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fix: scale adjuster preview destroys proxy renderers inappropriately (#1213)
The scale adjuster preview system reparented proxy renderers under proxy bones, in order to handle null root bones and MeshRenderers. However, it then destroyed the entire proxy bone hierarchy, taking all proxy renderers with it. This change instead tracks proxies, and reparents them back to the root to avoid this issue. Closes: #1177
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@ -97,6 +97,8 @@ namespace nadena.dev.modular_avatar.core.editor
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internal class ScaleAdjusterPreviewNode : IRenderFilterNode
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{
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private readonly HashSet<Transform> _knownProxies = new();
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private readonly GameObject SourceAvatarRoot;
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private readonly GameObject VirtualAvatarRoot;
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@ -230,6 +232,9 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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if (SourceAvatarRoot == null) return Task.FromResult<IRenderFilterNode>(null);
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// Clean any destroyed objects out of _knownProxies to avoid growing this set indefinitely
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_knownProxies.RemoveWhere(p => p == null);
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var proxyPairList = proxyPairs.ToList();
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if (!GetSourceBonesSet(context, proxyPairList).SetEquals(_shadowBoneMap.Keys))
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@ -339,7 +344,15 @@ namespace nadena.dev.modular_avatar.core.editor
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if (proxy == null) return;
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var curParent = proxy.transform.parent ?? original.transform.parent;
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if (_finalBonesMap.TryGetValue(curParent, out var newRoot)) proxy.transform.SetParent(newRoot, false);
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if (_finalBonesMap.TryGetValue(curParent, out var newRoot))
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{
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// We need to remember this proxy so we can avoid destroying it when we destroy VirtualAvatarRoot
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// in Dispose
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_knownProxies.Add(proxy.transform);
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proxy.transform.SetParent(newRoot, false);
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}
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var smr = proxy as SkinnedMeshRenderer;
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if (smr == null) return;
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@ -351,6 +364,14 @@ namespace nadena.dev.modular_avatar.core.editor
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public void Dispose()
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{
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foreach (var proxy in _knownProxies)
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{
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if (proxy != null && proxy.IsChildOf(VirtualAvatarRoot.transform))
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{
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proxy.transform.SetParent(null, false);
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}
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}
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Object.DestroyImmediate(VirtualAvatarRoot);
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_srcBones.Dispose();
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