using System.IO; using UnityEditor; using UnityEditor.Animations; using UnityEditor.ProjectWindowCallback; using UnityEngine; namespace nadena.dev.modular_avatar.core.editor { internal static class CreateBlendTree { [MenuItem("Assets/Create/BlendTree", priority = 411)] static void CreateNewBlendTree() { ProjectWindowUtil.StartNameEditingIfProjectWindowExists( 0, Editor.CreateInstance(), "New BlendTree.asset", EditorGUIUtility.IconContent("BlendTree Icon").image as Texture2D, null); } class DoCreateBlendTree : EndNameEditAction { public override void Action(int instanceId, string pathName, string resourceFile) { BlendTree blendTree = new BlendTree { name = Path.GetFileNameWithoutExtension(pathName) }; AssetDatabase.CreateAsset(blendTree, pathName); Selection.activeObject = blendTree; } } } }