mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-03-09 23:34:56 +08:00
Merge remote-tracking branch 'origin/main' into tct
This commit is contained in:
commit
df05929cc2
@ -22,10 +22,13 @@
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#region
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using nadena.dev.modular_avatar.editor.ErrorReporting;
|
||||
using nadena.dev.ndmf;
|
||||
using nadena.dev.ndmf.util;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Animations;
|
||||
@ -37,11 +40,13 @@ using VRC.SDK3.Avatars.Components;
|
||||
using VRC.SDKBase;
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
namespace nadena.dev.modular_avatar.animation
|
||||
{
|
||||
internal class AnimatorCombiner
|
||||
{
|
||||
private readonly ndmf.BuildContext _context;
|
||||
private readonly BuildContext _context;
|
||||
private readonly AnimatorController _combined;
|
||||
|
||||
private readonly DeepClone _deepClone;
|
||||
@ -68,7 +73,7 @@ namespace nadena.dev.modular_avatar.animation
|
||||
public VRC_AnimatorLayerControl.BlendableLayer? BlendableLayer;
|
||||
#endif
|
||||
|
||||
public AnimatorCombiner(ndmf.BuildContext context, String assetName)
|
||||
public AnimatorCombiner(BuildContext context, String assetName)
|
||||
{
|
||||
_combined = new AnimatorController();
|
||||
if (context.AssetContainer != null && EditorUtility.IsPersistent(context.AssetContainer))
|
||||
@ -141,6 +146,18 @@ namespace nadena.dev.modular_avatar.animation
|
||||
.SelectMany(FixupTransition).ToArray();
|
||||
asm.anyStateTransitions = asm.anyStateTransitions
|
||||
.SelectMany(FixupTransition).ToArray();
|
||||
|
||||
foreach (var stateMachine in asm.stateMachines)
|
||||
{
|
||||
var ssm = stateMachine.stateMachine;
|
||||
|
||||
var stateMachineTransitions = asm.GetStateMachineTransitions(ssm);
|
||||
if (stateMachineTransitions.Length > 0)
|
||||
{
|
||||
asm.SetStateMachineTransitions(ssm,
|
||||
stateMachineTransitions.SelectMany(FixupTransition).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -386,8 +386,8 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
outfitHips = outfitAnimator.isHuman
|
||||
? outfitAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject
|
||||
: null;
|
||||
|
||||
if (outfitHips.transform.parent == outfitRoot.transform)
|
||||
|
||||
if (outfitHips != null && outfitHips.transform.parent == outfitRoot.transform)
|
||||
{
|
||||
// Sometimes broken rigs can have the hips as a direct child of the root, instead of having
|
||||
// an intermediate Armature object. We do not currently support this kind of rig, and so we'll
|
||||
|
@ -23,14 +23,14 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
|
||||
private static ImmutableDictionary<string, string> SupportedLanguageDisplayNames
|
||||
= ImmutableDictionary<string, string>.Empty
|
||||
.Add("en-us", "English")
|
||||
.Add("ja-jp", "日本語")
|
||||
.Add("zh-hans", "简体中文")
|
||||
.Add("zh-hant", "繁體中文")
|
||||
.Add("ko-kr", "한국어");
|
||||
.Add("en-US", "English")
|
||||
.Add("ja-JP", "日本語")
|
||||
.Add("zh-Hans", "简体中文")
|
||||
.Add("zh-Hant", "繁體中文")
|
||||
.Add("ko-KR", "한국어");
|
||||
|
||||
private static ImmutableList<string>
|
||||
SupportedLanguages = new string[] {"en-us", "ja-jp", "zh-hans", "zh-hant", "ko-kr"}.ToImmutableList();
|
||||
SupportedLanguages = new string[] {"en-US", "ja-JP", "zh-Hans", "zh-Hant", "ko-KR"}.ToImmutableList();
|
||||
|
||||
private static string[] DisplayNames = SupportedLanguages.Select(l =>
|
||||
{
|
||||
|
@ -84,6 +84,10 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
|
||||
{
|
||||
UnityEngine.Object.DestroyImmediate(component);
|
||||
}
|
||||
foreach (var component in ctx.AvatarRootTransform.GetComponentsInChildren<ArmatureAwase.MAMoveIndependently>(true))
|
||||
{
|
||||
UnityEngine.Object.DestroyImmediate(component);
|
||||
}
|
||||
});
|
||||
#if MA_VRCSDK3_AVATARS
|
||||
seq.Run(PruneParametersPass.Instance);
|
||||
|
@ -1,13 +1,20 @@
|
||||
using System.Collections.Generic;
|
||||
#region
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using nadena.dev.modular_avatar.editor.ErrorReporting;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
#if MA_VRCSDK3_AVATARS
|
||||
using VRC.SDK3.Dynamics.PhysBone.Components;
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
internal class VisibleHeadAccessoryValidation
|
||||
@ -95,6 +102,8 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
private HashSet<Transform> _visibleBones = new HashSet<Transform>();
|
||||
private Transform _proxyHead;
|
||||
|
||||
private Dictionary<Transform, Transform> _boneShims = new Dictionary<Transform, Transform>();
|
||||
|
||||
public VisibleHeadAccessoryProcessor(BuildContext context)
|
||||
{
|
||||
_context = context;
|
||||
@ -135,9 +144,9 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
|
||||
if (_validator.Validate(target) == VisibleHeadAccessoryValidation.ReadyStatus.Ready)
|
||||
{
|
||||
var proxy = CreateProxy();
|
||||
var shim = CreateShim(target.transform.parent);
|
||||
|
||||
target.transform.SetParent(proxy, true);
|
||||
target.transform.SetParent(shim, true);
|
||||
|
||||
didWork = true;
|
||||
}
|
||||
@ -148,6 +157,8 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
{
|
||||
_visibleBones.Add(xform);
|
||||
}
|
||||
|
||||
ProcessAnimations();
|
||||
}
|
||||
|
||||
Object.DestroyImmediate(target);
|
||||
@ -155,6 +166,61 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
return didWork;
|
||||
}
|
||||
|
||||
private void ProcessAnimations()
|
||||
{
|
||||
var animdb = _context.AnimationDatabase;
|
||||
var paths = _context.PathMappings;
|
||||
Dictionary<string, string> pathMappings = new Dictionary<string, string>();
|
||||
|
||||
foreach (var kvp in _boneShims)
|
||||
{
|
||||
var orig = paths.GetObjectIdentifier(kvp.Key.gameObject);
|
||||
var shim = paths.GetObjectIdentifier(kvp.Value.gameObject);
|
||||
|
||||
pathMappings[orig] = shim;
|
||||
}
|
||||
|
||||
animdb.ForeachClip(motion =>
|
||||
{
|
||||
if (!(motion.CurrentClip is AnimationClip clip)) return;
|
||||
|
||||
var bindings = AnimationUtility.GetCurveBindings(clip);
|
||||
foreach (var binding in bindings)
|
||||
{
|
||||
if (binding.type != typeof(Transform)) continue;
|
||||
if (!pathMappings.TryGetValue(binding.path, out var newPath)) continue;
|
||||
|
||||
var newBinding = binding;
|
||||
newBinding.path = newPath;
|
||||
AnimationUtility.SetEditorCurve(clip, newBinding, AnimationUtility.GetEditorCurve(clip, binding));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private Transform CreateShim(Transform target)
|
||||
{
|
||||
if (_boneShims.TryGetValue(target.transform, out var shim)) return shim;
|
||||
|
||||
if (target == _headBone) return CreateProxy();
|
||||
if (target.parent == null)
|
||||
{
|
||||
// parent is not the head bone...?
|
||||
throw new ArgumentException("Failed to find head bone");
|
||||
}
|
||||
|
||||
var parentShim = CreateShim(target.parent);
|
||||
|
||||
GameObject obj = new GameObject(target.gameObject.name);
|
||||
obj.transform.SetParent(parentShim, false);
|
||||
obj.transform.localPosition = target.localPosition;
|
||||
obj.transform.localRotation = target.localRotation;
|
||||
obj.transform.localScale = target.localScale;
|
||||
|
||||
_boneShims[target] = obj.transform;
|
||||
|
||||
return obj.transform;
|
||||
}
|
||||
|
||||
private Transform CreateProxy()
|
||||
{
|
||||
if (_proxyHead != null) return _proxyHead;
|
||||
|
@ -212,7 +212,7 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
{
|
||||
// Initial setup failed; roll things back
|
||||
job.IsValid = false;
|
||||
RemoveJob(job);
|
||||
job.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -34,7 +34,7 @@ namespace nadena.dev.modular_avatar.core
|
||||
[SerializeField] [FormerlySerializedAs("scaleProxy")]
|
||||
internal Transform legacyScaleProxy;
|
||||
|
||||
internal Transform scaleProxyParent, scaleProxyChild;
|
||||
internal Transform scaleProxyChild;
|
||||
|
||||
[NonSerialized]
|
||||
private bool initialized = false;
|
||||
@ -56,15 +56,14 @@ namespace nadena.dev.modular_avatar.core
|
||||
{
|
||||
if (PrefabUtility.IsPartOfPrefabAsset(this)) return;
|
||||
|
||||
if (scaleProxyParent == null || initialized == false)
|
||||
if (scaleProxyChild == null || initialized == false)
|
||||
{
|
||||
InitializeProxy();
|
||||
}
|
||||
|
||||
UpdateProxyParent(scaleProxyChild, transform);
|
||||
|
||||
var xform = transform;
|
||||
scaleProxyParent.position = transform.position;
|
||||
scaleProxyParent.rotation = transform.rotation;
|
||||
scaleProxyParent.localScale = transform.localScale;
|
||||
scaleProxyChild.localScale = m_Scale;
|
||||
|
||||
ProxyManager.RegisterBone(xform, scaleProxyChild);
|
||||
@ -76,27 +75,60 @@ namespace nadena.dev.modular_avatar.core
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateProxyParent(Transform proxyChild, Transform trueParent)
|
||||
{
|
||||
while (trueParent != null)
|
||||
{
|
||||
Transform parent = proxyChild.parent;
|
||||
if (parent == null)
|
||||
{
|
||||
GameObject obj = new GameObject();
|
||||
proxyChild.transform.SetParent(obj.transform, false);
|
||||
#if MODULAR_AVATAR_DEBUG_HIDDEN
|
||||
obj.hideFlags = HideFlags.DontSave;
|
||||
#else
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
#endif
|
||||
parent = obj.transform;
|
||||
|
||||
if (obj.scene != gameObject.scene && gameObject.scene.IsValid())
|
||||
{
|
||||
SceneManager.MoveGameObjectToScene(obj, gameObject.scene);
|
||||
}
|
||||
}
|
||||
|
||||
parent.gameObject.name = "Proxy object for " + trueParent.gameObject.name;
|
||||
parent.localPosition = trueParent.localPosition;
|
||||
parent.localRotation = trueParent.localRotation;
|
||||
parent.localScale = trueParent.localScale;
|
||||
|
||||
proxyChild = parent;
|
||||
trueParent = trueParent.parent;
|
||||
}
|
||||
|
||||
if (proxyChild.parent != null)
|
||||
{
|
||||
// Reparent to root
|
||||
proxyChild.SetParent(null, false);
|
||||
|
||||
// Destroy old hierarchy
|
||||
Transform parent = proxyChild.parent;
|
||||
while (parent.parent != null) parent = parent.parent;
|
||||
DestroyImmediate(parent.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeProxy()
|
||||
{
|
||||
if (scaleProxyParent == null)
|
||||
if (scaleProxyChild == null)
|
||||
{
|
||||
scaleProxyParent = new GameObject(gameObject.name + " (Scale Proxy)").transform;
|
||||
scaleProxyChild = new GameObject("Child").transform;
|
||||
|
||||
scaleProxyChild.transform.SetParent(scaleProxyParent, false);
|
||||
|
||||
#if MODULAR_AVATAR_DEBUG_HIDDEN
|
||||
scaleProxyParent.gameObject.hideFlags = HideFlags.DontSave;
|
||||
scaleProxyChild.gameObject.hideFlags = HideFlags.DontSave;
|
||||
#else
|
||||
scaleProxyParent.gameObject.hideFlags = HideFlags.HideAndDontSave;
|
||||
scaleProxyChild.gameObject.hideFlags = HideFlags.HideAndDontSave;
|
||||
#endif
|
||||
|
||||
if (scaleProxyParent.gameObject.scene != gameObject.scene && gameObject.scene.IsValid())
|
||||
{
|
||||
SceneManager.MoveGameObjectToScene(scaleProxyParent.gameObject, gameObject.scene);
|
||||
}
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
@ -106,9 +138,11 @@ namespace nadena.dev.modular_avatar.core
|
||||
{
|
||||
ProxyManager.UnregisterAdjuster(this);
|
||||
|
||||
if (scaleProxyParent != null)
|
||||
if (scaleProxyChild != null)
|
||||
{
|
||||
DestroyImmediate(scaleProxyParent.gameObject);
|
||||
Transform parent = scaleProxyChild.parent;
|
||||
while (parent.parent != null) parent = parent.parent;
|
||||
DestroyImmediate(parent.gameObject);
|
||||
}
|
||||
|
||||
if (transform != null)
|
||||
|
@ -3,13 +3,12 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using nadena.dev.modular_avatar.JacksonDunstan.NativeCollections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
#endregion
|
||||
|
||||
@ -90,7 +89,7 @@ namespace nadena.dev.modular_avatar.core
|
||||
internal static ImmutableDictionary<SkinnedMeshRenderer, SkinnedMeshRenderer> OriginalToProxyRenderer =>
|
||||
_originalToReplacementRenderer;
|
||||
|
||||
internal static ImmutableHashSet<GameObject> RetainedObjects;
|
||||
internal static ImmutableHashSet<GameObject> RetainedObjects = ImmutableHashSet<GameObject>.Empty;
|
||||
|
||||
internal static bool ShouldRetain(GameObject obj) => RetainedObjects.Contains(obj);
|
||||
|
||||
@ -220,7 +219,7 @@ namespace nadena.dev.modular_avatar.core
|
||||
for (var i = 0; i < weights.Length; i++)
|
||||
{
|
||||
var bone = bones[weights[i].boneIndex];
|
||||
if (_capturedBones.ContainsKey(bone)) return true;
|
||||
if (bone != null && _capturedBones.ContainsKey(bone)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -1,7 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
#region
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace nadena.dev.modular_avatar.JacksonDunstan.NativeCollections
|
||||
#endregion
|
||||
|
||||
namespace nadena.dev.modular_avatar
|
||||
{
|
||||
internal class ObjectIdentityComparer<T> : IEqualityComparer<T>
|
||||
{
|
||||
|
@ -180,6 +180,23 @@ public class ConvertTransitionTypes : TestBase
|
||||
AssertTransitions(layer, "int", "eq1", 0, ("int", AnimatorConditionMode.Equals, 1f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SubStateMachineExitTransitions()
|
||||
{
|
||||
var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
|
||||
|
||||
AvatarProcessor.ProcessAvatar(prefab);
|
||||
|
||||
var layer = findFxLayer(prefab, "sub_state_machine");
|
||||
|
||||
var rootStateMachine = layer.stateMachine;
|
||||
var ssm1 = layer.stateMachine.stateMachines[0].stateMachine;
|
||||
var exitTransitions = rootStateMachine.GetStateMachineTransitions(ssm1);
|
||||
|
||||
AssertSingleTransition(exitTransitions[0], ("int", AnimatorConditionMode.Greater, 0.1f));
|
||||
AssertSingleTransition(exitTransitions[1], ("int", AnimatorConditionMode.Less, -0.1f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CrossLayerTypeConsistency()
|
||||
{
|
||||
|
@ -506,6 +506,23 @@ AnimatorState:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1109 &-1214348927005070382
|
||||
AnimatorTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 7
|
||||
m_ConditionEvent: int
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 0}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 1
|
||||
serializedVersion: 1
|
||||
--- !u!91 &9100000
|
||||
AnimatorController:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1034,7 +1051,10 @@ AnimatorStateMachine:
|
||||
- {fileID: 1712637675519008892}
|
||||
m_EntryTransitions:
|
||||
- {fileID: 6284330602530841453}
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineTransitions:
|
||||
- first: {fileID: -2155158836370751539}
|
||||
second:
|
||||
- {fileID: -1214348927005070382}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
|
3
UnitTests~/VisibleHeadAccessoryTest.meta
Normal file
3
UnitTests~/VisibleHeadAccessoryTest.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 685a22a434b643cc9425bad359b53896
|
||||
timeCreated: 1709886464
|
461
UnitTests~/VisibleHeadAccessoryTest/VHA_anim.anim
Normal file
461
UnitTests~/VisibleHeadAccessoryTest/VHA_anim.anim
Normal file
@ -0,0 +1,461 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!74 &7400000
|
||||
AnimationClip:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: VHA_anim
|
||||
serializedVersion: 7
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
||||
m_UseHighQualityCurve: 1
|
||||
m_RotationCurves: []
|
||||
m_CompressedRotationCurves: []
|
||||
m_EulerCurves:
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: {x: 0, y: 0, z: 0}
|
||||
inSlope: {x: 0, y: 0, z: Infinity}
|
||||
outSlope: {x: 0, y: 0, z: 0}
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
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@ -0,0 +1,58 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using modular_avatar_tests;
|
||||
using nadena.dev.modular_avatar.core.editor;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations;
|
||||
|
||||
namespace UnitTests.VisibleHeadAccessoryTest
|
||||
{
|
||||
internal class VisibleHeadAccessoryTest : TestBase
|
||||
{
|
||||
[Test]
|
||||
[SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess")] // false positive
|
||||
public void Test()
|
||||
{
|
||||
var prefab = CreatePrefab("VHA_shapell.prefab");
|
||||
|
||||
var cubeObj = prefab.transform.Find(
|
||||
"Armature/Hips/Spine/Chest/Neck/Head/O1/O2/Cube"
|
||||
);
|
||||
var priorWorldPos = cubeObj.position;
|
||||
var priorWorldRot = cubeObj.rotation;
|
||||
|
||||
AvatarProcessor.ProcessAvatar(prefab);
|
||||
|
||||
Assert.Less((cubeObj.position - priorWorldPos).magnitude, 0.001f);
|
||||
Assert.Less(Quaternion.Angle(cubeObj.rotation, priorWorldRot), 0.001f);
|
||||
|
||||
var fx_anim = findFxClip(prefab, "test");
|
||||
|
||||
var expectedBindings = new HashSet<string>()
|
||||
{
|
||||
"Armature/Hips/Spine/Chest/Neck/Head/O1",
|
||||
"Armature/Hips/Spine/Chest/Neck/Head/O1/O2",
|
||||
"Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)/O1",
|
||||
"Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)/O1/O2",
|
||||
"Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)/O1/O2/Cube",
|
||||
}.ToImmutableSortedSet();
|
||||
|
||||
var bindings = AnimationUtility.GetCurveBindings(fx_anim).Select(binding => binding.path)
|
||||
.ToImmutableSortedSet();
|
||||
Assert.AreEqual(expectedBindings, bindings);
|
||||
|
||||
var head = prefab.transform.Find("Armature/Hips/Spine/Chest/Neck/Head");
|
||||
var constraint = prefab.transform.Find("Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)")
|
||||
.GetComponent<ParentConstraint>();
|
||||
|
||||
Assert.AreEqual(head, constraint.GetSource(0).sourceTransform);
|
||||
Assert.AreEqual(1, constraint.GetSource(0).weight);
|
||||
Assert.AreEqual(new Vector3(0, 0, 0), constraint.translationOffsets[0]);
|
||||
Assert.AreEqual(new Vector3(0, 0, 0), constraint.rotationOffsets[0]);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c1ce51ca63454f34a9a679cd11f9de96
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timeCreated: 1709886599
|
127
crowdin.yml
Normal file
127
crowdin.yml
Normal file
@ -0,0 +1,127 @@
|
||||
#
|
||||
# Your Crowdin credentials
|
||||
#
|
||||
"project_id": ""
|
||||
"api_token": ""
|
||||
"base_path": "."
|
||||
"base_url": "https://api.crowdin.com"
|
||||
|
||||
#
|
||||
# Choose file structure in Crowdin
|
||||
# e.g. true or false
|
||||
#
|
||||
"preserve_hierarchy": true
|
||||
|
||||
#
|
||||
# Files configuration
|
||||
#
|
||||
files: [
|
||||
{
|
||||
#
|
||||
# Source files filter
|
||||
# e.g. "/resources/en/*.json"
|
||||
#
|
||||
"source": "/Editor/Localization/en-US.json",
|
||||
|
||||
#
|
||||
# Where translations will be placed
|
||||
# e.g. "/resources/%two_letters_code%/%original_file_name%"
|
||||
#
|
||||
"translation": "/Editor/Localization/%locale%.json",
|
||||
|
||||
#
|
||||
# Files or directories for ignore
|
||||
# e.g. ["/**/?.txt", "/**/[0-9].txt", "/**/*\?*.txt"]
|
||||
#
|
||||
# "ignore": [],
|
||||
|
||||
#
|
||||
# The dest allows you to specify a file name in Crowdin
|
||||
# e.g. "/messages.json"
|
||||
#
|
||||
# "dest": "",
|
||||
|
||||
#
|
||||
# File type
|
||||
# e.g. "json"
|
||||
#
|
||||
# "type": "",
|
||||
|
||||
#
|
||||
# The parameter "update_option" is optional. If it is not set, after the files update the translations for changed strings will be removed. Use to fix typos and for minor changes in the source strings
|
||||
# e.g. "update_as_unapproved" or "update_without_changes"
|
||||
#
|
||||
# "update_option": "",
|
||||
|
||||
#
|
||||
# Start block (for XML only)
|
||||
#
|
||||
|
||||
#
|
||||
# Defines whether to translate tags attributes.
|
||||
# e.g. 0 or 1 (Default is 1)
|
||||
#
|
||||
# "translate_attributes": 1,
|
||||
|
||||
#
|
||||
# Defines whether to translate texts placed inside the tags.
|
||||
# e.g. 0 or 1 (Default is 1)
|
||||
#
|
||||
# "translate_content": 1,
|
||||
|
||||
#
|
||||
# This is an array of strings, where each item is the XPaths to DOM element that should be imported
|
||||
# e.g. ["/content/text", "/content/text[@value]"]
|
||||
#
|
||||
# "translatable_elements": [],
|
||||
|
||||
#
|
||||
# Defines whether to split long texts into smaller text segments
|
||||
# e.g. 0 or 1 (Default is 1)
|
||||
#
|
||||
# "content_segmentation": 1,
|
||||
|
||||
#
|
||||
# End block (for XML only)
|
||||
#
|
||||
|
||||
#
|
||||
# Start .properties block
|
||||
#
|
||||
|
||||
#
|
||||
# Defines whether single quote should be escaped by another single quote or backslash in exported translations
|
||||
# e.g. 0 or 1 or 2 or 3 (Default is 3)
|
||||
# 0 - do not escape single quote;
|
||||
# 1 - escape single quote by another single quote;
|
||||
# 2 - escape single quote by backslash;
|
||||
# 3 - escape single quote by another single quote only in strings containing variables ( {0} ).
|
||||
#
|
||||
# "escape_quotes": 3,
|
||||
|
||||
#
|
||||
# Defines whether any special characters (=, :, ! and #) should be escaped by backslash in exported translations.
|
||||
# e.g. 0 or 1 (Default is 0)
|
||||
# 0 - do not escape special characters
|
||||
# 1 - escape special characters by a backslash
|
||||
#
|
||||
# "escape_special_characters": 0
|
||||
#
|
||||
|
||||
#
|
||||
# End .properties block
|
||||
#
|
||||
|
||||
#
|
||||
# Does the first line contain header?
|
||||
# e.g. true or false
|
||||
#
|
||||
# "first_line_contains_header": true,
|
||||
|
||||
#
|
||||
# for spreadsheets
|
||||
# e.g. "identifier,source_phrase,context,uk,ru,fr"
|
||||
#
|
||||
# "scheme": "",
|
||||
}
|
||||
]
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "nadena.dev.modular-avatar",
|
||||
"displayName": "Modular Avatar",
|
||||
"version": "1.9.5",
|
||||
"version": "1.9.6",
|
||||
"unity": "2019.4",
|
||||
"description": "A suite of tools for assembling your avatar out of reusable components",
|
||||
"author": {
|
||||
|
Loading…
Reference in New Issue
Block a user