/* * MIT License * * Copyright (c) 2022 bd_ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #if MA_VRCSDK3_AVATARS using System; using UnityEngine; using VRC.SDK3.Avatars.Components; namespace nadena.dev.modular_avatar.core { public enum MergeAnimatorPathMode { Relative, Absolute } [AddComponentMenu("Modular Avatar/MA Merge Animator")] [HelpURL("https://modular-avatar.nadena.dev/docs/reference/merge-animator?lang=auto")] public class ModularAvatarMergeAnimator : AvatarTagComponent { public RuntimeAnimatorController animator; public VRCAvatarDescriptor.AnimLayerType layerType = VRCAvatarDescriptor.AnimLayerType.FX; public bool deleteAttachedAnimator; public MergeAnimatorPathMode pathMode = MergeAnimatorPathMode.Relative; public bool matchAvatarWriteDefaults; public AvatarObjectReference relativePathRoot = new AvatarObjectReference(); public int layerPriority = 0; public override void ResolveReferences() { // no-op } private void Reset() { // Init settings only when added or reset manually from the Inspector. // Otherwise, some plugins that add this component may break in non-playmode builds. if (RuntimeUtil.IsResetFromInspector()) { InitSettings(); } } internal void InitSettings() { deleteAttachedAnimator = true; } } } #endif