using UnityEditor; namespace nadena.dev.modular_avatar.core.editor { [CustomEditor(typeof(ModularAvatarVRChatSettings))] internal class VRChatSettingsEditor : MAEditorBase { protected override void OnInnerInspectorGUI() { serializedObject.Update(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField( serializedObject.FindProperty(nameof(ModularAvatarVRChatSettings.m_mmdWorldSupport)), Localization.G("platform.vrchat.settings.mmd_world_support") ); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } Localization.ShowLanguageUI(); } } }