nadena.dev release bot
400960257e
Release 1.12.2
2025-04-03 02:44:37 +00:00
bd_
f0fcbb66b1
fix: animated parameters in merge motion aren't renamed ( #1537 )
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* fix: animated parameters in merge motion aren't renamed
Closes : #1536
2025-04-02 19:39:34 -07:00
nadena.dev release bot
7fd35bb49a
Release 1.12.1
2025-04-02 02:22:57 +00:00
bd_
b733ce2e4d
fix: MA breaks in new VRCSDK projects ( #1532 )
2025-04-01 19:01:37 -07:00
nadena.dev release bot
c3d2cfb29f
Release 1.12.0
2025-04-01 05:10:29 +00:00
bd_
706ce7aa2f
feat: use stable identifiers for MA Menu Items ( #1530 )
2025-03-30 18:07:48 +00:00
bd_
8ef4cf6328
feat: MA Parameters auto-rename now uses stable names ( #1529 )
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Closes : #1527 , #1430
2025-03-23 13:50:59 -07:00
bd_
36b442f904
feat: allow opt-out from MMD handling ( #1524 )
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Closes : #1518
2025-03-23 02:51:23 +00:00
bd_
6175e20e46
fix: expressions menu icon compression breaks on iOS builds ( #1513 )
2025-03-22 03:25:00 +00:00
bd_
34deac5681
feat: support merging animation clips in Merge Blend Tree ( #1514 )
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This renames Merge Blend Tree to Merge Motion, and expands it to support arbitrary motions.
Closes : #1438
2025-03-22 03:10:45 +00:00
bd_
b49e5cb460
fix: non-divisible-by-four texture sizes breaks automatic expressions menu icon compression ( #1508 )
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Closes : #1477
2025-03-19 03:25:30 +00:00
bd_
318d65f3b5
fix: DelayDisable unnecessarily tracks no-longer-relevant game objects ( #1504 )
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Closes : #1469
2025-03-17 03:58:05 +00:00
bd_
aac70873c5
chore(deps): Update NDMF dependency ( #1503 )
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Closes : #1410
2025-03-17 03:37:02 +00:00
bd_
5a17d6ea9a
feat: World Fixed Object now uses VRCParentConstraint and supports Android builds ( #1502 )
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Closes : #1417
2025-03-17 03:11:58 +00:00
bd_
62fd986fd0
fix: unity editor shortcuts break while editing MA Parameters text fields ( #1501 )
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Closes : #1414
2025-03-17 02:58:37 +00:00
Ao_425
fc9b2683c8
chore: Create toggle with submenu in "CreateToggleForSelection" ( #1437 )
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* chore: refactor and Ignore GameObjects with submenu for CreateToggleForSelection
* chore: create toggle with submenu in CreateToggleForSelection
* chore: use simple suffixes
* chore: update CHANGELOG
* fix: update CHANGELOG
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Co-authored-by: bd_ <bd_@nadena.dev>
2025-03-15 03:54:15 +00:00
bd_
98311f11f8
fix: RC-toggled audio sources are always active when animations are blocked ( #1499 )
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Closes : #1496
2025-03-15 03:49:28 +00:00
bd_
2557972461
feat: ensure that correct layers are toggled off in MMD worlds, even after messing with layer order ( #1489 )
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We make the assumption that the MMD world will _specifically_
be disabling layers 1 and 2.
2025-03-14 20:44:50 -07:00
bd_
295a46ec12
feat: support merging humanoid bones with PBs in limited cases ( #1429 )
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* feat: support merging humanoid bones with PBs in limited cases
This change adds support for merging humanoid bones that are a target of PhysBones, provided that all humanoid children are excluded from that PhysBone (either with a direct ignores field, or using PB Blocker).
Note: Because this is a significant expansion of support, this will need to wait for a minor release to maintain semver semantics.
Closes : #1406
2025-03-12 01:51:47 +00:00
bd_
fa004b2db5
fix: Merge Animator should not adjust WD in single state or additive layers ( #1483 )
2025-03-10 21:09:27 -07:00
bd_
f0a61fe55a
feat: Merge Animator replacement mode ( #1482 )
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Closes : #330
Closes : #1308
2025-03-10 20:37:29 -07:00
bd_
7abfb021e3
feat: World Scale Object
2025-03-10 20:36:17 -07:00
bd_
1a20333b58
docs(changelog): CHANGELOG updates
2025-03-09 20:51:45 -07:00
bd_
1c8477ba4a
ci: new release workflow
2025-03-09 19:33:36 -07:00