using nadena.dev.modular_avatar.core; using nadena.dev.modular_avatar.core.editor; using NUnit.Framework; using UnityEditor; using UnityEngine; using VRC.SDK3.Avatars.Components; namespace modular_avatar_tests.RenameParametersTests { public class RenameParametersTests : TestBase { [Test] public void RenameParametersRenamesParamDrivers() { var prefab = CreatePrefab("RenameParametersRenamesParamDrivers.prefab"); AvatarProcessor.ProcessAvatar(prefab); var layer = findFxLayer(prefab, "test"); CheckDriver(layer.stateMachine.behaviours[0] as VRCAvatarParameterDriver); var state = FindStateInLayer(layer, "s"); CheckDriver(state.behaviours[0] as VRCAvatarParameterDriver); var subStateMachine = layer.stateMachine.stateMachines[0].stateMachine; CheckDriver(subStateMachine.behaviours[0] as VRCAvatarParameterDriver); var subState = FindStateInLayer(layer, "s"); CheckDriver(subState.behaviours[0] as VRCAvatarParameterDriver); void CheckDriver(VRCAvatarParameterDriver driver) { Assert.AreEqual("param_new", driver.parameters[0].name); } } } }