using System; using System.Collections.Generic; using UnityEngine; using VRC.SDK3.Avatars.ScriptableObjects; namespace net.fushizen.modular_avatar.core { [Serializable] public struct ParameterConfig { public string nameOrPrefix; public string remapTo; public bool internalParameter, isPrefix; public ParameterSyncType syncType; public float defaultValue; public bool saved; } public enum ParameterSyncType { NotSynced, Int, Float, Bool, } [DisallowMultipleComponent] public class ModularAvatarParameters : AvatarTagComponent { public List parameters = new List(); } }