fix: MA Move Independently is not listed in the MA group in Add Components (#1007)

Closes: #1002
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bd_ 2024-08-13 20:33:08 -07:00 committed by GitHub
parent 1b3b9194c0
commit d83c3351d7
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@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using nadena.dev.modular_avatar.core.armature_lock; using nadena.dev.modular_avatar.core.armature_lock;
using UnityEditor;
using UnityEngine; using UnityEngine;
#if MA_VRCSDK3_AVATARS #if MA_VRCSDK3_AVATARS
using VRC.SDKBase; using VRC.SDKBase;
@ -9,7 +10,7 @@ using VRC.SDKBase;
namespace nadena.dev.modular_avatar.core.ArmatureAwase namespace nadena.dev.modular_avatar.core.ArmatureAwase
{ {
[ExecuteInEditMode] [ExecuteInEditMode]
//[AddComponentMenu("")] [AddComponentMenu("Modular Avatar/MA Move Independently")]
[DisallowMultipleComponent] [DisallowMultipleComponent]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/move-independently?lang=auto")] [HelpURL("https://modular-avatar.nadena.dev/docs/reference/move-independently?lang=auto")]
class MAMoveIndependently : MonoBehaviour, IEditorOnly class MAMoveIndependently : MonoBehaviour, IEditorOnly
@ -165,7 +166,7 @@ namespace nadena.dev.modular_avatar.core.ArmatureAwase
var newRotation = childNewLocal.rotation; var newRotation = childNewLocal.rotation;
var newScale = childNewLocal.lossyScale; var newScale = childNewLocal.lossyScale;
#if UNITY_EDITOR #if UNITY_EDITOR
UnityEditor.Undo.RecordObject(child, UnityEditor.Undo.GetCurrentGroupName()); Undo.RecordObject(child, Undo.GetCurrentGroupName());
#endif #endif
child.localPosition = newPosition; child.localPosition = newPosition;