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Update source file en-US.json
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@ -78,6 +78,9 @@
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"merge_animator.relative_path_root.tooltip": "The root object to use when interpreting relative paths. If not specified, the object this component is attached to will be used.",
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"merge_animator.layer_priority": "Layer Priority",
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"merge_animator.layer_priority.tooltip": "Controls the order in which layers are merged into the animator - lower to higher. Negative values are merged before the original layer on the avatar descriptor, while zero and positive numbers are merged after.",
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"merge_animator.merge_mode": "Merge Mode",
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"merge_animator.merge_mode.Append": "Append to Animator",
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"merge_animator.merge_mode.Replace": "Replace Existing Animator",
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"merge_armature.lockmode": "Position sync mode",
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"merge_armature.lockmode.not_locked.title": "Not locked",
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"merge_armature.lockmode.not_locked.body": "Merged armature does not sync its position with the base avatar.",
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@ -154,6 +157,8 @@
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"error.replace_object.replacing_replacement": "[MA-0009] The same target object cannot be specified in multiple Replace Object components",
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"error.replace_object.parent_of_target": "[MA-0010] The target object cannot be a parent of this object",
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"error.singleton": "[MA-0011] Only one instance of {0} is allowed in an avatar",
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"error.merge_animator.multiple_replacements": "[MA-0012] Multiple Merge Animators are trying to replace the same layer",
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"error.merge_animator.multiple_replacements:hint": "Because the 'Replace' mode of Merge Animator replaces the entire animator with a different one, it's not clear which of these you wanted to have win. Try either deleting all but one of these Merge Animators, or setting them to Append mode.",
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"validation.blendshape_sync.no_local_renderer": "[MA-1000] No renderer found on this object",
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"validation.blendshape_sync.no_local_renderer:hint": "Blendshape Sync acts on a Skinned Mesh Renderer on the same GameObject. Did you attach it to the right object?",
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"validation.blendshape_sync.no_local_mesh": "[MA-1001] No mesh found on the renderer on this object",
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