using nadena.dev.ndmf; using nadena.dev.modular_avatar.animation; using NUnit.Framework; using UnityEditor; namespace modular_avatar_tests { public class MiscAnimationTests : TestBase { [Test] public void HighQualityCurvesSettingPreserved() { var prefab = CreatePrefab("HighQualityCurvesSettingPreserved.prefab"); var context = new BuildContext(prefab, null); context.ActivateExtensionContext(); context.DeactivateExtensionContext(); var layer = findFxLayer(prefab, "Base Layer"); var hq_on = FindStateInLayer(layer, "HQ_ON"); var hq_off = FindStateInLayer(layer, "HQ_OFF"); Assert.True(new SerializedObject(hq_on.motion).FindProperty("m_UseHighQualityCurve").boolValue); Assert.False(new SerializedObject(hq_off.motion).FindProperty("m_UseHighQualityCurve").boolValue); } } }