mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-04-04 19:49:02 +08:00
fix: Merge Animator should not adjust WD in single state or additive layers
This commit is contained in:
parent
cbf7fa4233
commit
e8a1d792d2
@ -14,6 +14,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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### Changed
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- [#1483] Merge Animator の 「アバターの Write Defaults 設定に合わせる」設定では、Additiveなレイヤー、および単一Stateかつ遷移のないレイヤー
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に対してはWrite Defaultsを調整しないように変更。
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### Removed
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@ -14,6 +14,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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### Changed
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- [#1483] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in
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additive layers, or layers with only one state and no transitions.
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### Removed
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@ -18,6 +18,8 @@ Modular Avatarの主な変更点をこのファイルで記録しています。
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### Changed
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- [#1476] ModularAvatarMergeAnimator と ModularAvatarMergeParameter を新しい NDMF API (`IVirtualizeMotion` と `IVirtualizeAnimatorController`) を使用するように変更
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- [#1483] Merge Animator の 「アバターの Write Defaults 設定に合わせる」設定では、Additiveなレイヤー、および単一Stateかつ遷移のないレイヤー
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に対してはWrite Defaultsを調整しないように変更。
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### Removed
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@ -20,7 +20,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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"animator only"
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### Changed
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- [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (`IVirtualizeMotion` and `IVirtualizeAnimatorController`)
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- [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (`IVirtualizeMotion` and `IVirtualizeAnimatorController`)
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- [#1483] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in
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additive layers, or layers with only one state and no transitions.
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### Removed
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@ -24,11 +24,13 @@
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#if MA_VRCSDK3_AVATARS
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
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using nadena.dev.ndmf.animator;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using Object = UnityEngine.Object;
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@ -144,9 +146,9 @@ namespace nadena.dev.modular_avatar.core.editor
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foreach (var l in clonedController.Layers)
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{
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if (initialWriteDefaults != null)
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if (initialWriteDefaults != null && !IsWriteDefaultsSafeLayer(l))
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{
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foreach (var s in l.StateMachine.AllStates())
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foreach (var s in l.StateMachine?.AllStates() ?? Array.Empty<VirtualState>())
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{
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s.WriteDefaultValues = initialWriteDefaults.Value;
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}
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@ -190,6 +192,16 @@ namespace nadena.dev.modular_avatar.core.editor
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Object.DestroyImmediate(merge);
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}
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private bool IsWriteDefaultsSafeLayer(VirtualLayer virtualLayer)
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{
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if (virtualLayer.BlendingMode == AnimatorLayerBlendingMode.Additive) return true;
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var sm = virtualLayer.StateMachine;
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if (sm.StateMachines.Count != 0) return false;
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return sm.States.Count == 1 && sm.AnyStateTransitions.Count == 0 &&
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sm.DefaultState.Transitions.Count == 0;
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}
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}
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}
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8
UnitTests~/MergeAnimatorTests/WriteDefaults.meta
Normal file
8
UnitTests~/MergeAnimatorTests/WriteDefaults.meta
Normal file
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101
UnitTests~/MergeAnimatorTests/WriteDefaults/Ambiguous.controller
Normal file
101
UnitTests~/MergeAnimatorTests/WriteDefaults/Ambiguous.controller
Normal file
@ -0,0 +1,101 @@
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%YAML 1.1
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@ -0,0 +1,8 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1101 &-7366633902198094268
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72
UnitTests~/MergeAnimatorTests/WriteDefaults/WD_ON.controller
Normal file
72
UnitTests~/MergeAnimatorTests/WriteDefaults/WD_ON.controller
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@ -0,0 +1,60 @@
|
||||
using modular_avatar_tests;
|
||||
using nadena.dev.modular_avatar.core;
|
||||
using nadena.dev.modular_avatar.core.editor;
|
||||
using nadena.dev.ndmf.animator;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor.Animations;
|
||||
|
||||
namespace UnitTests.MergeAnimatorTests.WriteDefaults
|
||||
{
|
||||
public class WriteDefaultsMergeTests : TestBase
|
||||
{
|
||||
[Test]
|
||||
public void TestWriteDefaultsMerge(
|
||||
[Values("WD_OFF", "WD_ON", "Ambiguous")] string scenario,
|
||||
[Values(true, false)] bool mergeSetMode
|
||||
)
|
||||
{
|
||||
bool? wdMode;
|
||||
switch (scenario)
|
||||
{
|
||||
case "WD_OFF": wdMode = false; break;
|
||||
case "WD_ON": wdMode = true; break;
|
||||
default: wdMode = null; break;
|
||||
}
|
||||
|
||||
var root = CreateRoot(scenario);
|
||||
var m1 = CreateChild(root, "m1").AddComponent<ModularAvatarMergeAnimator>();
|
||||
var m2 = CreateChild(root, "m2").AddComponent<ModularAvatarMergeAnimator>();
|
||||
|
||||
m1.animator = LoadAsset<AnimatorController>(scenario + ".controller");
|
||||
m1.mergeAnimatorMode = MergeAnimatorMode.Replace;
|
||||
m2.animator = LoadAsset<AnimatorController>("TestSet_" + mergeSetMode + ".controller");
|
||||
|
||||
AvatarProcessor.ProcessAvatar(root);
|
||||
|
||||
var fx = FindFxController(root);
|
||||
var cloneContext = new CloneContext(GenericPlatformAnimatorBindings.Instance);
|
||||
var vfx = cloneContext.Clone(fx.animatorController);
|
||||
|
||||
foreach (var layer in vfx.Layers)
|
||||
{
|
||||
bool expectedState;
|
||||
switch (layer.Name[0])
|
||||
{
|
||||
case 'M': expectedState = wdMode ?? mergeSetMode; break;
|
||||
case 'X': expectedState = mergeSetMode; break;
|
||||
default: continue;
|
||||
}
|
||||
|
||||
foreach (var node in layer.AllReachableNodes())
|
||||
{
|
||||
if (node is VirtualState vs)
|
||||
{
|
||||
Assert.AreEqual(expectedState, vs.WriteDefaultValues, "Layer " + layer.Name + " state " + vs.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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fileFormatVersion: 2
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guid: 90ac0c92784b4ea193fb57cd12cd437f
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timeCreated: 1741662982
|
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