#region using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; #endregion namespace nadena.dev.modular_avatar.core { [Serializable] public enum ShapeChangeType { Delete, Set } [Serializable] public class ChangedShape { public AvatarObjectReference Object; public string ShapeName; public ShapeChangeType ChangeType; public float Value; public ChangedShape Clone() { return new ChangedShape { Object = Object.Clone(), ShapeName = ShapeName, ChangeType = ChangeType, Value = Value }; } public bool Equals(ChangedShape other) { return Equals(Object, other.Object) && ShapeName == other.ShapeName && ChangeType == other.ChangeType && Value.Equals(other.Value); } public override bool Equals(object obj) { return obj is ChangedShape other && Equals(other); } public override int GetHashCode() { return HashCode.Combine(Object, ShapeName, (int)ChangeType, Value); } public override string ToString() { return $"{Object.referencePath} {ShapeName} {ChangeType} {Value}"; } } [AddComponentMenu("Modular Avatar/MA Shape Changer")] [HelpURL("https://modular-avatar.nadena.dev/docs/reference/reaction/shape-changer?lang=auto")] public class ModularAvatarShapeChanger : ReactiveComponent, IHaveObjReferences { [SerializeField] [FormerlySerializedAs("Shapes")] private List m_shapes = new(); public List Shapes { get => m_shapes; set => m_shapes = value; } public override void ResolveReferences() { foreach (var shape in m_shapes) { shape.Object?.Get(this); } } public IEnumerable GetObjectReferences() { foreach (var shape in m_shapes) if (shape.Object != null) yield return shape.Object; } } }