chore: update for new preview system API (#877)

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bd_ 2024-06-07 12:58:08 +09:00 committed by GitHub
parent a0f27ba70f
commit d725ade36d
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5 changed files with 181 additions and 104 deletions

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@ -19,7 +19,7 @@
"dependencies": {} "dependencies": {}
}, },
"nadena.dev.ndmf": { "nadena.dev.ndmf": {
"version": "1.5.0-alpha.0" "version": "1.5.0-alpha.1"
} }
} }
} }

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@ -4,6 +4,7 @@ using System.Collections.Generic;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
#endregion #endregion
@ -12,6 +13,7 @@ namespace nadena.dev.modular_avatar.core.editor.ScaleAdjuster
internal class ScaleAdjustedBones internal class ScaleAdjustedBones
{ {
private static int editorFrameCount = 0; private static int editorFrameCount = 0;
private static int lastUpdateFrame = 0;
private static int lastMutatingUpdate = 0; private static int lastMutatingUpdate = 0;
private static int mutatingUpdateCount = 0; private static int mutatingUpdateCount = 0;
@ -32,6 +34,16 @@ namespace nadena.dev.modular_avatar.core.editor.ScaleAdjuster
private Dictionary<Component, BoneState> _bones = new(new ObjectIdentityComparer<Component>()); private Dictionary<Component, BoneState> _bones = new(new ObjectIdentityComparer<Component>());
//private List<BoneState> _states = new List<BoneState>(); //private List<BoneState> _states = new List<BoneState>();
public void Clear()
{
foreach (var state in _bones.Values)
{
if (state.proxy != null) Object.DestroyImmediate(state.proxy.gameObject);
}
_bones.Clear();
}
public BoneState GetBone(Component src, bool force = true) public BoneState GetBone(Component src, bool force = true)
{ {
if (src == null) return null; if (src == null) return null;
@ -70,6 +82,13 @@ namespace nadena.dev.modular_avatar.core.editor.ScaleAdjuster
public void Update() public void Update()
{ {
if (lastUpdateFrame == editorFrameCount)
{
return;
}
lastUpdateFrame = editorFrameCount;
if (lastMutatingUpdate != editorFrameCount) if (lastMutatingUpdate != editorFrameCount)
{ {
mutatingUpdateCount++; mutatingUpdateCount++;

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@ -3,6 +3,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using nadena.dev.modular_avatar.core.editor.ScaleAdjuster; using nadena.dev.modular_avatar.core.editor.ScaleAdjuster;
using nadena.dev.ndmf.preview; using nadena.dev.ndmf.preview;
using nadena.dev.ndmf.rq; using nadena.dev.ndmf.rq;
@ -16,7 +17,6 @@ namespace nadena.dev.modular_avatar.core.editor
{ {
internal class ScaleAdjusterPreview : IRenderFilter internal class ScaleAdjusterPreview : IRenderFilter
{ {
private ScaleAdjustedBones _bones = new ScaleAdjustedBones();
[InitializeOnLoadMethod] [InitializeOnLoadMethod]
private static void StaticInit() private static void StaticInit()
@ -64,6 +64,23 @@ namespace nadena.dev.modular_avatar.core.editor
return targets.Select(r => (IImmutableList<Renderer>)ImmutableList.Create(r)).ToImmutableList(); return targets.Select(r => (IImmutableList<Renderer>)ImmutableList.Create(r)).ToImmutableList();
}); });
public Task<IRenderFilterNode> Instantiate(IEnumerable<(Renderer, Renderer)> proxyPairs, ComputeContext context)
{
return Task.FromResult((IRenderFilterNode)new ScaleAdjusterPreviewNode());
}
}
internal class ScaleAdjusterPreviewNode : IRenderFilterNode
{
private static ScaleAdjustedBones _bones = new ScaleAdjustedBones();
public ScaleAdjusterPreviewNode()
{
}
public ulong Reads => IRenderFilterNode.Shapes;
public ulong WhatChanged => IRenderFilterNode.Shapes;
public void OnFrame(Renderer original, Renderer proxy) public void OnFrame(Renderer original, Renderer proxy)
{ {
if (proxy is SkinnedMeshRenderer p_smr && original is SkinnedMeshRenderer o_smr) if (proxy is SkinnedMeshRenderer p_smr && original is SkinnedMeshRenderer o_smr)
@ -78,6 +95,10 @@ namespace nadena.dev.modular_avatar.core.editor
_bones.Update(); _bones.Update();
} }
}
public void Dispose()
{
_bones.Clear();
}
}
} }

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@ -1,5 +1,6 @@
#region #region
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.Linq; using System.Linq;
@ -8,6 +9,7 @@ using nadena.dev.ndmf.preview;
using nadena.dev.ndmf.rq; using nadena.dev.ndmf.rq;
using nadena.dev.ndmf.rq.unity.editor; using nadena.dev.ndmf.rq.unity.editor;
using UnityEngine; using UnityEngine;
using Object = UnityEngine.Object;
#endregion #endregion
@ -31,6 +33,8 @@ namespace nadena.dev.modular_avatar.core.editor
{ {
// TODO: observe avatar root // TODO: observe avatar root
ctx.Observe(changer); ctx.Observe(changer);
if (!ctx.ActiveAndEnabled(changer)) continue;
var target = ctx.Observe(changer.targetRenderer.Get(changer)); var target = ctx.Observe(changer.targetRenderer.Get(changer));
var renderer = ctx.GetComponent<SkinnedMeshRenderer>(target); var renderer = ctx.GetComponent<SkinnedMeshRenderer>(target);
@ -59,40 +63,58 @@ namespace nadena.dev.modular_avatar.core.editor
.ToImmutableList(); .ToImmutableList();
}); });
public async Task<IRenderFilterNode> Instantiate(IEnumerable<(Renderer, Renderer)> proxyPairs,
ComputeContext context)
{
var node = new Node();
try
{
await node.Init(proxyPairs, context);
}
catch (Exception e)
{
// dispose
throw;
}
return node;
}
private class Node : IRenderFilterNode
{
private Mesh _generatedMesh = null;
private ImmutableList<ModularAvatarShapeChanger> _changers;
private bool IsChangerActive(ModularAvatarShapeChanger changer, ComputeContext context) private bool IsChangerActive(ModularAvatarShapeChanger changer, ComputeContext context)
{ {
if (changer == null) return false;
if (context != null) if (context != null)
{ {
if (!context.ActiveAndEnabled(changer)) return false; return context.ActiveAndEnabled(changer);
} }
else else
{ {
if (!changer.isActiveAndEnabled) return false; return changer.isActiveAndEnabled;
}
} }
var changerRenderer = context != null public async Task Init(IEnumerable<(Renderer, Renderer)> renderers, ComputeContext context)
? context.GetComponent<Renderer>(changer.gameObject)
: changer.GetComponent<Renderer>();
context?.Observe(changerRenderer);
if (changerRenderer == null) return false;
return changerRenderer.enabled && (context?.ActiveAndEnabled(changer) ?? changer.isActiveAndEnabled);
}
public async Task MutateMeshData(IList<MeshState> states, ComputeContext context)
{ {
var targetGroups = await context.Observe(InternalTargetGroups); var targetGroups = await context.Observe(InternalTargetGroups);
var state = states[0]; var (original, proxy) = renderers.First();
var renderer = state.Original;
if (renderer == null) return; if (original == null || proxy == null) return;
if (!targetGroups.TryGetValue(renderer, out var changers)) return; if (!targetGroups.TryGetValue(original, out _changers)) return;
if (!(renderer is SkinnedMeshRenderer smr)) return; if (!(proxy is SkinnedMeshRenderer smr)) return;
HashSet<int> toDelete = new HashSet<int>(); HashSet<int> toDelete = new HashSet<int>();
var mesh = smr.sharedMesh;
foreach (var changer in changers) foreach (var changer in _changers)
{ {
if (!IsChangerActive(changer, context)) continue; if (!IsChangerActive(changer, context)) continue;
@ -100,7 +122,7 @@ namespace nadena.dev.modular_avatar.core.editor
{ {
if (shape.ChangeType == ShapeChangeType.Delete) if (shape.ChangeType == ShapeChangeType.Delete)
{ {
var index = state.Mesh.GetBlendShapeIndex(shape.ShapeName); var index = mesh.GetBlendShapeIndex(shape.ShapeName);
if (index < 0) continue; if (index < 0) continue;
toDelete.Add(index); toDelete.Add(index);
} }
@ -109,7 +131,7 @@ namespace nadena.dev.modular_avatar.core.editor
if (toDelete.Count > 0) if (toDelete.Count > 0)
{ {
var mesh = Object.Instantiate(state.Mesh); mesh = Object.Instantiate(mesh);
var bsPos = new Vector3[mesh.vertexCount]; var bsPos = new Vector3[mesh.vertexCount];
bool[] targetVertex = new bool[mesh.vertexCount]; bool[] targetVertex = new bool[mesh.vertexCount];
@ -151,25 +173,39 @@ namespace nadena.dev.modular_avatar.core.editor
mesh.SetTriangles(tris, subMesh, false, baseVertex: baseVertex); mesh.SetTriangles(tris, subMesh, false, baseVertex: baseVertex);
} }
state.Mesh = mesh; smr.sharedMesh = mesh;
state.OnDispose += () => _generatedMesh = mesh;
{
if (mesh != null) Object.Destroy(mesh);
};
} }
} }
public ulong Reads => IRenderFilterNode.Shapes | IRenderFilterNode.Mesh;
public ulong WhatChanged => IRenderFilterNode.Shapes | IRenderFilterNode.Mesh;
public void Dispose()
{
if (_generatedMesh != null) Object.DestroyImmediate(_generatedMesh);
}
public void OnFrame(Renderer original, Renderer proxy) public void OnFrame(Renderer original, Renderer proxy)
{ {
if (!InternalTargetGroups.TryGetValue(out var targetGroups)) return; if (_changers == null) return; // can happen transiently as we disable the last component
if (!targetGroups.TryGetValue(original, out var changers)) return;
if (!(proxy is SkinnedMeshRenderer smr)) return; if (!(proxy is SkinnedMeshRenderer smr)) return;
var mesh = smr.sharedMesh; Mesh mesh;
if (_generatedMesh != null)
{
smr.sharedMesh = _generatedMesh;
mesh = _generatedMesh;
}
else
{
mesh = smr.sharedMesh;
}
if (mesh == null) return; if (mesh == null) return;
foreach (var changer in changers) foreach (var changer in _changers)
{ {
if (!IsChangerActive(changer, null)) continue; if (!IsChangerActive(changer, null)) continue;
@ -195,4 +231,5 @@ namespace nadena.dev.modular_avatar.core.editor
} }
} }
} }
}
} }

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@ -16,6 +16,6 @@
}, },
"vpmDependencies": { "vpmDependencies": {
"com.vrchat.avatars": ">=3.4.0", "com.vrchat.avatars": ">=3.4.0",
"nadena.dev.ndmf": ">=1.5.0-alpha.0 <2.0.0-a" "nadena.dev.ndmf": ">=1.5.0-alpha.1 <2.0.0-a"
} }
} }