From db06a6a492e3116dbb61da2aea0b752441b84bf8 Mon Sep 17 00:00:00 2001 From: nadena-dev-ci Date: Tue, 3 Sep 2024 09:54:16 +0900 Subject: [PATCH] New translations en-us.json (Chinese Traditional) (#1082) --- Editor/Localization/zh-Hant.json | 25 +++++++++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) diff --git a/Editor/Localization/zh-Hant.json b/Editor/Localization/zh-Hant.json index 710f3d38..5433eef8 100644 --- a/Editor/Localization/zh-Hant.json +++ b/Editor/Localization/zh-Hant.json @@ -238,7 +238,7 @@ "setup_outfit.err.no_avatar_descriptor": "在 {0} 的父級中找不到 VRC Avatar Descriptor。請確保你的服裝放置在 Avatar 裡。", "setup_outfit.err.no_animator": "你的 Avatar 沒有 Animator 元件。", "setup_outfit.err.no_hips": "你的 Avatar 沒有 Hips 骨骼。Setup Outfit 只能用於 humanoid Avatars。", - "setup_outfit.err.no_outfit_hips": "識別不到服裝的 Hips,已搜尋包含以下名稱的物件:", + "setup_outfit.err.no_outfit_hips": "識別不到服裝的 Hips 骨骼,已搜尋含有以下名稱的骨骼物件:", "move_independently.group-header": "要一起移動的物件", "scale_adjuster.scale": "調整比例", "scale_adjuster.adjust_children": "調整子級的位置", @@ -252,5 +252,26 @@ "reactive_object.inverse": "反轉條件", "reactive_object.material-setter.set-to": "將材質設定為:", "menuitem.misc.add_toggle": "新增開關", - "ro_sim.effect_group.material": "材質" + "ro_sim.open_debugger_button": "開啟響應除錯工具", + "ro_sim.window.title": "MA 響應除錯工具", + "ro_sim.header.inspecting": "檢視物件", + "ro_sim.header.clear_overrides": "清除所有覆寫", + "ro_sim.header.object_state": "物件狀態", + "ro_sim.state.active": "啟用", + "ro_sim.state.inactive": "停用", + "ro_sim.header.override_gameobject_state": "覆寫物件狀態", + "ro_sim.header.override_menuitem_state": "覆寫選單項狀態", + "ro_sim.affected_by.title": "受到以下影響:", + "ro_sim.effect_group.controls_obj_state": "控制物件狀態為:", + "ro_sim.effect_group.target_component": "目標元件", + "ro_sim.effect_group.target_component.tooltip": "受到 Reactive Component 影響的元件", + "ro_sim.effect_group.property": "屬性", + "ro_sim.effect_group.property.tooltip": "受到 Reactive Component 影響的目標元件屬性", + "ro_sim.effect_group.value": "值", + "ro_sim.effect_group.value.tooltip": "Reactive Component 啟用時,屬性將被設為此值", + "ro_sim.effect_group.material": "材質", + "ro_sim.effect_group.material.tooltip": "Reactive Component 啟用時,將被設在目標元件上的材質", + "ro_sim.effect_group.rule_inverted": "規則的條件已反轉", + "ro_sim.effect_group.rule_inverted.tooltip": "這條規則將在未達成其任一條件時套用。", + "ro_sim.effect_group.conditions": "條件" } \ No newline at end of file