.Object.DestroyImmediate(sar.gameObject);
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}
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}
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if (boneMappings.Count == 0)
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{
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return;
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}
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foreach (var smr in context.AvatarRootObject.GetComponentsInChildren<SkinnedMeshRenderer>())
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foreach (var smr in context.AvatarRootObject.GetComponentsInChildren<SkinnedMeshRenderer>())
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{
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{
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var bones = smr.bones;
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var bones = smr.bones;
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for (int i = 0; i < bones.Length; i++)
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for (int i = 0; i < bones.Length; i++)
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{
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{
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if (boneMappings.TryGetValue(bones[i], out var newBone))
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if (bones[i] != null && boneMappings.TryGetValue(bones[i], out var newBone))
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{
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{
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bones[i] = newBone;
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bones[i] = newBone;
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}
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}
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