diff --git a/docs~/docs/reference/reactive-components/index.md b/docs~/docs/reference/reactive-components/index.md index 3b61bd88..8136695c 100644 --- a/docs~/docs/reference/reactive-components/index.md +++ b/docs~/docs/reference/reactive-components/index.md @@ -40,6 +40,13 @@ game object, one tries to turn on a game object), the component lowest in the hi ### Reaction timing +:::warning + +The precise timing of reactive component activation is subject to change in the future as we optimize the implementation +of reactive components. You should not rely on the exact timing of reactive components for complex effects. + +::: + Reactive components responding to the change of a GameObject's active state will do so after a one frame delay. When the game object is being deactivated, the game object's deactivation will be delayed by one frame to happen at the same time. diff --git a/docs~/i18n/ja/docusaurus-plugin-content-docs/current/reference/reactive-components/index.md b/docs~/i18n/ja/docusaurus-plugin-content-docs/current/reference/reactive-components/index.md index 27f0687f..6bca76d9 100644 --- a/docs~/i18n/ja/docusaurus-plugin-content-docs/current/reference/reactive-components/index.md +++ b/docs~/i18n/ja/docusaurus-plugin-content-docs/current/reference/reactive-components/index.md @@ -37,6 +37,13 @@ sidebar_position: 1 ### 反応タイミング +:::warning + +リアクティブコンポーネントの反応タイミングは、実装を最適化するに連れて微妙に変更される可能性があります。精密なタイミング合わせを要求するギミックには +リアクティブコンポーネントの反応タイミングに依存しないでください。 + +::: + GameObjectのアクティブ状態の変更に反応するリアクティブコンポーネントは、1フレームの遅延後に反応します。ゲームオブジェクトが非アクティブになる場合、 ゲームオブジェクトの非アクティブ化は1フレーム遅れて行われ、同時に行われます。この理由については[Shape Changer](./shape-changer.md) を