bd_
2557972461
feat: ensure that correct layers are toggled off in MMD worlds, even after messing with layer order ( #1489 )
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We make the assumption that the MMD world will _specifically_
be disabling layers 1 and 2.
2025-03-14 20:44:50 -07:00
bd_
e91b8ab6c3
refactor: use IVirtualize*
2025-03-09 20:41:51 -07:00
bd_
7cafd314a4
chore: port MA to the new NDMF animation API ( #1371 )
2025-02-16 22:25:12 -08:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors ( #504 )
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* add version defines
* refactor: prefer BuildContext.ctor() overload taking GameObject
* wrap unit tests entirely with MA_VRCSDK3_AVATARS
* wrap unit tests smart with MA_VRCSDK3_AVATARS
* wrap runtime entirely with MA_VRCSDK3_AVATARS
* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS
* wrap editor entirely with MA_VRCSDK3_AVATARS
* fix AvatarObjectReference.Get(Component)
* wrap editor smart with MA_VRCSDK3_AVATARS
* wrap BuildContext smart with MA_VRCSDK3_AVATARS
* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS
* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
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* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00