/* * MIT License * * Copyright (c) 2022 bd_ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #region using System; using System.Runtime.CompilerServices; using nadena.dev.modular_avatar.ui; using UnityEditor; using UnityEngine; #endregion [assembly: InternalsVisibleTo("Tests")] namespace nadena.dev.modular_avatar.core.editor { public class AvatarProcessor { [MenuItem(UnityMenuItems.GameObject_ManualBake, true, UnityMenuItems.GameObject_ManualBakeOrder)] static bool ValidateApplyToCurrentAvatarGameobject() { return ValidateApplyToCurrentAvatar(); } [MenuItem(UnityMenuItems.GameObject_ManualBake, false, UnityMenuItems.GameObject_ManualBakeOrder)] static void ApplyToCurrentAvatarGameobject() { ApplyToCurrentAvatar(); } [MenuItem(UnityMenuItems.TopMenu_ManualBakeAvatar, true, UnityMenuItems.TopMenu_ManualBakeAvatarOrder)] private static bool ValidateApplyToCurrentAvatar() { return ndmf.AvatarProcessor.CanProcessObject(Selection.activeGameObject); } [MenuItem("Tools/Modular Avatar/Manual bake avatar", false)] private static void ApplyToCurrentAvatar() { ndmf.AvatarProcessor.ProcessAvatarUI(Selection.activeGameObject); } public static void ProcessAvatar(GameObject avatarGameObject) { ndmf.AvatarProcessor.ProcessAvatar(avatarGameObject); } // ReSharper disable once InconsistentNaming // ReSharper disable once MemberCanBeMadeStatic.Global [Obsolete("This is only for compile time compatibility with legacy AAO")] public int callbackOrder => throw new NotImplementedException(); [Obsolete("This is only for compile time compatibility with legacy AAO")] // ReSharper disable once MemberCanBeMadeStatic.Global public bool OnPreprocessAvatar(GameObject avatarGameObject) => throw new NotImplementedException(); } }