From e2a02982d5c3af523f8b6cd437ee4cdd20f4d5e5 Mon Sep 17 00:00:00 2001 From: nadena-dev-ci Date: Sat, 22 Mar 2025 13:38:09 +0900 Subject: [PATCH] New Crowdin updates (#1516) * New translations en-us.json (Japanese) * New translations en-us.json (Korean) * New translations en-us.json (Chinese Simplified) * New translations en-us.json (Chinese Traditional) * Update source file en-US.json * New translations en-us.json (Japanese) --- Editor/Localization/ja-JP.json | 2 +- Editor/Localization/ko-KR.json | 1 - Editor/Localization/zh-Hans.json | 1 - Editor/Localization/zh-Hant.json | 1 - 4 files changed, 1 insertion(+), 4 deletions(-) diff --git a/Editor/Localization/ja-JP.json b/Editor/Localization/ja-JP.json index 7f2ee524..70f51f49 100644 --- a/Editor/Localization/ja-JP.json +++ b/Editor/Localization/ja-JP.json @@ -92,7 +92,7 @@ "merge_armature.reset_pos.execute": "実行", "merge_armature.reset_pos.heuristic_scale": "衣装の全体的なスケールをアバターに合わせる", "merge_armature.reset_pos.heuristic_scale.tooltip": "腕の長さを参考に、衣装全体のスケールをアバターに合わせます。非対応衣装を導入する時にお勧めです。", - "merge_blend_tree.blend_tree": "ブレンドツリー", + "merge_blend_tree.motion": "結合するモーション(またはブレンドツリー)", "merge_blend_tree.path_mode": "パスモード", "merge_blend_tree.path_mode.tooltip": "アニメーション内のパスを解釈するモード。相対的にすると、このオブジェクトにつけたアニメーターでアニメーションを編集することができます。", "merge_blend_tree.relative_path_root": "相対的パスのルート", diff --git a/Editor/Localization/ko-KR.json b/Editor/Localization/ko-KR.json index 0278dbb7..d621ef4b 100644 --- a/Editor/Localization/ko-KR.json +++ b/Editor/Localization/ko-KR.json @@ -88,7 +88,6 @@ "merge_armature.reset_pos.execute": "실행", "merge_armature.reset_pos.heuristic_scale": "의상의 전체적인 스케일을 원본 아바타에 맞춤", "merge_armature.reset_pos.heuristic_scale.tooltip": "원본 아바타의 팔 길이를 참조하여, 의상의 전체 스케일을 이에 맞춥니다. 전용 의상이 아닌 경우 도움이 됩니다.", - "merge_blend_tree.blend_tree": "블랜드 트리", "merge_blend_tree.path_mode": "경로 모드", "merge_blend_tree.path_mode.tooltip": "애니메이션에서 경로를 해석하는 방법에 대해 설명합니다. 상대 모드를 사용하면 이 오브젝트의 애니메이터에서 애니메이션을 기록할 수 있습니다.", "merge_blend_tree.relative_path_root": "상대적 경로", diff --git a/Editor/Localization/zh-Hans.json b/Editor/Localization/zh-Hans.json index 84d92b3e..e079c713 100644 --- a/Editor/Localization/zh-Hans.json +++ b/Editor/Localization/zh-Hans.json @@ -93,7 +93,6 @@ "merge_armature.reset_pos.execute": "执行!", "merge_armature.reset_pos.heuristic_scale": "根据 Avatar 调整服装的整体比例", "merge_armature.reset_pos.heuristic_scale.tooltip": "以臂展作为参考,调整服装的整体比例。\n推荐用于不适配当前 Avatar 的服装。", - "merge_blend_tree.blend_tree": "BlendTree", "merge_blend_tree.path_mode": "路径模式", "merge_blend_tree.path_mode.tooltip": "在动画中路径的工作模式。\n使用相对路径可以让你在当前对象上录制动画。", "merge_blend_tree.relative_path_root": "相对路径根对象", diff --git a/Editor/Localization/zh-Hant.json b/Editor/Localization/zh-Hant.json index 27c13dff..df31887e 100644 --- a/Editor/Localization/zh-Hant.json +++ b/Editor/Localization/zh-Hant.json @@ -93,7 +93,6 @@ "merge_armature.reset_pos.execute": "執行", "merge_armature.reset_pos.heuristic_scale": "根據 Avatar 調整服裝的整體比例", "merge_armature.reset_pos.heuristic_scale.tooltip": "以臂展作為參考,調整服裝的整體比例。\n推薦用於非 Avatar 對應的服裝。", - "merge_blend_tree.blend_tree": "Blend Tree", "merge_blend_tree.path_mode": "路徑模式", "merge_blend_tree.path_mode.tooltip": "在動畫中路徑的工作模式。\n使用相對路徑可以讓你在當前物件上錄制動畫。", "merge_blend_tree.relative_path_root": "相對路徑根物件",