#if MA_VRCSDK3_AVATARS using nadena.dev.modular_avatar.core; using nadena.dev.modular_avatar.core.editor; using NUnit.Framework; using UnityEditor; using UnityEngine; namespace modular_avatar_tests.SimpleArmatureToggle { public class SimpleArmatureToggle : TestBase { [Test] public void ToplevelAssetTogglingWorks() { var prefab = CreatePrefab("SimpleArmatureToggle.prefab"); AvatarProcessor.ProcessAvatar(prefab); var layerName = "merged"; var motion = findFxClip(prefab, layerName); var obj1 = prefab.transform.Find("Armature/Hips").GetChild(1); var obj2 = prefab.transform.Find("Armature/Hips/Chest").GetChild(0); var binding1 = EditorCurveBinding.FloatCurve(RuntimeUtil.AvatarRootPath(obj1.gameObject), typeof(GameObject), "m_IsActive"); var binding2 = EditorCurveBinding.FloatCurve(RuntimeUtil.AvatarRootPath(obj2.gameObject), typeof(GameObject), "m_IsActive"); Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding1)); Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding2)); } } } #endif