namespace nadena.dev.modular_avatar.ui { internal static class UnityMenuItems { internal const string GameObject_SetupOutfit = "GameObject/Modular Avatar/Setup Outfit"; internal const int GameObject_SetupOutfitOrder = -1000; internal const string GameObject_ManualBake = "GameObject/Modular Avatar/Manual Bake Avatar"; internal const int GameObject_ManualBakeOrder = GameObject_SetupOutfitOrder + 1; // internal const string GameObject_EnableInfo = "GameObject/Modular Avatar/Show Modular Avatar Information"; internal const int GameObject_EnableInfoOrder = -799; internal const string GameObject_ExtractMenu = "GameObject/Modular Avatar/Extract Menu"; internal const int GameObject_ExtractMenuOrder = GameObject_EnableInfoOrder + 1; internal const string TopMenu_EditModeBoneSync = "Tools/Modular Avatar/Sync Bones in Edit Mode"; internal const int TopMenu_EditModeBoneSyncOrder = 100; internal const string TopMenu_EnableInfo = "Tools/Modular Avatar/Show Modular Avatar Information"; internal const int TopMenu_EnableInfoOrder = 101; // internal const string TopMenu_ManualBakeAvatar = "Tools/Modular Avatar/Manual Bake Avatar"; internal const int TopMenu_ManualBakeAvatarOrder = 1000; internal const string TopMenu_ReloadLocalizations = "Tools/Modular Avatar/Reload Localizations"; internal const int TopMenu_ReloadLocalizationsOrder = 1001; } }