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fix: nullref from Setup Outfit on non-humanoid rigs (#746)
Closes: #742
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@ -387,7 +387,7 @@ namespace nadena.dev.modular_avatar.core.editor
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? outfitAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject
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? outfitAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject
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: null;
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: null;
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if (outfitHips.transform.parent == outfitRoot.transform)
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if (outfitHips != null && outfitHips.transform.parent == outfitRoot.transform)
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{
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{
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// Sometimes broken rigs can have the hips as a direct child of the root, instead of having
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// Sometimes broken rigs can have the hips as a direct child of the root, instead of having
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// an intermediate Armature object. We do not currently support this kind of rig, and so we'll
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// an intermediate Armature object. We do not currently support this kind of rig, and so we'll
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