* fix: menu item with float value incorrectly generates bool parameter
* fix: reactive components generate transitions with overlapping condition ranges
* chore: add tests for menu item parameter type
* fix: incorrect parameter type detemination for float values
* chore: add more tests for menu item parameter type
* refactor: unify logic to determine parameter type and rename confusing variable
* refactor: generalize support for arbitrary parameters as conditions
* feat: automatically assign Menu Item parameters
* feat: ReactiveComponents respond to MenuItems
* feat: AvatarObjectReference tracks both paths and direct object references
* feat: set isSaved/isSynced/default values from MenuItem
* feat: Object Toggle preview supports menu items and manipulating parent objects
* feat: reactive previews respond to menu item default value states
* chore: update NDMF dependency
* fix: NullReferenceError while deleting a GameObject with parameter usage UI open
* fix: NullRefException from editor when moving a Menu Installer outside of an avatar