mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
chore: update for new preview system API (#877)
This commit is contained in:
parent
a0f27ba70f
commit
d725ade36d
2
.github/ProjectRoot/vpm-manifest-2022.json
vendored
2
.github/ProjectRoot/vpm-manifest-2022.json
vendored
@ -19,7 +19,7 @@
|
||||
"dependencies": {}
|
||||
},
|
||||
"nadena.dev.ndmf": {
|
||||
"version": "1.5.0-alpha.0"
|
||||
"version": "1.5.0-alpha.1"
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
#endregion
|
||||
|
||||
@ -12,6 +13,7 @@ namespace nadena.dev.modular_avatar.core.editor.ScaleAdjuster
|
||||
internal class ScaleAdjustedBones
|
||||
{
|
||||
private static int editorFrameCount = 0;
|
||||
private static int lastUpdateFrame = 0;
|
||||
private static int lastMutatingUpdate = 0;
|
||||
private static int mutatingUpdateCount = 0;
|
||||
|
||||
@ -32,6 +34,16 @@ namespace nadena.dev.modular_avatar.core.editor.ScaleAdjuster
|
||||
private Dictionary<Component, BoneState> _bones = new(new ObjectIdentityComparer<Component>());
|
||||
//private List<BoneState> _states = new List<BoneState>();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var state in _bones.Values)
|
||||
{
|
||||
if (state.proxy != null) Object.DestroyImmediate(state.proxy.gameObject);
|
||||
}
|
||||
|
||||
_bones.Clear();
|
||||
}
|
||||
|
||||
public BoneState GetBone(Component src, bool force = true)
|
||||
{
|
||||
if (src == null) return null;
|
||||
@ -70,6 +82,13 @@ namespace nadena.dev.modular_avatar.core.editor.ScaleAdjuster
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (lastUpdateFrame == editorFrameCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lastUpdateFrame = editorFrameCount;
|
||||
|
||||
if (lastMutatingUpdate != editorFrameCount)
|
||||
{
|
||||
mutatingUpdateCount++;
|
||||
|
@ -3,6 +3,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using nadena.dev.modular_avatar.core.editor.ScaleAdjuster;
|
||||
using nadena.dev.ndmf.preview;
|
||||
using nadena.dev.ndmf.rq;
|
||||
@ -16,7 +17,6 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
internal class ScaleAdjusterPreview : IRenderFilter
|
||||
{
|
||||
private ScaleAdjustedBones _bones = new ScaleAdjustedBones();
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void StaticInit()
|
||||
@ -64,6 +64,23 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
return targets.Select(r => (IImmutableList<Renderer>)ImmutableList.Create(r)).ToImmutableList();
|
||||
});
|
||||
|
||||
public Task<IRenderFilterNode> Instantiate(IEnumerable<(Renderer, Renderer)> proxyPairs, ComputeContext context)
|
||||
{
|
||||
return Task.FromResult((IRenderFilterNode)new ScaleAdjusterPreviewNode());
|
||||
}
|
||||
}
|
||||
|
||||
internal class ScaleAdjusterPreviewNode : IRenderFilterNode
|
||||
{
|
||||
private static ScaleAdjustedBones _bones = new ScaleAdjustedBones();
|
||||
|
||||
public ScaleAdjusterPreviewNode()
|
||||
{
|
||||
}
|
||||
|
||||
public ulong Reads => IRenderFilterNode.Shapes;
|
||||
public ulong WhatChanged => IRenderFilterNode.Shapes;
|
||||
|
||||
public void OnFrame(Renderer original, Renderer proxy)
|
||||
{
|
||||
if (proxy is SkinnedMeshRenderer p_smr && original is SkinnedMeshRenderer o_smr)
|
||||
@ -78,6 +95,10 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
|
||||
_bones.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_bones.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
#region
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
@ -8,6 +9,7 @@ using nadena.dev.ndmf.preview;
|
||||
using nadena.dev.ndmf.rq;
|
||||
using nadena.dev.ndmf.rq.unity.editor;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
#endregion
|
||||
|
||||
@ -31,6 +33,8 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
// TODO: observe avatar root
|
||||
ctx.Observe(changer);
|
||||
if (!ctx.ActiveAndEnabled(changer)) continue;
|
||||
|
||||
var target = ctx.Observe(changer.targetRenderer.Get(changer));
|
||||
var renderer = ctx.GetComponent<SkinnedMeshRenderer>(target);
|
||||
|
||||
@ -59,40 +63,58 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
.ToImmutableList();
|
||||
});
|
||||
|
||||
|
||||
public async Task<IRenderFilterNode> Instantiate(IEnumerable<(Renderer, Renderer)> proxyPairs,
|
||||
ComputeContext context)
|
||||
{
|
||||
var node = new Node();
|
||||
|
||||
try
|
||||
{
|
||||
await node.Init(proxyPairs, context);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// dispose
|
||||
throw;
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private class Node : IRenderFilterNode
|
||||
{
|
||||
private Mesh _generatedMesh = null;
|
||||
private ImmutableList<ModularAvatarShapeChanger> _changers;
|
||||
|
||||
private bool IsChangerActive(ModularAvatarShapeChanger changer, ComputeContext context)
|
||||
{
|
||||
if (changer == null) return false;
|
||||
|
||||
if (context != null)
|
||||
{
|
||||
if (!context.ActiveAndEnabled(changer)) return false;
|
||||
return context.ActiveAndEnabled(changer);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!changer.isActiveAndEnabled) return false;
|
||||
return changer.isActiveAndEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
var changerRenderer = context != null
|
||||
? context.GetComponent<Renderer>(changer.gameObject)
|
||||
: changer.GetComponent<Renderer>();
|
||||
context?.Observe(changerRenderer);
|
||||
|
||||
if (changerRenderer == null) return false;
|
||||
return changerRenderer.enabled && (context?.ActiveAndEnabled(changer) ?? changer.isActiveAndEnabled);
|
||||
}
|
||||
|
||||
|
||||
public async Task MutateMeshData(IList<MeshState> states, ComputeContext context)
|
||||
public async Task Init(IEnumerable<(Renderer, Renderer)> renderers, ComputeContext context)
|
||||
{
|
||||
var targetGroups = await context.Observe(InternalTargetGroups);
|
||||
|
||||
var state = states[0];
|
||||
var renderer = state.Original;
|
||||
if (renderer == null) return;
|
||||
if (!targetGroups.TryGetValue(renderer, out var changers)) return;
|
||||
if (!(renderer is SkinnedMeshRenderer smr)) return;
|
||||
var (original, proxy) = renderers.First();
|
||||
|
||||
if (original == null || proxy == null) return;
|
||||
if (!targetGroups.TryGetValue(original, out _changers)) return;
|
||||
if (!(proxy is SkinnedMeshRenderer smr)) return;
|
||||
|
||||
HashSet<int> toDelete = new HashSet<int>();
|
||||
var mesh = smr.sharedMesh;
|
||||
|
||||
foreach (var changer in changers)
|
||||
foreach (var changer in _changers)
|
||||
{
|
||||
if (!IsChangerActive(changer, context)) continue;
|
||||
|
||||
@ -100,7 +122,7 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
if (shape.ChangeType == ShapeChangeType.Delete)
|
||||
{
|
||||
var index = state.Mesh.GetBlendShapeIndex(shape.ShapeName);
|
||||
var index = mesh.GetBlendShapeIndex(shape.ShapeName);
|
||||
if (index < 0) continue;
|
||||
toDelete.Add(index);
|
||||
}
|
||||
@ -109,7 +131,7 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
|
||||
if (toDelete.Count > 0)
|
||||
{
|
||||
var mesh = Object.Instantiate(state.Mesh);
|
||||
mesh = Object.Instantiate(mesh);
|
||||
|
||||
var bsPos = new Vector3[mesh.vertexCount];
|
||||
bool[] targetVertex = new bool[mesh.vertexCount];
|
||||
@ -151,25 +173,39 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
mesh.SetTriangles(tris, subMesh, false, baseVertex: baseVertex);
|
||||
}
|
||||
|
||||
state.Mesh = mesh;
|
||||
state.OnDispose += () =>
|
||||
{
|
||||
if (mesh != null) Object.Destroy(mesh);
|
||||
};
|
||||
smr.sharedMesh = mesh;
|
||||
_generatedMesh = mesh;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public ulong Reads => IRenderFilterNode.Shapes | IRenderFilterNode.Mesh;
|
||||
public ulong WhatChanged => IRenderFilterNode.Shapes | IRenderFilterNode.Mesh;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_generatedMesh != null) Object.DestroyImmediate(_generatedMesh);
|
||||
}
|
||||
|
||||
public void OnFrame(Renderer original, Renderer proxy)
|
||||
{
|
||||
if (!InternalTargetGroups.TryGetValue(out var targetGroups)) return;
|
||||
if (!targetGroups.TryGetValue(original, out var changers)) return;
|
||||
if (_changers == null) return; // can happen transiently as we disable the last component
|
||||
if (!(proxy is SkinnedMeshRenderer smr)) return;
|
||||
|
||||
var mesh = smr.sharedMesh;
|
||||
Mesh mesh;
|
||||
if (_generatedMesh != null)
|
||||
{
|
||||
smr.sharedMesh = _generatedMesh;
|
||||
mesh = _generatedMesh;
|
||||
}
|
||||
else
|
||||
{
|
||||
mesh = smr.sharedMesh;
|
||||
}
|
||||
|
||||
if (mesh == null) return;
|
||||
|
||||
foreach (var changer in changers)
|
||||
foreach (var changer in _changers)
|
||||
{
|
||||
if (!IsChangerActive(changer, null)) continue;
|
||||
|
||||
@ -195,4 +231,5 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -16,6 +16,6 @@
|
||||
},
|
||||
"vpmDependencies": {
|
||||
"com.vrchat.avatars": ">=3.4.0",
|
||||
"nadena.dev.ndmf": ">=1.5.0-alpha.0 <2.0.0-a"
|
||||
"nadena.dev.ndmf": ">=1.5.0-alpha.1 <2.0.0-a"
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user