Commit Graph

8 Commits

Author SHA1 Message Date
bd_
df8d0d7981 Workaround Merge Armature breaking parent PBs
The Merge Armature logic is in need of an overall rewrite, but this works around
issues where added (duplicate) bones break PBs in parents, by adding these to parent PB ignore lists.
2022-12-17 00:28:46 -08:00
anatawa12
42d83304ab chore: reduce # of GetComponentsInChildren 2022-12-12 16:14:11 -08:00
anatawa12
664a6c3081 chore: extract mapping constraint source to one method 2022-12-12 16:14:11 -08:00
anatawa12
27bb7b6312 fix: worldUpObject of AimConstraint and LookAtConstraint is not fixed up 2022-12-12 16:14:11 -08:00
bd_
56e08513a5
Prune duplicate PBs on merge armature (#150)
This fixes issues where outfits which duplicate the PB components from the
base avatar can result in PB motion breaking after merge.
2022-12-09 12:39:39 -08:00
bd_
9a38bd8620
Fix some issues caused by nesting AvatarDescriptors (#110) 2022-11-29 09:58:12 -08:00
bd_
ff313f33a9 Avoid exposing a bunch of internal APIs 2022-11-27 13:51:39 -08:00
bd_
318599ae3d The Big Rename
Closes: #84
2022-11-10 20:42:46 -08:00