/* * MIT License * * Copyright (c) 2022 bd_ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEditor.PackageManager.Requests; using UnityEngine; using VRC.SDK3.Avatars.Components; namespace net.fushizen.modular_avatar.core.editor { [InitializeOnLoad] internal static class ComponentAllowlistPatch { static ComponentAllowlistPatch() { try { PatchAllowlist(); } catch (Exception e) { Debug.LogException(e); } } static void PatchAllowlist() { // When running on non-VCC versions of the SDK, we can't reference AvatarValidation directly as it's not in // an assembly definition. So just search all of the assemblies for the type. var avatarValidation = FindType("VRC.SDK3.Validation.AvatarValidation"); var validationUtils = FindType("VRC.SDKBase.Validation.ValidationUtils"); if (avatarValidation == null) { Debug.LogError("Failed to find AvatarValidation type"); return; } if (validationUtils == null) { Debug.LogError("Failed to find ValidationUtils type"); return; } var getWhitelistForSDK = avatarValidation.GetMethod("GetComponentWhitelist", BindingFlags.Static | BindingFlags.NonPublic); var addDerivedClasses = validationUtils.GetMethod("AddDerivedClasses", BindingFlags.Static | BindingFlags.NonPublic); if (getWhitelistForSDK == null) { Debug.LogError("Failed to find GetWhitelistForSDK method"); return; } if (addDerivedClasses == null) { Debug.LogError("Failed to find AddDerivedClasses method"); return; } if (getWhitelistForSDK.Invoke(null, new object[] { }) is HashSet allowlist) { // The allowlist is cached, so we can inject our own type into the cached hashset (and then invoke the // AddDerivedClasses method to find all derived types from the AvatarTagComponent automatically). allowlist.Add(typeof(AvatarTagComponent)); addDerivedClasses.Invoke(null, new object[] {allowlist}); } } private static Type FindType(string typeName) { Type avatarValidation = null; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { avatarValidation = assembly.GetType(typeName); if (avatarValidation != null) { break; } } return avatarValidation; } } }