bd_
033b316fde
Fix a few bugs in MergeArmature's locked mode
2022-11-07 18:49:44 -08:00
bd_
232d0c43bc
Add blendshape sync component
2022-10-19 19:42:33 -07:00
bd_
76d2adefd3
Add a context menu setup option for outfits
2022-10-05 11:44:13 +09:00
bd_
9b4d98a14d
Fix missing using statement
2022-10-02 18:58:33 -07:00
bd_
922fcb5fb0
MergeArmature: Support moving between avatars in hierarchy
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WARNING: Prefab compatibility broken!
Fixes #38
2022-10-03 10:18:40 +09:00
bd_
12fe3f2c87
Improve stability of locked merge armature system
2022-09-11 14:54:52 -07:00
bd_
5c0b62f295
Restore Merge Armature locked mode references on prefab instantiation
2022-09-10 10:52:30 -07:00
bd_
f10aa6be18
Add license
2022-09-08 20:44:04 -07:00
bd_
b154b01e45
Support editing original bone animations in modular components
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This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.
With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00
bd_
ca32c75811
MergeArmature: Correctly mark dirty
2022-08-29 14:00:01 -07:00
bd_
91fb887dad
Add a self-importing stub
2022-08-28 18:31:37 -07:00