# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Added - [#1482] Added support for replacing pre-existing animator controllers to `Merge Animator` - [#1481] Added [World Scale Object](https://m-a.nadena.dev/dev/docs/reference/world-scale-object) ### Fixed ### Changed - [#1483] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in additive layers, or layers with only one state and no transitions. - [#1429] Merge Armature will now allow you to merge humanoid bones with PhysBones attached in certain cases. - Specifically, child humanoid bones (if there are any) must be excluded from all attached Physbones. ### Removed ### Security ### Deprecated ## [1.12.0-alpha.2] - [2025-03-10] ### Added - Added CHANGELOG files ### Changed - [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (`IVirtualizeMotion` and `IVirtualizeAnimatorController`) ## Older versions Please see CHANGELOG.md