using System; using UnityEditor; using UnityEngine; namespace nadena.dev.modular_avatar.core.editor { [CustomEditor(typeof(ModularAvatarWorldFixedObject))] internal class WorldFixedObjectEditor : MAEditorBase { protected override void OnInnerInspectorGUI() { #if UNITY_ANDROID EditorGUILayout.HelpBox(Localization.S("worldfixed.quest"), MessageType.Warning); #else EditorGUILayout.HelpBox(Localization.S("worldfixed.normal"), MessageType.Info); #endif Localization.ShowLanguageUI(); } } }