/* * MIT License * * Copyright (c) 2022 bd_ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using UnityEngine; namespace net.fushizen.modular_avatar.core { [ExecuteInEditMode] public class MAInternalOffsetMarker : AvatarTagComponent { void OnValidate() { #if MODULAR_AVATAR_DEBUG hideFlags = HideFlags.None; #else hideFlags = HideFlags.HideInInspector; #endif } private const float POS_EPSILON = 0.01f; private const float ROT_EPSILON = 0.01f; private Vector3 lastLocalPos; private Vector3 lastLocalScale; private Quaternion lastLocalRot; public Transform correspondingObject; public bool lockBasePosition; public void Update() { if (correspondingObject == null) return; // ReSharper disable once LocalVariableHidesMember var transform = this.transform; if ((transform.localPosition - lastLocalPos).sqrMagnitude > POS_EPSILON || (transform.localScale - lastLocalScale).sqrMagnitude > POS_EPSILON || Quaternion.Angle(lastLocalRot, transform.localRotation) > ROT_EPSILON) { if (lockBasePosition) transform.position = correspondingObject.position; else correspondingObject.localPosition = transform.localPosition; correspondingObject.localScale = transform.localScale; correspondingObject.localRotation = transform.localRotation; } else { if (lockBasePosition) transform.position = correspondingObject.position; else transform.localPosition = correspondingObject.localPosition; transform.localScale = correspondingObject.localScale; transform.localRotation = correspondingObject.localRotation; } lastLocalPos = transform.localPosition; lastLocalScale = transform.localScale; lastLocalRot = transform.localRotation; } } }