fix: ScaleAdjuster breaks scene view selection (#718)

... fixed by reimplementing ScaleAdjuster (again!)
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bd_ 2024-03-03 00:26:23 -08:00 committed by GitHub
parent a9141a6cfe
commit f7b12d7f82
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GPG Key ID: B5690EEEBB952194
21 changed files with 663 additions and 160 deletions

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@ -0,0 +1,55 @@
#region
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using JetBrains.Annotations;
using UnityEngine;
#endregion
namespace nadena.dev.modular_avatar.core.editor.HarmonyPatches
{
internal static class HandleUtilityPatches
{
internal static void Patch_FilterInstanceIDs(Harmony h)
{
var t_HandleUtility = AccessTools.TypeByName("UnityEditor.HandleUtility");
var m_orig = AccessTools.Method(t_HandleUtility, "FilterInstanceIDs");
var m_prefix = AccessTools.Method(typeof(HandleUtilityPatches), "Prefix_FilterInstanceIDs");
h.Patch(original: m_orig, prefix: new HarmonyMethod(m_prefix));
}
[UsedImplicitly]
private static bool Prefix_FilterInstanceIDs(
ref IEnumerable<GameObject> gameObjects,
out int[] parentInstanceIDs,
out int[] childInstanceIDs
)
{
gameObjects = RemapObjects(gameObjects);
parentInstanceIDs = childInstanceIDs = null;
return true;
}
private static IEnumerable<GameObject> RemapObjects(IEnumerable<GameObject> objs)
{
return objs.Select(
obj =>
{
if (obj == null) return obj;
if (ScaleAdjusterRenderer.originalObjects.TryGetValue(obj, out var proxy) && proxy != null)
{
return proxy.gameObject;
}
else
{
return obj;
}
}
).ToArray();
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 807736f252df4b1b8402827257dcbea3
timeCreated: 1709354699

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@ -39,20 +39,17 @@ namespace nadena.dev.modular_avatar.core.editor.HarmonyPatches
[UsedImplicitly]
private static void Postfix(GameObject prefabInstance, object __result)
{
var ignoredObjects = prefabInstance.GetComponentsInChildren<ScaleAdjusterRenderer>()
.Select(sar => sar.gameObject)
.ToImmutableHashSet();
List<AddedGameObject> added = p_AddedGameObjects.GetValue(__result) as List<AddedGameObject>;
if (added == null) return;
added.RemoveAll(obj => ignoredObjects.Contains(obj.instanceGameObject));
added.RemoveAll(obj => ScaleAdjusterRenderer.proxyObjects.ContainsKey(obj.instanceGameObject));
List<ObjectOverride> objectOverrides = p_ObjectOverrides.GetValue(__result) as List<ObjectOverride>;
if (objectOverrides == null) return;
objectOverrides.RemoveAll(oo =>
{
var c = oo.instanceObject as Component;
return c != null && ignoredObjects.Contains(c.gameObject);
return c != null && ScaleAdjusterRenderer.proxyObjects.ContainsKey(c.gameObject);
});
}
}

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@ -0,0 +1,175 @@
#region
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using JetBrains.Annotations;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
#endregion
namespace nadena.dev.modular_avatar.core.editor.HarmonyPatches
{
internal static class HierarchyViewPatches
{
private static readonly Type t_HierarchyProperty = AccessTools.TypeByName("UnityEditor.HierarchyProperty");
private static readonly PropertyInfo p_pptrValue = AccessTools.Property(t_HierarchyProperty, "pptrValue");
private static FieldInfo f_m_Rows; // List<TreeViewItem>
private static FieldInfo f_m_RowCount; // int
private static PropertyInfo p_objectPPTR;
internal static void Patch(Harmony h)
{
#if MODULAR_AVATAR_DEBUG_HIDDEN
return;
#endif
var t_GameObjectTreeViewDataSource = AccessTools.TypeByName("UnityEditor.GameObjectTreeViewDataSource");
var t_GameObjectTreeViewItem = AccessTools.TypeByName("UnityEditor.GameObjectTreeViewItem");
f_m_Rows = t_GameObjectTreeViewDataSource.GetField("m_Rows",
BindingFlags.NonPublic | BindingFlags.Instance);
f_m_RowCount =
t_GameObjectTreeViewDataSource.GetField("m_RowCount", BindingFlags.NonPublic | BindingFlags.Instance);
p_objectPPTR = t_GameObjectTreeViewItem.GetProperty("objectPPTR");
var m_orig = AccessTools.Method(t_GameObjectTreeViewDataSource, "InitTreeViewItem",
new[]
{
t_GameObjectTreeViewItem,
typeof(int),
typeof(Scene),
typeof(bool),
typeof(int),
typeof(Object),
typeof(bool),
typeof(int)
});
var m_patch = AccessTools.Method(typeof(HierarchyViewPatches), "Prefix_InitTreeViewItem");
h.Patch(original: m_orig, prefix: new HarmonyMethod(m_patch));
var m_InitRows = AccessTools.Method(t_GameObjectTreeViewDataSource, "InitializeRows");
var m_transpiler = AccessTools.Method(typeof(HierarchyViewPatches), "Transpile_InitializeRows");
h.Patch(original: m_InitRows,
transpiler: new HarmonyMethod(m_transpiler),
postfix: new HarmonyMethod(AccessTools.Method(typeof(HierarchyViewPatches), "Postfix_InitializeRows")),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HierarchyViewPatches), "Prefix_InitializeRows"))
);
}
private static int skipped = 0;
private static void Prefix_InitializeRows()
{
skipped = 0;
}
[UsedImplicitly]
private static void Postfix_InitializeRows(object __instance)
{
var rows = (IList<TreeViewItem>)f_m_Rows.GetValue(__instance);
var rowCount = (int)f_m_RowCount.GetValue(__instance);
f_m_RowCount.SetValue(__instance, rowCount - skipped);
for (int i = 0; i < skipped; i++)
{
rows.RemoveAt(rows.Count - 1);
}
}
[UsedImplicitly]
private static IEnumerable<CodeInstruction> Transpile_InitializeRows(IEnumerable<CodeInstruction> instructions,
ILGenerator generator)
{
foreach (var c in Transpile_InitializeRows0(instructions, generator))
{
//Debug.Log(c);
yield return c;
}
}
[UsedImplicitly]
private static IEnumerable<CodeInstruction> Transpile_InitializeRows0(IEnumerable<CodeInstruction> instructions,
ILGenerator generator)
{
var m_shouldLoop = AccessTools.Method(typeof(HierarchyViewPatches), "ShouldLoop");
var m_Next = AccessTools.Method(t_HierarchyProperty, "Next", new[] { typeof(int[]) });
foreach (var c in instructions)
{
if (c.Is(OpCodes.Callvirt, m_Next))
{
var loopLabel = generator.DefineLabel();
var stash_arg = generator.DeclareLocal(typeof(int[]));
var stash_obj = generator.DeclareLocal(t_HierarchyProperty);
yield return new CodeInstruction(OpCodes.Stloc, stash_arg);
yield return new CodeInstruction(OpCodes.Stloc, stash_obj);
var tmp = new CodeInstruction(OpCodes.Ldloc, stash_obj);
tmp.labels.Add(loopLabel);
yield return tmp;
yield return new CodeInstruction(OpCodes.Ldloc, stash_arg);
yield return new CodeInstruction(OpCodes.Call, m_Next);
// Check if this item should be ignored.
yield return new CodeInstruction(OpCodes.Ldloc, stash_obj);
yield return new CodeInstruction(OpCodes.Call, m_shouldLoop);
yield return new CodeInstruction(OpCodes.Brtrue_S, loopLabel);
}
else
{
yield return c;
}
}
}
[UsedImplicitly]
private static bool ShouldLoop(object hierarchyProperty)
{
if (hierarchyProperty == null) return false;
var pptrValue = p_pptrValue.GetValue(hierarchyProperty);
if (pptrValue == null) return false;
var skip = ScaleAdjusterRenderer.proxyObjects.ContainsKey((GameObject)pptrValue);
if (skip) skipped++;
return skip;
}
private static bool Prefix_InitTreeViewItem(
object __instance,
ref object item,
int itemID,
Scene scene,
bool isSceneHeader,
int colorCode,
Object pptrObject,
ref bool hasChildren,
int depth
)
{
if (pptrObject == null || isSceneHeader) return true;
if (hasChildren && ScaleAdjusterRenderer.originalObjects.ContainsKey((GameObject)pptrObject))
{
// See if there are any other children...
hasChildren = ((GameObject)pptrObject).transform.childCount > 1;
}
return true;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 42f70698a5df48c0908400c425a2f6ee
timeCreated: 1709356304

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@ -13,9 +13,12 @@ namespace nadena.dev.modular_avatar.core.editor.HarmonyPatches
{
private static readonly Action<Harmony>[] patches = new Action<Harmony>[]
{
SnoopHeaderRendering.Patch1,
SnoopHeaderRendering.Patch2,
HideScaleAdjusterFromPrefabOverrideView.Patch
HideScaleAdjusterFromPrefabOverrideView.Patch,
HierarchyViewPatches.Patch,
#if UNITY_2022_3_OR_NEWER
HandleUtilityPatches.Patch_FilterInstanceIDs,
PickingObjectPatch.Patch,
#endif
};
[InitializeOnLoadMethod]

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@ -0,0 +1,78 @@
#region
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
using Object = UnityEngine.Object;
#endregion
namespace nadena.dev.modular_avatar.core.editor.HarmonyPatches
{
internal static class PickingObjectPatch
{
private static Type t_PickingObject = AccessTools.TypeByName("UnityEditor.PickingObject");
private static Type l_PickingObject =
typeof(List<>).MakeGenericType(new[] { t_PickingObject });
private static ConstructorInfo ctor_l = AccessTools.Constructor(l_PickingObject);
private static ConstructorInfo ctor_PickingObject =
AccessTools.Constructor(t_PickingObject, new[] { typeof(Object), typeof(int) });
private static PropertyInfo p_materialIndex = AccessTools.Property(t_PickingObject, "materialIndex");
private static MethodInfo m_TryGetGameObject = AccessTools.Method(t_PickingObject, "TryGetGameObject");
internal static void Patch(Harmony h)
{
var t_PickingObject = AccessTools.TypeByName("UnityEditor.PickingObject");
var ctor_PickingObject = AccessTools.Constructor(t_PickingObject, new[] { typeof(Object), typeof(int) });
var t_SceneViewPicking = AccessTools.TypeByName("UnityEditor.SceneViewPicking");
var m_GetAllOverlapping = AccessTools.Method(t_SceneViewPicking, "GetAllOverlapping");
var m_postfix = AccessTools.Method(typeof(PickingObjectPatch), nameof(Postfix_GetAllOverlapping));
h.Patch(original: m_GetAllOverlapping, postfix: new HarmonyMethod(m_postfix));
}
private static void Postfix_GetAllOverlapping(ref object __result)
{
var erased = (IEnumerable)__result;
var list = (IList)ctor_l.Invoke(new object[0]);
foreach (var obj in erased)
{
if (obj == null)
{
list.Add(obj);
continue;
}
var args = new object[] { null };
if ((bool)m_TryGetGameObject.Invoke(obj, args))
{
var go = args[0] as GameObject;
if (go != null && ScaleAdjusterRenderer.proxyObjects.ContainsKey(go))
{
list.Add(ctor_PickingObject.Invoke(new[]
{
go.transform.parent.gameObject,
p_materialIndex.GetValue(obj)
}));
continue;
}
}
list.Add(obj);
}
__result = list;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cf06818f1c0c436fbae7f755d7110aba
timeCreated: 1709359553

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@ -1,45 +0,0 @@
#region
using HarmonyLib;
using JetBrains.Annotations;
using UnityEngine;
#endregion
namespace nadena.dev.modular_avatar.core.editor.HarmonyPatches
{
/// <summary>
/// ScaleAdjusterRenderer toggles off the enabled state of the original mesh just before rendering,
/// in order to allow us to effectively replace it at rendering time. We restore this in OnPostRender,
/// but GUI rendering can happen before this; as such, snoop GUI events and re-enable the original
/// at that time.
/// </summary>
internal class SnoopHeaderRendering
{
internal static void Patch1(Harmony harmony)
{
var t_orig = AccessTools.TypeByName("UnityEditor.UIElements.EditorElement");
var m_orig = AccessTools.Method(t_orig, "HeaderOnGUI");
var m_prefix = AccessTools.Method(typeof(SnoopHeaderRendering), "Prefix");
harmony.Patch(original: m_orig, prefix: new HarmonyMethod(m_prefix));
}
internal static void Patch2(Harmony harmony)
{
var t_GUIUtility = typeof(GUIUtility);
var m_ProcessEvent = AccessTools.Method(t_GUIUtility, "ProcessEvent");
var m_prefix = AccessTools.Method(typeof(SnoopHeaderRendering), "Prefix");
harmony.Patch(original: m_ProcessEvent, prefix: new HarmonyMethod(m_prefix));
}
[UsedImplicitly]
private static void Prefix()
{
ScaleAdjusterRenderer.ClearAllOverrides();
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: cafb5b7e681644cbbeafbeb12d833f6e
timeCreated: 1708235926

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 45b2b4957674444fa96bc0b6e221425e
timeCreated: 1709361970

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@ -0,0 +1,28 @@
using UnityEditor;
namespace nadena.dev.modular_avatar.core.editor.ScaleAdjuster
{
#if !UNITY_2022_3_OR_NEWER
internal static class SelectionHack
{
[InitializeOnLoadMethod]
static void Init()
{
Selection.selectionChanged += OnSelectionChanged;
}
static void OnSelectionChanged()
{
var gameObject = Selection.activeGameObject;
if (gameObject != null && gameObject.GetComponent<ScaleAdjusterRenderer>() != null)
{
EditorApplication.delayCall += () =>
{
Selection.activeGameObject = gameObject.transform.parent.gameObject;
};
}
}
}
#endif
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cfa3ba0c82bc4439aa86228715f61831
timeCreated: 1709376243

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@ -10,8 +10,6 @@ namespace nadena.dev.modular_avatar.core.editor
{
protected override void Execute(ndmf.BuildContext context)
{
ScaleAdjusterRenderer.ClearAllOverrides();
Dictionary<Transform, Transform> boneMappings = new Dictionary<Transform, Transform>();
foreach (var component in context.AvatarRootObject.GetComponentsInChildren<ScaleProxy>())
{

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@ -0,0 +1,86 @@
using System.Collections.Generic;
using nadena.dev.modular_avatar.JacksonDunstan.NativeCollections;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
internal static class CameraHooks
{
private static Dictionary<SkinnedMeshRenderer, SkinnedMeshRenderer> originalToProxy
= new Dictionary<SkinnedMeshRenderer, SkinnedMeshRenderer>(
new ObjectIdentityComparer<SkinnedMeshRenderer>()
);
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
private static void Init()
{
Camera.onPreCull += OnPreCull;
Camera.onPostRender += OnPostRender;
UnityEditor.AssemblyReloadEvents.beforeAssemblyReload += ClearStates;
UnityEditor.SceneManagement.EditorSceneManager.sceneSaving += (scene, path) => ClearStates();
}
#endif
internal static void RegisterProxy(SkinnedMeshRenderer original, SkinnedMeshRenderer proxy)
{
originalToProxy[original] = proxy;
}
internal static void UnregisterProxy(SkinnedMeshRenderer original)
{
originalToProxy.Remove(original);
}
private static List<(SkinnedMeshRenderer, bool)> statesToRestore = new List<(SkinnedMeshRenderer, bool)>();
private static List<SkinnedMeshRenderer> toDeregister = new List<SkinnedMeshRenderer>();
private static void OnPreCull(Camera camera)
{
ClearStates();
toDeregister.Clear();
foreach (var kvp in originalToProxy)
{
var original = kvp.Key;
var proxy = kvp.Value;
if (original == null || proxy == null)
{
toDeregister.Add(original);
continue;
}
proxy.enabled = original.enabled;
if (original.enabled && original.gameObject.activeInHierarchy)
{
statesToRestore.Add((original, original.enabled));
original.enabled = false;
}
}
foreach (var original in toDeregister)
{
originalToProxy.Remove(original);
}
}
private static void OnPostRender(Camera camera)
{
ClearStates();
}
private static void ClearStates()
{
foreach (var (original, state) in statesToRestore)
{
original.enabled = state;
}
statesToRestore.Clear();
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 117b3ad981cb487aa5029043f7482a94
timeCreated: 1709447257

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@ -101,15 +101,17 @@ namespace nadena.dev.modular_avatar.core
if (child == null)
{
var childObj = new GameObject(ADJUSTER_OBJECT);
Undo.RegisterCreatedObjectUndo(childObj, "");
var childSmr = childObj.AddComponent<SkinnedMeshRenderer>();
EditorUtility.CopySerialized(smr, childSmr);
childObj.transform.SetParent(smr.transform, false);
childObj.transform.localPosition = Vector3.zero;
childObj.transform.localRotation = Quaternion.identity;
childObj.transform.localScale = Vector3.one;
child = childObj.AddComponent<ScaleAdjusterRenderer>();
child.transform.SetParent(smr.transform, false);
child.transform.localPosition = Vector3.zero;
child.transform.localRotation = Quaternion.identity;
child.transform.localScale = Vector3.one;
}
child.BoneMappings[transform] = scaleProxy;

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@ -3,8 +3,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using nadena.dev.modular_avatar.JacksonDunstan.NativeCollections;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using VRC.SDKBase;
using Object = System.Object;
#endregion
@ -15,16 +20,24 @@ namespace nadena.dev.modular_avatar.core
[RequireComponent(typeof(SkinnedMeshRenderer))]
internal class ScaleAdjusterRenderer : MonoBehaviour, IEditorOnly
{
private static event Action OnClearAllOverrides;
internal static Dictionary<ScaleAdjusterRenderer, GameObject> originalParent =
new Dictionary<ScaleAdjusterRenderer, GameObject>(new ObjectIdentityComparer<ScaleAdjusterRenderer>());
internal static Dictionary<GameObject, GameObject> proxyObjects = new Dictionary<GameObject, GameObject>(
new ObjectIdentityComparer<GameObject>());
internal static Dictionary<GameObject, ScaleAdjusterRenderer> originalObjects =
new Dictionary<GameObject, ScaleAdjusterRenderer>(
new ObjectIdentityComparer<GameObject>()
);
private static int RecreateHierarchyIndexCount = 0;
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
[InitializeOnLoadMethod]
static void Setup()
{
UnityEditor.EditorApplication.hierarchyChanged += InvalidateAll;
UnityEditor.AssemblyReloadEvents.beforeAssemblyReload += ClearAllOverrides;
UnityEditor.SceneManagement.EditorSceneManager.sceneSaving += (scene, path) => ClearAllOverrides();
EditorApplication.hierarchyChanged += InvalidateAll;
}
#endif
@ -32,7 +45,7 @@ namespace nadena.dev.modular_avatar.core
{
RecreateHierarchyIndexCount++;
}
private SkinnedMeshRenderer myRenderer;
private SkinnedMeshRenderer parentRenderer;
@ -40,28 +53,42 @@ namespace nadena.dev.modular_avatar.core
private bool redoBoneMappings = true;
private int lastRecreateHierarchyIndex = -1;
internal Dictionary<Transform, Transform> BoneMappings = new Dictionary<Transform, Transform>();
internal Dictionary<Transform, Transform> BoneMappings = new Dictionary<Transform, Transform>(
new ObjectIdentityComparer<Transform>()
);
#if UNITY_EDITOR
private void OnValidate()
{
if (UnityEditor.PrefabUtility.IsPartOfPrefabAsset(this)) return;
if (PrefabUtility.IsPartOfPrefabAsset(this)) return;
redoBoneMappings = true;
UnityEditor.EditorApplication.delayCall += () =>
EditorApplication.delayCall += () =>
{
if (this == null) return;
#if MODULAR_AVATAR_DEBUG_HIDDEN
gameObject.hideFlags = HideFlags.None;
#else
gameObject.hideFlags = HideFlags.HideInHierarchy | HideFlags.DontSaveInBuild;
#endif
// We hide this in Harmony, not here, so it is eligible for click-to-select.
gameObject.hideFlags = HideFlags.DontSaveInBuild;
if (BoneMappings == null)
{
BoneMappings = new Dictionary<Transform, Transform>();
}
Configure();
};
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
redoBoneMappings = true;
}
private void OnPlayModeStateChanged(PlayModeStateChange change)
{
if (change == PlayModeStateChange.ExitingEditMode)
{
ClearHooks();
}
}
#endif
@ -74,12 +101,76 @@ namespace nadena.dev.modular_avatar.core
private void OnDestroy()
{
ClearAllOverrides();
ClearHooks();
#if UNITY_EDITOR
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
#endif
}
private void Configure()
{
if (originalParent.TryGetValue(this, out var prevParent) && transform.parent?.gameObject == prevParent)
{
return;
}
if (prevParent != null)
{
ClearHooks();
}
if (transform.parent == null)
{
return;
}
#if UNITY_EDITOR
AssemblyReloadEvents.beforeAssemblyReload += ClearHooks;
#endif
var parent = transform.parent.gameObject;
proxyObjects[gameObject] = parent;
originalObjects[parent] = this;
originalParent[this] = parent;
}
private void ClearHooks()
{
if (originalParent.TryGetValue(this, out var prevParent))
{
if (parentRenderer != null)
{
CameraHooks.UnregisterProxy(parentRenderer);
}
if ((Object)prevParent != null)
{
originalObjects.Remove(prevParent);
}
originalParent.Remove(this);
if (gameObject != null)
{
proxyObjects.Remove(gameObject);
}
else
{
CleanDeadObjects();
}
}
}
#if UNITY_EDITOR
private void Update()
{
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (transform.parent == null)
{
DestroyImmediate(gameObject);
return;
}
if (myRenderer == null)
{
myRenderer = GetComponent<SkinnedMeshRenderer>();
@ -89,20 +180,24 @@ namespace nadena.dev.modular_avatar.core
{
parentRenderer = transform.parent.GetComponent<SkinnedMeshRenderer>();
}
CameraHooks.RegisterProxy(parentRenderer, myRenderer);
Configure();
myRenderer.sharedMaterials = parentRenderer.sharedMaterials;
myRenderer.sharedMesh = parentRenderer.sharedMesh;
myRenderer.localBounds = parentRenderer.localBounds;
if (redoBoneMappings || lastRecreateHierarchyIndex != RecreateHierarchyIndexCount)
{
var deadBones = BoneMappings.Keys.Where(k => BoneMappings[k] == null)
.ToList();
deadBones.ForEach(k => { BoneMappings.Remove(k); });
CleanDeadObjects(BoneMappings);
if (BoneMappings.Count == 0)
{
#if UNITY_2022_3_OR_NEWER
DestroyImmediate(gameObject);
return;
#endif
}
myRenderer.rootBone = MapBone(parentRenderer.rootBone);
@ -129,58 +224,37 @@ namespace nadena.dev.modular_avatar.core
myRenderer.SetBlendShapeWeight(i, parentRenderer.GetBlendShapeWeight(i));
}
}
ClearAllOverrides();
myRenderer.enabled = parentRenderer.enabled;
}
public void OnWillRenderObject()
{
if (myRenderer == null || parentRenderer == null)
{
return;
}
ClearAllOverrides();
if (!parentRenderer.enabled || !parentRenderer.gameObject.activeInHierarchy)
{
return;
}
parentRenderer.enabled = false;
wasActive = true;
var objName = parentRenderer.gameObject.name;
OnClearAllOverrides += ClearLocalOverride;
// Sometimes - e.g. around domain reloads or undo operations - the parent renderer's enabled field might get
// re-disabled; re-enabler it in delayCall in this case.
UnityEditor.EditorApplication.delayCall += ClearLocalOverride;
}
#endif
private void ClearLocalOverride()
{
if (parentRenderer != null)
{
parentRenderer.enabled = true;
}
}
private void OnPostRender()
{
ClearAllOverrides();
}
public void ClearBoneCache()
{
redoBoneMappings = true;
}
internal static void ClearAllOverrides()
private static void CleanDeadObjects()
{
OnClearAllOverrides?.Invoke();
OnClearAllOverrides = null;
CleanDeadObjects(originalParent);
CleanDeadObjects(originalObjects);
CleanDeadObjects(proxyObjects);
}
private static int lastCleanedFrame = 0;
private static void CleanDeadObjects<K, V>(IDictionary<K, V> dict)
where K: UnityEngine.Object
where V: UnityEngine.Object
{
// Avoid any O(n^2) behavior if we have lots of cleanup calls happening at the same instant
if (Time.frameCount == lastCleanedFrame) return;
lastCleanedFrame = Time.frameCount;
var dead = dict.Where(kvp => kvp.Key == null || kvp.Value == null).ToList();
foreach (var kvp in dead)
{
dict.Remove(kvp.Key);
}
}
}
}

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@ -0,0 +1,19 @@
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace nadena.dev.modular_avatar.JacksonDunstan.NativeCollections
{
internal class ObjectIdentityComparer<T> : IEqualityComparer<T>
{
public bool Equals(T x, T y)
{
return (object)x == (object)y;
}
public int GetHashCode(T obj)
{
if (obj == null) return 0;
return RuntimeHelpers.GetHashCode(obj);
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e674cbd75db24fb2b238674cd7010edb
timeCreated: 1709448428

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@ -26,18 +26,19 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3825275463613500755}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.023681391, y: 1.0559628, z: -0.6872994}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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- {fileID: 3646968713996568948}
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