wip: remove vert color

This commit is contained in:
bd_ 2024-11-30 16:08:34 -08:00
parent d538551fad
commit f7df59adc1
5 changed files with 106 additions and 0 deletions

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@ -88,6 +88,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
var maContext = ctx.Extension<ModularAvatarContext>().BuildContext; var maContext = ctx.Extension<ModularAvatarContext>().BuildContext;
FixupExpressionsMenuPass.FixupExpressionsMenu(maContext); FixupExpressionsMenuPass.FixupExpressionsMenu(maContext);
}); });
seq.Run(RemoveVertexColorPass.Instance);
#endif #endif
seq.Run(RebindHumanoidAvatarPass.Instance); seq.Run(RebindHumanoidAvatarPass.Instance);
seq.Run("Purge ModularAvatar components", ctx => seq.Run("Purge ModularAvatar components", ctx =>

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@ -0,0 +1,87 @@
using System.Collections.Generic;
using System.Linq;
using nadena.dev.ndmf;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
namespace nadena.dev.modular_avatar.core.editor
{
internal class RemoveVertexColorPass : Pass<RemoveVertexColorPass>
{
protected override void Execute(ndmf.BuildContext context)
{
var removers = context.AvatarRootTransform.GetComponentsInChildren<ModularAvatarRemoveVertexColor>(true);
Dictionary<Mesh, Mesh> conversionMap = new();
foreach (var remover in removers)
{
foreach (var smr in remover.GetComponentsInChildren<SkinnedMeshRenderer>(true))
{
TryRemove(context, smr, conversionMap);
}
foreach (var mf in remover.GetComponentsInChildren<MeshFilter>(true))
{
TryRemove(context, mf, conversionMap);
}
}
}
private const string PROP_PATH = "m_Mesh";
private void TryRemove(ndmf.BuildContext context, Component c, Dictionary<Mesh, Mesh> conversionMap)
{
SerializedObject obj;
SerializedProperty prop;
if (c is SkinnedMeshRenderer smr)
{
obj = new SerializedObject(smr);
prop = obj.FindProperty(PROP_PATH);
} else if (c is MeshFilter mf)
{
obj = new SerializedObject(mf);
prop = obj.FindProperty(PROP_PATH);
} else
{
//Debug.LogWarning($"Could not find a mesh to remove vertex colors from on {remover.name}");
// TODO: warning
return;
}
var mesh = prop.objectReferenceValue as Mesh;
Mesh originalMesh = mesh;
if (mesh == null)
{
// TODO: warning;
return;
}
if (conversionMap.TryGetValue(mesh, out var converted))
{
prop.objectReferenceValue = converted;
obj.ApplyModifiedPropertiesWithoutUndo();
return;
}
if (mesh.GetVertexAttributes().All(va => va.attribute != VertexAttribute.Color))
{
// no-op
return;
}
if (!context.IsTemporaryAsset(mesh))
{
mesh = UnityEngine.Object.Instantiate(mesh);
prop.objectReferenceValue = mesh;
obj.ApplyModifiedPropertiesWithoutUndo();
}
mesh.colors = null;
conversionMap[originalMesh] = mesh;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a227da6f9f1548c3867b1ed113f28e9d
timeCreated: 1733008734

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@ -0,0 +1,12 @@
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[AddComponentMenu("Modular Avatar/MA Remove Vertex Color")]
[DisallowMultipleComponent]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/remove-vertex-color?lang=auto")]
public class ModularAvatarRemoveVertexColor : AvatarTagComponent
{
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dc5f8bfae24244aeaedcd6c2bb7264f9
timeCreated: 1733008656