kaikoga
ae7103cf82
chore: use ndmf Avatar Root api where applicable ( #482 )
...
* expose ndmf AvatarRoot APIs through ma.RuntimeUtil
* refactor: prefer RuntimeUtil helpers for checking avatar root
* refactor: ndmf.BuildContext represents Avatar (log)
* refactor: ndmf.BuildContext represents Avatar (WorldFixed)
* refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible)
* refactor: ndmf.BuildContext represents Avatar (BlendShapeSync)
* refactor: prefer FindAvatarTransformInParents() (ErrorReportUI)
* refactor: prefer FindAvatarTransformInParents() (Runtime)
* refactor: prefer FindAvatarTransformInParents() (Editor)
* delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
2023-10-15 18:44:53 +09:00
bd_
8116b96b9e
chore: remove dead code ( #494 )
2023-10-11 20:13:56 +09:00
bd_
68bc7ece54
fix: error report window not displayed on build failure ( #488 )
2023-10-09 18:43:26 +09:00
kaikoga
f538bf842f
chore: fix SceneManagement editor using declaration on unity 2021 ( #483 )
2023-10-09 15:55:27 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
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* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00