diff --git a/Editor/Inspector/Menu/ToggleCreatorShortcut.cs b/Editor/Inspector/Menu/ToggleCreatorShortcut.cs index ca5fcc0b..b813fd45 100644 --- a/Editor/Inspector/Menu/ToggleCreatorShortcut.cs +++ b/Editor/Inspector/Menu/ToggleCreatorShortcut.cs @@ -8,13 +8,13 @@ namespace nadena.dev.modular_avatar.core.editor { internal static class ToggleCreatorShortcut { - [MenuItem(UnityMenuItems.GameObject_SetupToggle, false, UnityMenuItems.GameObject_SetupToggleOrder)] - private static void SetupToggle(MenuCommand command) => CreateToggleImpl(command, true); + [MenuItem(UnityMenuItems.GameObject_CreateToggleForSelection, false, UnityMenuItems.GameObject_CreateToggleForSelectionOrder)] + private static void CreateToggleForSelection(MenuCommand command) => CreateToggleImpl(command, true); [MenuItem(UnityMenuItems.GameObject_CreateToggle, false, UnityMenuItems.GameObject_CreateToggleOrder)] private static void CreateToggle(MenuCommand command) => CreateToggleImpl(command, false); - private static void CreateToggleImpl(MenuCommand command, bool setup) + private static void CreateToggleImpl(MenuCommand command, bool forSelection) { var selected = command.context as GameObject; if (selected == null) return; @@ -41,12 +41,12 @@ namespace nadena.dev.modular_avatar.core.editor // ignore } - var name = setup ? selected.name + " Toggle" : "New Toggle"; + var name = forSelection ? selected.name + " Toggle" : "New Toggle"; var toggle = new GameObject(name); var objToggle = toggle.AddComponent(); - if (setup) + if (forSelection) { var path = RuntimeUtil.RelativePath(avatarRoot.gameObject, selected); objToggle.Objects.Add(new ToggledObject diff --git a/Runtime/UI/UnityMenuItems.cs b/Runtime/UI/UnityMenuItems.cs index 823439c9..40a35d8d 100644 --- a/Runtime/UI/UnityMenuItems.cs +++ b/Runtime/UI/UnityMenuItems.cs @@ -8,11 +8,11 @@ internal const string GameObject_CreateToggle = "GameObject/Modular Avatar/Create Toggle"; internal const int GameObject_CreateToggleOrder = GameObject_SetupOutfitOrder + 1; - internal const string GameObject_SetupToggle = "GameObject/Modular Avatar/Setup Toggle"; - internal const int GameObject_SetupToggleOrder = GameObject_CreateToggleOrder + 1; + internal const string GameObject_CreateToggleForSelection = "GameObject/Modular Avatar/Create Toggle for Selection"; + internal const int GameObject_CreateToggleForSelectionOrder = GameObject_CreateToggleOrder + 1; internal const string GameObject_ManualBake = "GameObject/Modular Avatar/Manual Bake Avatar"; - internal const int GameObject_ManualBakeOrder = GameObject_SetupToggleOrder + 1; + internal const int GameObject_ManualBakeOrder = GameObject_CreateToggleForSelectionOrder + 1; //