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test: add test for runtime build (#452)
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Assets/_ModularAvatar/EditModeTests/BuildAssetBundle.cs
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28
Assets/_ModularAvatar/EditModeTests/BuildAssetBundle.cs
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using NUnit.Framework;
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using UnityEditor;
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namespace _ModularAvatar.EditModeTests
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{
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/// <summary>
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/// This tests compilation error in runtime build with building asset bundle.
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/// </summary>
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public class BuildAssetBundle
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{
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[Test]
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public void Build()
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{
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var path = "Packages/nadena.dev.modular-avatar/Assets/FixedPrefab.prefab";
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var assetBundleBuild = new AssetBundleBuild()
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{
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assetNames = new string[]{ path },
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assetBundleName = "asset.unity3d"
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};
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BuildPipeline.BuildAssetBundles("Assets/",
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new [] {assetBundleBuild},
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BuildAssetBundleOptions.None,
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EditorUserBuildSettings.activeBuildTarget);
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}
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}
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}
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fileFormatVersion: 2
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guid: 40abbf0448b14fdba4be41e41899accb
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timeCreated: 1695686965
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