using UnityEngine; using UnityEngine.Serialization; namespace nadena.dev.modular_avatar.core { /// /// Tag class used internally to mark reactive components. Not publicly extensible. /// public abstract class ReactiveComponent : AvatarTagComponent { [SerializeField] private bool m_inverted = false; public bool Inverted { get => m_inverted; set => m_inverted = value; } internal ReactiveComponent() { } } }