using UnityEngine; namespace nadena.dev.modular_avatar.core.editor { internal class ControlCondition { public string Parameter; public UnityEngine.Object DebugReference; public string DebugName; public bool IsConstant; public float ParameterValueLo, ParameterValueHi, InitialValue; public bool InitiallyActive => InitialValue > ParameterValueLo && InitialValue < ParameterValueHi; public bool IsConstantActive => InitiallyActive && IsConstant; public GameObject ReferenceObject; } }