using System; using UnityEngine; namespace net.fushizen.modular_avatar.core { [Serializable] public struct AvatarObjectReference { public static string AVATAR_ROOT = "$$$AVATAR_ROOT$$$"; public string referencePath; private bool _cacheValid; private string _cachedPath; private GameObject _cachedReference; public GameObject Get(Component container) { if (_cacheValid && _cachedPath == referencePath) return _cachedReference; _cacheValid = true; _cachedPath = referencePath; if (string.IsNullOrEmpty(referencePath)) { _cachedReference = null; return _cachedReference; } RuntimeUtil.OnHierarchyChanged -= InvalidateCache; RuntimeUtil.OnHierarchyChanged += InvalidateCache; var avatar = RuntimeUtil.FindAvatarInParents(container.transform); if (avatar == null) return (_cachedReference = null); if (referencePath == AVATAR_ROOT) { _cachedReference = avatar.gameObject; return _cachedReference; } return (_cachedReference = avatar.transform.Find(referencePath)?.gameObject); } private void InvalidateCache() { RuntimeUtil.OnHierarchyChanged -= InvalidateCache; _cacheValid = false; } } }