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chore: Add AnimateAddedBones test
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@ -7,7 +7,7 @@ AnimatorStateMachine:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Base Layer
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m_Name: merged
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: 2149298753904408782}
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@ -33,7 +33,7 @@ AnimatorController:
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m_AnimatorParameters: []
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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m_Name: merged
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m_StateMachine: {fileID: -9015797059024545987}
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m_Mask: {fileID: 0}
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m_Motions: []
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@ -0,0 +1,48 @@
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using System.Linq;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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namespace modular_avatar_tests.AnimateAddedBones
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{
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/// <summary>
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/// This test verifies that merged animations which affect a bone newly added to an armature by Merge Armature
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/// are properly adjusted for the new bone path.
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/// </summary>
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public class AnimateAddedBones : TestBase
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{
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[Test]
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public void AnimatesAddedBones()
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{
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var prefab = CreatePrefab("AnimateAddedBones.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var fx = prefab.GetComponent<VRCAvatarDescriptor>().baseAnimationLayers
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.FirstOrDefault(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX);
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Assert.NotNull(fx);
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var ac = fx.animatorController as AnimatorController;
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Assert.NotNull(ac);
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Assert.False(fx.isDefault);
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var layer = ac.layers.FirstOrDefault(l => l.name == "merged");
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Assert.NotNull(layer);
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var state = layer.stateMachine.states[0].state;
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Assert.NotNull(state);
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var motion = state.motion as AnimationClip;
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Assert.NotNull(motion);
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var cubeObject = prefab.transform.Find("Armature/Hips").GetChild(0).gameObject;
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Assert.True(cubeObject.name.StartsWith("Cube$"));
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var binding =
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EditorCurveBinding.FloatCurve("Armature/Hips/" + cubeObject.name, typeof(Transform),
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"localEulerAnglesRaw.x");
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Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding));
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ef5030710e5f4bcca49b82ef9307fb11
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timeCreated: 1673015480
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@ -9,42 +9,8 @@ using VRC.SDK3.Avatars.Components;
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namespace modular_avatar_tests
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{
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public class PathMappingTest
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public class PathMappingTest : TestBase
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{
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private List<GameObject> objects;
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[SetUp]
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public void Setup()
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{
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objects = new List<GameObject>();
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}
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[TearDown]
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public void Teardown()
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{
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foreach (var obj in objects)
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{
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Object.DestroyImmediate(obj);
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}
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}
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GameObject CreateRoot(string name)
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{
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var go = new GameObject(name);
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objects.Add(go);
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// Needed for avatar path finding functions to work properly
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go.AddComponent(typeof(VRCAvatarDescriptor));
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return go;
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}
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GameObject CreateChild(GameObject parent, string name)
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{
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var go = new GameObject(name);
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go.transform.parent = parent.transform;
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objects.Add(go);
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return go;
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}
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[Test]
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public void TracksSimpleRenames()
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{
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65
Assets/_ModularAvatar/EditModeTests/TestBase.cs
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65
Assets/_ModularAvatar/EditModeTests/TestBase.cs
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@ -0,0 +1,65 @@
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using System.Collections.Generic;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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namespace modular_avatar_tests
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{
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public class TestBase
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{
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private List<GameObject> objects;
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[SetUp]
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public void Setup()
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{
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objects = new List<GameObject>();
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}
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[TearDown]
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public void Teardown()
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{
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foreach (var obj in objects)
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{
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Object.DestroyImmediate(obj);
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}
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}
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[OneTimeTearDown]
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void Cleanup()
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{
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Util.DeleteTemporaryAssets();
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}
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protected GameObject CreateRoot(string name)
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{
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var go = new GameObject(name);
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objects.Add(go);
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// Needed for avatar path finding functions to work properly
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go.AddComponent(typeof(VRCAvatarDescriptor));
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return go;
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}
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protected GameObject CreateChild(GameObject parent, string name)
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{
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var go = new GameObject(name);
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go.transform.parent = parent.transform;
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objects.Add(go);
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return go;
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}
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protected GameObject CreatePrefab(string relPath)
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{
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var prefabRoot = "Assets/_ModularAvatar/EditModeTests/" + GetType().Name + "/";
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var prefabPath = prefabRoot + relPath;
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
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Assert.NotNull(prefab, "Missing test prefab {0}", prefabPath);
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var go = Object.Instantiate(prefab);
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objects.Add(go);
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return go;
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}
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}
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}
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3
Assets/_ModularAvatar/EditModeTests/TestBase.cs.meta
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3
Assets/_ModularAvatar/EditModeTests/TestBase.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d3babb39034641909c515570601d049f
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timeCreated: 1673015522
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