#if MA_VRCSDK3_AVATARS using UnityEngine; namespace nadena.dev.modular_avatar.core { [AddComponentMenu("Modular Avatar/MA Merge Blend Tree")] [HelpURL("https://modular-avatar.nadena.dev/docs/reference/merge-blend-tree?lang=auto")] public sealed class ModularAvatarMergeBlendTree : AvatarTagComponent { // We can't actually reference a BlendTree here because it's not available when building a player build public UnityEngine.Object BlendTree; public MergeAnimatorPathMode PathMode = MergeAnimatorPathMode.Relative; public AvatarObjectReference RelativePathRoot = new AvatarObjectReference(); } } #endif